====== Security Dispatch ====== [{{ :missions:preview:security_dispatch.png|Security Dispatch mission preview}}] [{{ :missions:security_dispatch:security_door.png|The [[:doors#Lvl1 Security Door]] leading to the [[#Secure Locker]]}}] > //This is a regional security office, so expect hardened resistance. High-level security operatives may have specialized gear that we can re-purpose.// \\ ---[[:agents:Central]] **Security Dispatches** are a type of [[:mission]] which can occur in both [[:modes:#Campaign modes]] and [[:modes:#Endless modes]]. The primary objective of a Security Dispatch mission is to loot a high-value [[:items:|item]] or [[:weapons:|weapon]] from the [[:mainframe devices:Secure Locker]], which is found in a small room protected by an [[:mainframe devices:Emitter]] and a [[:doors#Lvl1 Security Door]]. The reward is the item or weapon from the Secure Locker, plus some [[:credits]]. ===== Secure Locker ===== [{{ :missions:security_dispatch:secure_locker.png|The Security Locker.}}] > //You've found the secure lock-box. Time to open it up.// \\ ---[[:agents:Central]] The **Secure Locker** is a [[:mainframe device]] located in the Security Dispatch's [[:facility#Objective rooms|objective prefab]] in a small room protected by an [[:mainframe_devices:Emitter]] of the type that [[:corporation]] uses and behind a [[:doors#Lvl1 Security Door]]. The [[:mainframe_devices:Emitter]] protecting the Secure Locker will be in addition to the [[:mainframe_devices:Emitter]] guaranteed to be in every [[:facility]], and will be connected to the same [[:mainframe_devices:Power Supply]] that the other [[:mainframe_devices:Emitter]] is connected to. When [[:firewalls|hacked]] or [[:rebooting|rebooted]], it can be looted for a rare [[:item]] or [[:weapon]] and sometimes [[:credits]]. [[:Credits]] tend to accompany the less valuable rare loot. When the rare [[:item]] or [[:weapon]] is taken from the Secure Locker, the [[:corporation]]'s [[#Security Response]] is triggered. The [[#Security Response]] is not triggered if the Secure Locker is merely accessed, nor if just the [[:credits]] are taken. This response is not prevented by leaving another [[:item]] of any kind there. ===== Security response ===== > //The item was resting on a pressure plate, and they know it's been moved. Guards are coming your way.// \\ ---[[:agents:Central]] The nearest available [[:guard]] to the [[:agent]] who took the rare [[:item]] or [[:weapon]] is [[:guard_behaviour#interest point|sent towards]] the [[:agent]]'s location. This [[:guard_behaviour#interest point]] is persistent. ===== Courier ===== > //Polnet show this courier is a missing persons report. His contractor has a reward for intact data recovery. Feel like being a good Samaritan, Operator?// \\ ---[[:agents:Central]] There is a 25% chance (hardwired into the prefab) that a given Security Dispatch will contain a [[:agents:Courier]] and a patrolling [[:guards:Captain]] inside the 4x4 interrogation room. The [[:agents:Courier]] only has 5 AP, cannot sprint and cannot survive being shot, but getting him to the exit will yield an additional reward of [[:credits]]. [{{ :missions:security_dispatch:security_dispatch_interogationroom.png?200 | The [[:agents:Courier]] guarded by a [[:guards:Captain]] }}]