====== Sabotage Daemons ====== The following daemons can be deployed by saboteurs in the [[index|Invisible, Inc.: Sabotage]] multiplayer campaign. Their effects take place at the start of the mission in which they are deployed. ^ Codeword ^ Duration ^ Effect ^ | ''alert'' | --- | All enemies (excluding civilians) are alerted. | | ''blowfish2'' | --- | [[:daemons:Blowfish 2.0]], raises the alarm tracker by 10 steps. | | ''brighter'' | --- | Replaces cover objects in some rooms with lamps (which don't give cover). | | ''chiton2'' | Whole mission | [[:daemons:Chiton|Chiton 2]], increases armour of all enemies by 2. | | ''echo2'' | Whole mission | Reboots and recaptures a random mainframe device at the start of each turn. | | ''fractal2'' | --- | [[:daemons:Fractal 2.0]], installs daemons on all mainframe devices. | | ''labyrinth2'' | 20 turns | Installs [[:daemons:Labyrinth]], reducing all agents' base AP by 2. | | ''lockdown'' | 20 turns | Locks the exit teleporter. | | ''modulate2'' | 20 turns | [[:daemons:Modulate 2.0]], increases PWR cost of all programs by 2. | | ''nullcameras'' | Whole mission | Security Cameras cannot be hacked. | | ''paradox2'' | 10 turns | Installs [[:daemons:Paradox]], preventing the use of Incognita. | | ''pinpoint'' | Whole mission | At the start of each turn, one random agent is located. | | ''portcullis2'' | Whole mission | [[:daemons:Portcullis 2.0]], weakens breaker programs so that they break 2 fewer firewalls per use. | | ''rubiks2'' | --- | Raises firewalls on all mainframe devices by 2. | | ''specoops'' | --- | All enemies (excluding Enforcers and civilians) are [[:guards:Spec Ops]]. | | ''validoops'' | --- | All daemons initially installed on devices are [[:daemons:Validate]]. |