====== Daemons ====== > //The daemons are just doing their jobs. Try not to disturb them.// \\ ---[[:Incognita]] **Daemons** are [[:security measures]] with harmful effects. Daemons can be installed on [[:mainframe devices:]], so that the daemon's effect is triggered when all [[:firewalls]] on the device are broken. Daemons can also be triggered by the programs [[:programs:Faust]] and [[:programs:Fool]], walking through an [[:mainframe devices:emitters#Infrared Emitter]], using the [[:weapons:Overclocked Neural DART]], or by [[#scripted events]] in some [[:missions:]]. ===== Daemons on mainframe devices ===== [{{ mainframe_daemon.png?150|A daemon is installed on this device.}}] The following daemons can be installed randomly on some [[:mainframe devices:]]. Daemons are never initially installed on mainframe devices at [[:mission difficulty#mission difficulty 1]], but always appear on some devices at [[:mission difficulty#mission difficulty 2]] or higher, excluding [[:mainframe devices:Security Cameras]]. Daemons can also be installed on devices (including cameras) during a mission by triggering [[Fractal]] or [[Fractal 2.0]], accessing the [[:mainframe devices:Primary Server Terminal]] in a [[:missions:Server Farm]] mission, or [[:KO|knocking out]] a [[:guards:Modded]] guard. If a device has a daemon installed, it will appear in the [[:Incognita]] view with a dark red textured border. The name of the daemon installed on the device can be revealed by hacking a [[:mainframe devices:Daemon Database]], or by using [[:agents:Decker]]'s [[:augments:Neural Networking]] ability, a [[:items:Scan Chip]], or the program [[:programs:Daemon Sniffer]]. Daemons triggered by all causes other than [[#scripted events]] are also chosen randomly from this list. The daemons [[Authority]], [[Felix]] and [[Mask]] are never installed on devices in the [[:missions:OMNI Mainframe]] mission. ^ ^ Daemon ^ Duration ^ Description ^ | {{authority.png?77}} | [[Authority]] | 4--5 turns | While active, accessing [[:mainframe devices:Corporate Safes]] and some other devices will raise the [[:alarm tracker]] by one step, and make the nearest guard [[:guard behaviour#investigating|investigate]]. | | {{blowfish.png?77}} | [[Blowfish]] | --- | Raises the [[:alarm tracker]] by 1--3 steps. | | {{castle.png?77}} | [[Castle]] [icon:CP] | --- | Raises the [[:firewalls]] on a random device by 3. | | {{chiton.png?77}} | [[Chiton]] [icon:CP] | 3--4 turns | Temporarily raises every [[:guards:|guard]]'s [[:armor]] by 1. | | {{echo.png?77}} | [[Echo]] [icon:CP] | --- | [[:rebooting#recapturing|Reboots and recaptures]] a random device. | | {{felix.png?77}} | [[Felix]] | 4--5 turns | Temporarily raises the [[:firewalls]] on all [[:mainframe devices:Corporate Safes]], but also increases their number of [[:credits]] by 10%. | | {{fractal.png?77}} | [[Fractal]] | --- | Installs new daemons on two random devices. | | {{jolt.png?77}} | [[Jolt]] [icon:CP] | --- | All knocked out guards recover 1\ [[:KO]] damage. | | {{labyrinth.png?77}} | [[Labyrinth]] | 3--5 turns | Temporarily reduces every agent's [[:AP]] by 2. | | {{mask.png?77}} | [[Mask]] | 3--5 turns | Temporarily hides information about daemons from the [[:Incognita]] view. | | {{modulate.png?77}} | [[Modulate]] | 3--5 turns | Temporarily increases [[:PWR]] cost of all [[:programs:]] by 2. | | {{paradox.png?77}} | [[Paradox]] | 2--3 turns | Temporarily prevents use of [[:Incognita]]. | | {{portcullis.png?77}} | [[Portcullis]] [icon:CP] | 3--5 turns | Temporarily reduces the effectiveness of [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | | {{rubiks.png?77}} | [[Rubiks]] | --- | Raises [[:firewalls]] on all devices by 1. | | {{siphon.png?77}} | [[Siphon]] | --- | Drains 2--5\ [[:PWR]]. | | {{validate.png?77}} | [[Validate]] | --- | Spawns an [[:guards:Enforcer]] at a [[:facility#guard entrance]]. | | {{watchdog.png?77}} | [[Watchdog]] [icon:CP] | 3--5 turns | Temporarily gives all guards +1 [[:KO resistance]]. | [icon:CP] Found in the [[:Contingency Plan]] DLC. ===== Scripted events ===== The following daemons are triggered by scripted events in the [[:missions:OMNI Mainframe]] mission. ^ ^ Daemon ^ Duration ^ Effect ^ | {{countermeasures.png?77}} | [[Countermeasures]] | 3 turns | Makes all guards [[:guard behaviour#alerted]], and makes one guard [[:guard behaviour#interest point|interested]] in [[:agents:Monst3r]]'s position each turn. | | {{failsafe.png?77}} | [[Failsafe]] | 3 turns | [[:rebooting#recapturing|Reboots and recaptures]] two random devices per turn. | ===== Archdaemons ===== From [[:mission difficulty#completely guarded|mission difficulty 5]] onwards in [[:modes:Endless]] mode, a random **archdaemon** will be triggered at the start of each mission. Archdaemons are never [[#Daemon reversal|reversed]]. ^ ^ Archdaemon ^ Duration ^ Description ^ | {{blowfish_2.0.png?77}} | [[Blowfish 2.0]] | --- | Raises the [[:alarm tracker]] by 10 steps, so the mission starts at alarm level 2. | | {{castle_2.0.png?77}} | [[Castle 2.0]] [icon:CP] | --- | Raises the [[:firewalls]] by 3 on 10 random devices. | | {{fractal_2.0.png?77}} | [[Fractal 2.0]] | --- | Installs daemons on every mainframe device. | | {{modulate_2.0.png?77}} | [[Modulate 2.0]] | 20 turns | Increases PWR cost of all [[:programs:]] by 2. | | {{portcullis_2.0.png?77}} | [[Portcullis 2.0]] [icon:CP] | Whole mission | Weakens [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | | {{fractal_2.0.png?77}} | [[Pulse 2.0]] | 20 turns | Increases all [[:item]] cooldowns by 3 turns. | [icon:CP] Found in the [[:Contingency Plan]] DLC. ===== Daemon reversal ===== > //Finally, our luck is turning about. Now press the advantage!// \\ ---[[:agents:Central]] When a daemon is triggered by any cause other than a [[#Scripted events|scripted event]] or the [[:weapons:Overclocked Neural DART]], it has a chance of being **reversed**. When a daemon is reversed, a random [[:algorithm]] is triggered instead of the daemon. The base probability of daemon reversal is 10%; the program [[:programs:Brimstone]] has a passive effect which adds another 10% to this probability, and [[:programs:Ritual]] has a passive effect adding another 5% to the probability. Even when a daemon is reversed, the bonus from [[:agents:Central]]'s [[:augments:Antiviral Proxy]] augment is still applied.