====== Detention Center ====== [{{ :missions:preview:detention_center.png|Detention Center mission preview}}] > //Detention Centers hold high-value human assets for interrogation and deprogramming. There may be intercepted [[:Invisible]] agents on-site.// \\ ---[[:agents:Central]] **Detention Centers** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Detention Center mission is to find the detention block and rescue either a detained [[:agents:|agent]] or a high-value [[#Prisoner]]. If the detainee is an agent, the reward for rescuing them is having that additional agent in your team; if the detainee is a Prisoner, the reward for rescuing him is [[:credits]]. If an agent has previously been lost in the field, then that agent will be the detainee in the next Detention Center mission. Otherwise there are equal chances of finding either a new agent or a Prisoner, unless there are already four agents in the player's team, in which case the detainee is always a Prisoner. Unlike other types of mission, there is no specific security response upon completing the objective of a Detention Center mission. ===== Cell Door Console ===== A **Cell Door Console** is a [[:mainframe device]] found in a Detention Center [[:facility#objective rooms|objective room]]. When it is hacked and accessed, it opens the cell doors, releasing the detainee; the detainee then immediately becomes controllable by the player. ===== Rescuable agent ===== > //Incognita has detected an agent currently logged as MIA. They would be an incredible asset if you can get them back on the team.// \\ ---[[:agents:Central]] ===== Prisoner ===== > //Incognita has scanned his identity --- he has wealthy benefactors. It may be worth our while to help him.// \\ ---[[:agents:Central]] {{tag>incomplete}}