====== Agents ====== **Agents** are characters controlled by the player. You begin the game with a [[:loadout|choice of two agents]]; you can also rescue agents from [[:missions:Detention Center]] missions, and more agents can join your team for the [[:missions:Research Facility]], [[:missions:OMNI Foundry Lab]] and [[:missions:OMNI Mainframe]] missions. With some exceptions, most agents begin with one [[:weapon]] and possibly another [[:item]], most agents begin with one [[:augment]] plus another empty augment socket, and most agents begin with some [[:skill]] at level 2 or higher. Some agents have unique weapons, items or augments which are only available when using that agent. The agency can have up to four agents on the team at once, plus any agents who join for specific missions. ^ ^ Agent ^ Skill ^ Description ^ | {{:agents:portrait:banks.png?80}} | [[Banks]] | Anarchy 2 | Her [[:items:Custom Paralyzer]] adds +3 [[:KO]] time to a knocked-out guard, and her [[:augments:Crypto Computer]] augment allows her to unlock [[:doors#Lvl1 Security Doors]] without a passcard. | | ::: | [[Archive Banks]] | Anarchy 2 | Her [[:items:Banks' Custom Econ Chip|Custom Econ Chip]] can be used at [[:Consoles]] to gain [[:credits]] instead of [[:PWR]]. | | {{:agents:portrait:central.png?80}} | [[Central]] | Anarchy 3 | Her [[:augments:Antiviral Proxy]] augment generates +5\ [[:PWR]] whenever a [[:daemon]] or [[:algorithm]] is triggered. | | {{:agents:portrait:decker.png?80}} | [[Decker]] | Speed 2 | His [[:items:Modded Cloaking Rig]] renders him [[:cloaking|invisible]] until the start of the next turn, or until he attacks; and his [[:augments:Neural Networking]] augment allows him to identify [[:daemons:]] on [[:mainframe devices:]]. | | ::: | [[Archive Decker]] | Speed 2 | His [[:weapons:Refurbished Revolver]] deals [[:lethal damage]], but cannot be reloaded; and his [[:augments:Sensory Injector]] augment gives him +2\ [[:AP]] when he is [[:vision|seen]] or [[:vision#peripheral vision|noticed]] by a guard. | | {{:agents:portrait:derek.png?80}} | [[Derek]] [icon:CP] | Hacking 2 | His [[:items:Transport Beacon]] and [[:augments:Particle Envelope]] augment allow him to teleport to wherever the beacon is thrown, for 4\ [[:PWR]]. | | {{:agents:portrait:dr_xu.png?80}} | [[Dr. Xu]] | --- | His [[:items:Modded Shock Trap]] can be placed on [[:doors]] to knock out guards who walk through them; and his [[:augments:Subdermal Tools]] allow him to disable [[:mainframe devices:]] and [[:heart monitors]]. | | ::: | [[Archive Dr. Xu]] | --- | His [[:items:Tony's Modded EMP|Modded EMP Pack]] disables [[:mainframe devices:]] and [[:heart monitors]]; and his [[:augments:Thermal Generator]] augment generates +2\ [[:PWR]] each turn he uses an item with a cooldown of at least 3 turns. | | {{:agents:portrait:draco.png?80}} | [[Draco]] [icon:CP] | Strength 2 | His [[:augments:Neural Pattern Grid]] gives him a random bonus when he neurally scans a [[:KO|knocked-out]] guard, or a random [[:skill]] upgrade when he neurally scans a dead guard's body. He cannot purchase skill upgrades in the normal way. | | {{:agents:portrait:internationale.png?80}} | [[Internationale]] | Hacking 2 | Her [[:augments:Wireless Emitter]] augment automatically reveals [[:mainframe devices:]] and [[:Consoles]] in a range of 6 tiles, and