====== Modded Agents ====== This page was programatically generated. Do not manually edit ^ Agent ^ Loadout ^ Custom Augments ^ Custom Items ^ Base Game Items ^ ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2268393737|Schysm]] ^^^^^ | Schysm | On File | **Chronal Reciprocator** \\ Rewinds to the start of the \\ previous turn, keeping the unit in \\ place. Duplicates of the unit and \\ their inventory remain for the \\ duration of the turn. Locks SPEED \\ skill at 2. | --- | Neural disrupter | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2538277527|Urist]] ^^^^^ | Urist | On File | **S.O.C.K. Dispencer** \\ Deploys a SOCK on next turn if none \\ exist. A random guard will come to \\ remove it, then get TAGGED. | **Atom Smasher** \\ Place on the ground. Activate in \\ the mainframe to entirely remove all \\ objects on the same floortile. | --- | | Urist | Archive | **Breaching Kit** \\ Can remove walls. Removal takes \\ three enemy turns. The other side \\ must be known. Makes noise. | --- | Neural D.A.R.T. | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2032588213|Agent 47]] ^^^^^ | Agent 47 | On File | **Disguise Fabricator** \\ Use on a KO'd or dead guard to \\ generate a Disguise. Disguised agent \\ cannot hide in cover. Disguise lasts \\ until guard wakes up, guard corpse \\ is discovered, user sprints, attacks \\ or is seen by any guard from 1 tile \\ away. | **Fiber Wire** \\ KO strike, followed by a kill. Does \\ not work against drones. Can only be \\ used directly from behind target. \\ \\ **Silverballer** \\ Ranged targets. Lethal damage. No \\ reloads. Recovers 1 ammo between \\ missions. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1597324803|Transistor - Red]] ^^^^^ | Red | On File | **Transistor** \\ Unique algorithms activate while \\ agents are dying. Can put agents \\ into critical condition remotely as \\ well as bring them out of it. This \\ consumes an attack. | --- | Neural disrupter | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1240734047|Dull]] ^^^^^ | Dull | On File | **Experimental Cybernetic Frame** \\ Allows to scrap installed augments. \\ It returns 50% of its cost, adds \\ augment slot, reduces items \\ cooldowns and EMPs devices around in \\ 5 tiles range. | --- | Neural disrupter | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1677508467|Carmen Sandiego]] ^^^^^ | Carmen | On File | **The Greatest Thief** \\ Stealing from a safe reveals \\ Carmen's location and gives her 2 \\ AP, once per safe. PASSIVE: Agent \\ cannot be encumbered, STRENGTH skill \\ locked at 1, dragging speed heavily \\ reduced. | **Custom Safecracking Tools** \\ Target adjacent safe. Break \\ firewalls equal to this agent's \\ ANARCHY skill. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=682932461|Mods Combo by Shirsh]] ^^^^^ | Dr. Pedler | ON FILE | **Heavy Frame** \\ Access consoles 3 tiles away. \\ +2 KO melee but 3AP cost. \\ Break unlocked doors (-2 PWR, \\ -2AP). \\ Carry +1 item without encumbrance. \\ KO immune. Extra noisy sprint. | **Scanning Beacons** \\ Throw to scan a room for agents or \\ guards. Gives temporary vision of \\ guards in the room \\ \\ **Cybermat Disrupter** \\ Melee range. \\ Grants +1 PWR when used. | --- | | Mist | On File | **Sensory Inhibitor** \\ Renders a guard in this agent's \\ direct vision unable to hear or see \\ intruders for one turn. Consumes 2 \\ PWR plus 2 per every mind already \\ being shaded. Uses Attack. Range: 7 \\ tiles. | **Weak Volt Disrupter** \\ Melee range | Hologram Projector | | Ghuff | On File | **Reptilian Eyes** \\ Peeking through doors gives full \\ vision. \\ Can find Corporate Intel in large \\ safes. | **Decoy Pack** \\ Will be identified as an intruder. \\ Disappears when shot. \\ Self-destruction creates a noise \\ that reaches 4 tiles and resets the \\ aim of guards in the area. | Neural disrupter | | N-Umi | On File | **E-store account link** \\ This agent can buy PWR through \\ exclusive channels. \\ Buy 1 PWR for 74 CR. Costs 1 AP. | **Spider Drone Kit** \\ Throw to deploy a Spider Drone. | Neural disrupter | | | LONE START | --- | --- | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=927409509|Talon Recruitment]] ^^^^^ | SOMBRA | On File | **Ranged EMP** \\ Remotely hijack consoles to store \\ charge. Use charge to remotely EMP \\ systems or temporarily open locked \\ Security doors up to 8 tiles away. \\ Uses Charge equal to half the \\ target's Firewall, minimum 