====== Enforcer ======
[{{ :guards:portrait:captain.png?168|Enforcer portrait}}]
**Enforcers** are [[:guards:#armed guards]] who can throw [[#Scan Grenades]] to detect agents in [[:cover]]. Enforcers are never present at the start of a mission, but they arrive during missions for various reasons:
* One Enforcer arrives at [[:alarm level#alarm level]] 5, and two arrive at alarm level 6.
* An Enforcer arrives when the daemon [[:daemons:Validate]] is triggered.
* An Enforcer arrives when the security response is triggered in [[:missions:Chief Financial Suite]] and [[:missions:Vault]] missions.
* Enforcers are brought in by scripted events in the [[:missions:OMNI Mainframe]] mission.
* If an Enforcer is [[:lethal damage|killed]], then a new Enforcer arrives to replace him at the end of the enemy turn.
Enforcers arrive at [[:facility#guard entrances]], and are always [[:guard behaviour#alerted]] as soon as they enter the facility. They never carry any loot to [[:stealing|steal]].
^ Movement | 8 [[:AP]] |
^ Weapon | [[:Lethal damage]], [[:armor]] piercing 1 |
^ [[:Armor]] | --- |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
^ Other traits | [[:Heart Monitor]] \\ [[#Scan Grenades]] \\ Respawns when [[:lethal damage|killed]] |
^ Loot when [[:stealing]] | --- |
^ Loot when [[:stealing#expert stealing]] | --- |
===== Elite Enforcer =====
[{{ :guards:portrait:elite_enforcer.png?168|Elite Enforcer portrait}}]
Elite Enforcers are same as regular Enforcers, except that they have armor.
^ Movement | 8 [[:AP]] |
^ Weapon | [[:Lethal damage]], [[:armor]] piercing 1 |
^ [[:Armor]] | 1 |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
^ Other traits | [[:Heart Monitor]] \\ [[#Scan Grenades]] \\ Respawns when [[:lethal damage|killed]] |
^ Loot when [[:stealing]] | --- |
^ Loot when [[:stealing#expert stealing]] | --- |
===== Scan Grenades =====
Enforcers (and Elite Enforcers) can investigate their [[:guard behaviour#interest point]] by throwing a Scan Grenade near it. When thrown, the scan detects [[:agents:]] in a radius of 6 tiles. The scan is blocked by [[:cover#tall cover]] and [[:cover#hard cover]], but not [[:cover#soft cover]]. In [[:modes:Endless]] and [[:modes:Endless Plus]] modes, starting from day 13, scan grenades also deactivate [[:cloaking]] effects and [[:agents:Archive Prism]]'s [[:items:Holo Projection Mesh]] on agents within the scan radius.
Enforcers generally throw a Scan Grenade to investigate a "fresh" interest point that is sufficiently far away from them, once they have moved into [[:vision|line of sight]] of it. If the scan detects an agent, the Enforcer's interest point is updated to the agent's location. If multiple agents are within the scan radius, only one is located. Otherwise, if no agents are located, the interest point remains unchanged. Either way, after throwing a Scan Grenade they will subsequently investigate their interest point in the usual way (by moving to it and [[:peeking#guard peeking|peeking]]) rather than by throwing another Scan Grenade. However, if the Enforcer receives another "fresh" interest point before this, then they may throw another Scan Grenade.
When an Enforcer is [[:observing|observed]] or [[:TAG|TAGged]], their predicted path will include an arc showing where they intend to throw a Scan Grenade on the next enemy turn, if at all.