====== Dragging ====== [[:Agents:]] can **drag** the bodies of [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]] human [[:guards:]] or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their [[:AP]]. When dragging a body, the AP of the [[:agent]] is shown as the distance they can travel while dragging that body. [[:guards#Drones]] cannot be dragged at all. To start dragging a body, the agent must stand on the same tile. To stop dragging, the agent must be on a tile where there is not already another body. An [[:agent]] cannot open or close [[:doors]] or perform most other actions while dragging. An agent can pick up items from the ground (for example, Hologram Projector) while dragging. Dragged bodies are always [[:pinning|pinned]] and so their [[:KO]] timer will never decrease while being dragged. ===== Drag speed ===== The movement penalty suffered when dragging determined by the dragging [[:agent]]'s drag speed. [[:Agents]] have a drag speed of 0 with a [[:skill#Strength]] skill of 1, and gain one point of drag speed at [[:skill#Strength]] levels 2 and 4. The [[:augments:Skeletal Suspension]] augment provides an additional point of drag speed if installed. [[:Agents]] get a +2 bonus to drag speed when dragging other [[:agents]]. ^ Drag Speed ^ AP cost to move 1 orthogonal tile ^ | 0 | 3 | | 1 | 2.5 | | 2 | 2 | | 3 and up | 1.5 | {{tag>incomplete}}