======= Decker ======= [{{ :agents:profile:decker.png?280}}] > //I found Decker living in a bottle after his termination. He's cleaned up since then, but I keep eyes on him, just to be sure. The 20th century thing is an unfortunate affectation, but I'm not paying him for his fashion sense.// \\ ---[[:agents:Central]] Brian Decker, known as **Decker**, is an [[:agent]] employed by [[:Invisible]]. He can be selected at the [[:loadout|start of the game]] in either his [[#on-file]] or [[#archive]] variation. ===== On-file ===== > //Decker affects a persona from a bygone era as an act of protest against a world gone mad for technology. Quick on his feet and with his fists, rumour has it that he's packing more augmentations than he's willing to admit. He was chief of security for [[:corporations:K&O]]'s California branch until an escalating love affair with the bottle chased him out of the Corporate world.// ^ Inventory: | [[:weapons:Neural Disruptor]] \\ [[:items:Modded Cloaking Rig]] | {{:agents:portrait:decker.png?168}} | {{ :agents:bodyanim:decker1.png |}} | ^ Augment: | [[:augments:Neural Networking]] | ::: |::: | ^ Skill: | [[:skill#Speed]] 2 | ::: |::: | ^ Age: | 38 | ::: |::: | ^ Tagname: | Ex Corporate Security | ::: |::: | ^ Hometown: | Los Angeles((According to the game's source code.)) | ::: |::: | ^ Years of service: | 9((According to the game's source code.)) | ::: |::: | ===== Archive ===== > //Before being shunned out of the executive ranks of the Corporate world, Decker used his significant salary to track down and acquire antiques from decades past. To believe the rumours, his nostalgia was so strong that he even made some ludicrously expensive modifications to keep some antiques usable in the modern age.// ^ Inventory: | [[:weapons:Neural Disruptor]] \\ [[:weapons:Refurbished Revolver]] | {{:agents:portrait:archive_decker.png?168}} |{{ :agents:bodyanim:decker2.png |}} | ^ Augment: | [[:augments:Sensory Injector]] | ::: |::: | ^ Skill: | [[:skill#Speed]] 2 | ::: |::: | ^ Age: | 30 | ::: |::: | ^ Tagname: | The Collector | ::: |::: | ===== Character ===== Some of Decker's back-story is described in his [[:lore:datalogs#Decker|datalog]]. ==== Quotes ==== At the start of a mission: * "No resistance at the entry point. Amateurs." * "Let's get this over with. I need a drink." * "All of these places start to look the same after a while." * "I'm getting too old for this crap." * "I wonder who does their security. They aren't doing a very good job so far." * "We're in the building. This shouldn't take too long." * "We wouldn't have got in so easy if I were running this joint." When rescued: * "Back on the job." Final words: * "I'm tired of this crap, anyway." * "Well played. You got me dead to rights." * "Well, damn it." * "Can I have one last swig, first?" ++++Banters: | > **Decker:** Just Keep your head down and leave the dirty work to me. > **Dr. Xu:** Sorry, what was that? I was lost in thought. > **Decker:** Exactly. > **Dr. Xu:** Have you ever considered a limbic inhibitor? It would dull the pain of- > **Decker:** Keep your thoughts to yourself, egghead. > **Dr. Xu:** It might improve your attitude, too. > **Decker:** They ever teach you how to fight in that fancy school? > **Dr. Xu:** I was a member of the boxing team, briefly. > **Decker:** Oh yeah? What was your record? > **Dr. Xu:** Zero and One. > **Decker:** You want a little liquid courage before we get started? > **Dr. Xu:** Are you drinking on a mission?! Does Central know about this? > **Decker:** Suit yourself, poindexter. > **Internationale:** ...And after the collapse of the system of global capital the masses will rise up and... > **Decker:** Oh look, we're here. > **Internationale:** Right. I'll tell you the rest later. > **Decker:** Goody. I can't wait. > **Decker:** Another day. Another pile of garbage to chew through. > **Internationale:** Were you born this cynical? > **Decker:** No, but I'm a quick learner. > **Internationale:** I can't believe you used to work for