====== Hologram Projector ====== [{{ hologram_projector.png|Hologram Projector icon}}] The Hologram projector is a [[:throwable]] item that when thrown creates an object that provides [[:cover#soft cover]] to any agent standing next to it. Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction. [[:Guards]] will ignore the projector's existence for pathing purposes. Agents behind a Hologram Projector will ambush a guard that walks into the projector's tile. A Hologram Projector can be deployed directly on top of an agent. An agent standing on top of a Hologram Projector can walk out of overwatch and into the projector's soft cover without getting shot. Throwing a Hologram Projector while overwatched will result in the agent being shot, except when the projector provides cover to the agent. The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. It will not trigger [[:mainframe_devices|sound bugs]], however. It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard. Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]]. Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision. {{tag>incomplete}}