====== Databases ====== [{{ database.png?200|A database.}}] [{{ database_hacked.png?200|A database that has been hacked.}}] **Databases** are [[:mainframe devices:]] which can be [[:firewalls|hacked]] to reveal information about the [[:facility]]. Each facility has at least one database, which is randomly either a [[#Camera Database]], [[#Console Database]] or [[#Facility Database]]. Additionally, at mission difficulty 2 or higher there is always a [[#Daemon Database]], and in [[:missions:Server Farm]] missions there is an additional [[#Console Database]] in the [[:facility#objective_rooms|objective room]]. Databases provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. ===== Camera Database ===== When hacked, a **Camera Database** permanently reveals the locations of all [[Security Cameras]] in the facility, including [[Security Camera#inactive cameras]]. ===== Console Database ===== When hacked, a **Console Database** permanently reveals the locations of all [[:Consoles]] in the facility. [[:missions:Server Farm]] missions always have a Console Database in the [[:facility#objective_rooms|objective room]], in addition to its other Database(s). This can mean a facility has two Console Databases, in which case there is no benefit to hacking more than one of them. ===== Daemon Database ===== When hacked, a **Daemon Database** permanently reveals information about current [[:daemons:]] on all [[:mainframe devices:]] in the facility. The Daemon Database under the player's control does not passively reveal any new daemons that have appeared after hacking the database. Daemon Databases do not occur at [[:mission difficulty]] 1. At mission difficulty 2 and higher, every facility has a Daemon Database in addition to its other Database(s). ===== Facility Database ===== When hacked, a **Facility Database** reveals the outline of the [[:facility]] map. If the Facility Database is [[:rebooting#recapturing|recaptured]], the outline becomes hidden until the Facility Database is hacked again. The facility outline can be used to identify dead ends, as well as the likely locations of [[:facility#objective rooms]] and the [[:facility#exit room]].