these people. > **Decker:** The money was good. > **Internationale:** Is that all that matters to you? > **Decker:** Of course not. They had a good dental plan, too. > **Decker:** You really think we're doing any good? > **Internationale:** I wouldn't be here if I didn't. > **Decker:** Whatever helps you sleep at night. > **Shalem 11:** You take point. > **Decker:** Why do *I* always have to take point? > **Shalem 11:** Because I don't want to get shot. > **Decker:** You're a pretty good shot with that thing, huh? > **Shalem 11:** Of course. > **Decker:** Good. That's good. > **Shalem 11:** Yes, it is. > **Decker:** Nice suit. Where did you get it? > **Shalem 11:** I'm sure you wouldn't know the place. > **Decker:** You think you're so much better than me. > **Shalem 11:** No. I know that. There's a difference. > **Shalem 11:** Let's try to keep this run professional. > **Decker:** What are you implying? > **Shalem 11:** I'm not implying anything. I'm telling you to stay on the up-and-up. > **Decker:** Get bent. > **Nika:** Your disappearing trick, you find it useful? > **Decker:** It gets me out of jams. > **Nika:** You must be very good at running away, then. > **Decker:** Thanks? > **Decker:** Do you think you could beat me in a fight? You know, hypothetically. > **Nika:** Easily. No question. > **Decker:** But I fight dirty. That's gotta give me some advantage. > **Nika:** No, not enough of one. > **Nika:** Your hat is not very... fashionable, is it? > **Decker:** Hey, it's a collector's item. > **Nika:** Maybe it would look better on a shelf, then? > **Decker:** So you can amp up your system at will, huh? > **Nika:** In emergencies, yes. It gives an advantage. > **Decker:** You ever try it when it's not an emergency? > **Nika:** There's always an emergency, if you want one. > **Decker:** So how much of you is still meat in there? > **Sharp:** Ha. How much of your pathetic innards are machine? > **Decker:** Touche. > **Sharp:** Your obsession with the past would be humorous if it did not threaten the mission. > **Decker:** Just get moving. I can keep pace with the likes of you. > **Sharp:** We shall see, little man. We shall see. > **Decker:** Hey tinman, where's your heart? > **Sharp:** I can assure you that I have no idea what you are talking about. > **Decker:** See, there's this picture where- > **Sharp:** I can assure you that I don't care. > **Decker:** I saw one of your movies once. > **Prism:** They haven't been called ‘movies' since the 30s, grandpa. > **Decker:** They haven't made any good ones since then, either. > **Prism:** What's your deal, anyway? > **Decker:** My ‘deal'? > **Prism:** The coat, the hat. The silly gun. What are you supposed to be? > **Decker:** It's... before your time. > **Decker:** Why didn't you bring your holorig? Seems like it would be handy. > **Prism:** It works against gullible civilians, not highly-trained security personnel. > **Decker:** I think you're overestimating their training. > **Prism:** Are you OK? > **Decker:** I'm fine. It's just my knees. They're not what they used to be. > **Prism:** Try to keep up, yeah? > **Decker:** Get off my lawn. > **Banks:** Did you hear that? > **Decker:** Hear what? > **Banks:** I heard that. That was definitely real. > **Decker:** Okay, I heard it too. > **Banks:** You're not langered, are you? > **Decker:** Of course not. We have a job to do. > **Banks:** So you're completely on the wagon, then? > **Decker:** Woah, hey. Let's not get ahead of ourselves. > **Decker:** So you didn't keep *any* of what you stole? > **Banks:** Oh, I kept my belly full, but there were others with greater need. > **Decker:** You think they'd do the same for you? > **Banks:** Some of them. Definitely. > **Decker:** Hey burnout, how many fingers am I holding up? > **Banks:** Don't patronize me. We don't have time for this nonsense. > **Decker:** Three! The answer was three! > **Banks:** This is why nobody likes you. ++++ These can also be found on the [[:lore:banters|agent banters]] page.