====== Jolt ====== [{{ jolt.png|Jolt icon}}] **Jolt** is a [[:daemons:|daemon]] which causes [[:KO|knocked-out]] [[:guards:]] to recover 1 KO damage, unless they are [[:KO#pinning|pinned]]. In addition to human guards, Jolt also affects [[:rebooting]] [[:guards:#drones]]. Jolt is found in the [[:Contingency Plan]] DLC. ===== Strategy ===== Jolt is a relatively weak daemon; it only affects guards who are knocked out but not [[:KO#pinning|pinned]]. Regardless of Jolt, it is usually good to avoid knocking out guards where possible, and if you do knock them out then it is good to [[:KO#pinning|pin]] them. So, Jolt typically does nothing. If you have knocked out any guards, just try to pin them before triggering Jolt. Jolt can occasionally be beneficial for the player, because of the bonus from [[:augments:Pheromone Filter]]. Jolt can also allow you to hack a drone again sooner. ===== Interaction with the Overclocked Neural DART ===== If Jolt is triggered when shooting a guard with [[:weapons:Overclocked Neural DART]], then depending on the guard's [[:KO#KO resistance]], Jolt can cause him to wake up immediately: > {{jolt_overclocked_neural_dart.mp4}} > Clip from [[twitch>SuperStorm_8]]. If the agent who fired the Overclocked Neural DART is seen by a guard who wakes up because of Jolt, then that guard shoots the agent //immediately//. This is because the Overclocked Neural DART triggers the daemon //before// the game checks whether any guards on [[:guard behaviour#overwatch]] should shoot the agent who attacked. > {{jolt_overclocked_neural_dart_2.mp4}} > Clip from [[twitch>ZeekCannon]].