====== Network Siphon ====== [{{ network_siphon.png|Network Siphon icon}}] > //The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness.// This augment is [[:agents:Archive Internationale]]'s starting augment. It generates [[:PWR]] equal to 2 times the [[:alarm level]] each time the alarm level changes. This keeps going past [[:alarm level|alarm level 6]], so it will generate 14 PWR 5 alarm ticks after [[:alarm level|alarm level 6]], and so forth. ====== Strategy ====== If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy, and it's sort of realistic, assuming an average of one mistake per alarm level), its power output per turn is: ^ Alarm level ^ Total [[:PWR]] gained ^ Total turns ^ Average efficiency ^ | 1 | 2 | 4 | 0.5 [[:PWR]]/turn | | 2 | 6 | 8 | 0.75 [[:PWR]]/turn | | 3 | 12 | 12 | 1 [[:PWR]]/turn | | 4 | 20 | 16 | 1.25 [[:PWR]]/turn | | 5 | 30 | 20 | 1.5 [[:PWR]]/turn | | 6 | 42 | 24 | 1.75 [[:PWR]]/turn | | 7* | 56 | 28 | 2 [[:PWR]]/turn | *not a real alarm level, but Network Siphon still works every 5 ticks after alarm level 6 As such, Network Siphon can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[:items#econ_chip|econ chip]] (as it motivates staying deep into the alarm tracker, and creates a need for [[:PWR]] since consoles aren't being used for it). However, Network Siphon suffers by comparison to other starting augments that generate [[:PWR]], such as [[:agents:Prism]]'s [[:augments:refraction_chamber| Refraction Chamber]], in most other agencies.