allows her to hijack Consoles in the same radius. | | ::: | [[Archive Internationale]] | Hacking 2 | Her [[:augments:Network Siphon]] augment generates [[:PWR]] equal to 2 times the [[:alarm level]] each time the alarm level changes. | | {{:agents:portrait:monst3r.png?80}} | [[Monst3r]] | Hacking 3 | His [[:weapons:Overclocked Neural DART]] deals [[:KO]] damage at range, but triggers a random [[:daemons:|daemon]] when it is fired; and his [[:augments:Fabricator Multithreading]] augment gives him a 15% discount on purchases at [[:mainframe devices:Nanofabricators]]. | | {{:agents:portrait:nika.png?80}} | [[Nika]] | --- | Her [[:augments:Adrenal Regulator]] gives her two [[:attacks]] per turn and +3\ [[:AP]] when she attacks; and her unique [[:weapons:Nika's Volt Disruptor|Volt Disruptor]] uses [[:PWR]] instead of having a cooldown. | | ::: | [[Archive Nika]] | --- | Her [[:augments:Discharge Rerouter]] reduces her items' cooldown timers by 1 turn every time she makes a [[:attacks#melee attacks|melee attack]]. | | {{:agents:portrait:olivia.png?80}} | [[Olivia]] [icon:CP] | Anarchy 2 | Her [[:items:Cry Baby]] creates [[:noise]] distractions; and her [[:augments:Ambient Turbine]] augment generates [[:PWR]] when she makes melee [[:attacks]]. | | {{:agents:portrait:prism.png?80}} | [[Prism]] | Anarchy 2 | Her [[:augments:Refraction Chamber]] augment generates +1\ [[:PWR]] when a device is hacked, up to twice per turn. | | ::: | [[Archive Prism]] | Anarchy 2 | Her [[:items:Holo Projection Mesh]] allows her to disguise as a guard for 2\ [[:PWR]] per turn, and her [[:items:Buster Chip I]] manually breaks 2\ [[:firewalls]] on an adjacent device. | | {{:agents:portrait:rush.png?80}} | [[Rush]] [icon:CP] | Speed 2 | Her [[:augments:Kinetic Capacitor]] augment gives her +1\ [[:KO]] damage and +1\ [[:armor]] piercing while [[:sprinting]], and her [[:items:Stim I]] gives her +4\ [[:AP]] when used. | | {{:agents:portrait:shalem_11.png?80}} | [[Shalem 11]] | Strength 2 | His [[:weapons:Desert Wind]] deals [[:lethal damage]] at range, and his [[:augments:Enhanced Optics]] augment gives him +1\ [[:armor]] piercing to ranged weapons. | | ::: | [[Archive Shalem 11]] | Strength 2 | His [[:weapons:Hand Cannon]] deals [[:lethal damage]] at range, and his [[:items:Ventricular Lance]] gives him +1\ [[:armor]] piercing to all weapons for one turn. | | {{:agents:portrait:sharp.png?80}} | [[Sharp]] | Hacking 2 | His [[augments:Modular Cybernetic Frame]] gives him 6 [[:augments:|augment]] sockets, and +1 [[:KO]] damage for every three augments he has installed. | | ::: | [[Archive Sharp]] | Hacking 2 | His [[[augments:Modular Cybernetic Frame X2]] gives him 6 [[:augments:|augment]] sockets, and +1 [[:armor]] piercing for every three augments he has installed.| ====== Allies ====== These can temporarily join the team for the duration of the mission and are controlled by the player, but aren't formally agents. ^ ^ Agent ^ Skill ^ Description ^ | {{:agents:portraitanim:courier.png?80}} | [[Courier]] | — | 5 AP. Cannot sprint. If shot, dies and cannot be revived with [[:items:Med Gel]]. Otherwise default agent traits and abilities. | | {{:agents:portraitanim:prisoner.png?80}} | [[Prisoner]] | — | 6 AP. Otherwise default agent traits and abilities. | [icon:CP] Found in the [[:Contingency Plan]] DLC.