1. | **Hacked Cloaking Rig** \\ Cloaks user for 6 tiles and grants \\ a 3AP boost. \\ \\ **Translocator** \\ Teleport beacon. Throw to place. \\ Self destructs at end of the \\ following turn. | --- | | WIDOWMAKER | On File | **WIDOWSIGHT** \\ Peeking reveals unseen guards \\ within 6 tiles. +1 Ranged Armor \\ Pierce on Observed and Tagged guards | **Widow's Kiss** \\ Can toggle between Assualt Mode and \\ Sniper mode; Assault Mode uses \\ Charges to deal low KO, while Sniper \\ uses Ammo for an armor piercing kill \\ shot. To use a chargepack, swap to \\ the mode you wish to refill. \\ \\ **Venom Mine** \\ Throw to place. Triggers on enemy \\ movement through adjacent squares, \\ distracting and tagging affected \\ guards. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2861508670|Into the Breach Agents]] ^^^^^ | Bethany | On File | **Quantum Attunement Rig** \\ Agent starts out cloaked. Lose \\ cloak when ATTACKING, SPRINTING, or \\ at ALARM LEVEL 1. | **Cryo Gun** \\ KO damage. Knocked out target is \\ encased in a solid, impassable block \\ of ice that disappears when they \\ wake up. | --- | | Bethany | Archive | **Pinnacle Shield Mesh** \\ Agent starts every mission with a \\ shield. Shield is disrupted after \\ absorbing one instance of lethal \\ damage. | **Cryo Gun** \\ KO damage. Knocked out target is \\ encased in a solid, impassable block \\ of ice that disappears when they \\ wake up. | --- | | Silica | On File | **X-Ray Targeting Module ** \\ Agent can shoot any ranged weapon \\ through walls. Target must be \\ visible to the player. -1 max AP. | **Battery-Powered T.A.G. Pistol** \\ Tags a guard to show his patrol \\ path. Draws on battery power instead \\ of the PWR grid. | --- | | Silica | Archive | **Flurry Targeting Module** \\ If agent hasn't yet moved this \\ turn, agent has infinite attacks. | **Flurry D.A.R.T.** \\ Infinite ammo. Can only be fired \\ for one turn per mission. Still \\ consumes an agent's attack. KO \\ damage. | Neural disrupter | | Archimedes | On File | **Reflux Splice Wiring** \\ When using an item, agent gains AP \\ equal to the item's cooldown. | **Pinnacle D.A.R.T.** \\ Recharges every 7 turns. | Neural disrupter | | Archimedes | Archive | **Sadochistic Wiring** \\ Ranged kills restore full AP. Agent \\ cannot melee. | **Pinnacle Cannon** \\ Recharges every 3 turns. Costs 4 \\ PWR to use. Lethal damage. | --- | | Camila | On File | **Bronchoconverter Fibers** \\ Agent has +1 melee armour piercing \\ if in smoke. Immune to temporary AP \\ debuffs. | **Camila's Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. \\ \\ Lasts TWO turns. | Volt Disrupter I | | Henry | On File | **Vestibular Calibrators** \\ Spend 2 AP to path through another \\ unit. Causes enemies to investigate \\ their tile on their turn. Can be \\ used to escape overwatch. | --- | Neural disrupter | | Henry | Archive | **Sympathetic Amplifier** \\ When escaping overwatch, agent \\ gains AP equal to 2 times the number \\ of previously overwatching enemies. | --- | Neural disrupter | | Lily | On File | **Hyperactivity Amplifier** \\ Agent has +2 max AP and free \\ peeking while alarm level is under \\ 1. \\ \\ -1 to melee KO damage (minimum 1). | --- | Neural disrupter \\ \\ Buster chip 1 | | Gana | On File | **Geolocator Envelope** \\ Agent deploys on a random unseen \\ tile somewhere in the facility. \\ \\ Doesn't apply in story missions. | **Thermite Torch** \\ Instantly breaks open a locked \\ security door. Does not work on \\ vault doors. | Thermal Disrupter I | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=885260171|Flavorful Agents]] ^^^^^ | Internationale | On File | **Wireless Scouter** \\ Reveals mainframe objects over 6 \\ tiles; can uncover Daemons in line \\ of sight. \\ Cannot attack unless using stims or \\ an agent is threatened. Can never \\ kill. | **Shock Stims** \\ Restores 4 AP. All Stims override \\ Pacifism. | --- | | Prism | On File | **Subcutaneous Holographic Mesh** \\ Generates a disguise while active. \\ Sprinting and attacking disables \\ the effect. Reduces MaxAP per turn \\ used, does not work at 0MaxAP. | **L.A.R. Pistol** \\ High velocity tag launcher. Safely \\ KO and Revive allies. \\ \\ **Copycard** \\ Scan a target's Keycard to \\ temporarily turn this item into \\ duplicate of it. Passwords on \\ single-use cards are still \\ compromised if the copy is used. \\ Resets between levels. | --- | | Prism | Archive | **Digital Handshake** \\ Melee range. Finds an information \\ packet on guards. | --- | Holo Mesh | | Shalem 11 | On File | **High-Speed Optics** \\ +1 armour piercing during ranged \\ overwatch. Tag targets to disable \\ heart monitors with PWR. \\ \\ **Skeletal Gearing** \\ Hide corpses in safes. Halves \\ cleanup cost for corpse when used. | --- | Desert Wind | | Shalem | Archive | **Hypodermatic Field Kit** \\ Spend a turn to revive a KO'd ally. \\ Requires and uses Attack and full \\ AP. Passive: restores 1 Ammo to all \\ held items between missions. | **Snap-Grenade Belt** \\ Knocks out electronics for one \\ turn. Charges restock between \\ missions. \\ \\ **Service Rifle** \\ Can shoot multiple times a round. \\ Requires resetting between uses, \\ which consumes an attack. | --- | | Banks | On File | **Archway Master** \\ Allows remote control of visible \\ doors via nearby consoles; can open \\ secure/vault doors until end of \\ turn. Vision reduced to 2 tiles. | **Paralyzer Dart** \\ KOs or increases KO by 3 turns. Can \\ be used in melee or thrown. Must be \\ collected from target if thrown. | --- | | Monst3r | On File | **Fabricator Multithreading** \\ Access Nanofabricators from any \\ captured console. Purchases have a \\ 15% discount, but are stored within \\ the Nanofab and must be manually \\ picked up. | --- | Overclocked Neural D.A.R.T. | | Central | On File | **Refraction Chamber** \\ Gain +1 PWR when a mainframe device \\ is hacked. Max +2 PWR per turn. | --- | Neural disrupter | | Decker | On File | **Personal Daemon** \\ Installs or relocates the daemon \\ 'WHISTLEBLOW' to a mainframe item \\ the agent can see. Prompts nearby \\ guard to inspect when activated. | --- | Neural disrupter \\ \\ Modded Cloaking Rig | | Decker | Archive | --- | **Knuckle Disrupters** \\ KOs a Guard until end of turn and \\ tags them. KO duration cannot be \\ increased. \\ \\ **Refurbished Revolver** \\ Ranged targets. Lethal damage. \\ Ignores Armour, Disables Shields and \\ Heart Monitors. Cannot reload. | Sensory Injector | | Rush | Archive | **Kinetic Capacitor** \\ +3 MaxAP, -3 Sprint Bonus. Slowly \\ converts MaxAP to Sprint Bonus. Adds \\ Bullrush | --- | Neural disrupter | | Draco | Archive | **NEURAL PATTERN GRID** \\ Scan KO'd targets to reveal unknown \\ areas of the map. \\ Dead targets reveal larger, \\ prioritized areas. \\ +1 drag cost. \\ \\ **Reflector Rig** \\ Renders the agent permanently \\ invisible to cameras and turrets. | **Volt Paralyzer** \\ Melee range, does not move target | --- | | Sharp | On File | **Modular Cybernetic Frame X8** \\ +1 Augment slot. \\ Can eject the agent's most recently \\ installed augment at will. \\ Uses 1PWR and 1AP per eject. | --- | Neural disrupter | | Dr. Xu | On File | **Subdermal Tools** \\ Exchange ammo for single-use \\ gadgets. \\ \\ 'Selling' gadgets provides ammo \\ rather than credits. Templates \\ require turn cooldown between use. \\ Regenerates 100 Ammo between \\ missions. \\ \\ Agent's AP is reduced by 1 | --- | --- | | Dr. Xu | Archive | --- | --- | Thermal Generator \\ \\ Tony's shock trap \\ \\ Tony's EMP Pack | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2833492968|More Archived Agents]] ^^^^^ | Decker | ARCHIVE B | **Daemon-Powered Subdermal Cloak** \\ Renders the user invisible after a \\ DAEMON install until their next \\ turn, until they attack, or until \\ they move more than 4 tiles. | --- | Neural disrupter | | Internationale | ARCHIVE B | **Wireless Heart Monitor Scanner** \\ Automatically reveals any guard \\ with an enabled heart monitor in a \\ 6-tile radius. | --- | Neural disrupter | | Shalem 11 | ARCHIVE B | **Targeting Visor** \\ Target a guard to track it. Tracked \\ guards remain visible. After 1 turn \\ of tracking the user ignores any \\ armor with ranged shots on the \\ target. Tracking is lost upon \\ moving. | **Night Hawk** \\ Ranged targets. Lethal damage. \\ X-Ray. \\ \\ **Sniper's Cloak** \\ Renders the user invisible until \\ they attack or move. Does not work \\ at maximum ALARM LEVEL. \\ Can't be used while sighted. | --- | | Banks | ARCHIVE B | **Banks's Shadow Cloak** \\ User isn't noticed in peripheral \\ vision. | **Neurotoxin Dart Gun** \\ Greatly reduces target's movement \\ and vision. Has diminishing effects \\ on repeated use on the same target. | --- | | Tony | ARCHIVE B | **Wireless Trap Interface** \\ Allows the user to locate (1 PWR) \\ or activate (2 PWR) an installed \\ Heartshock Trap. | **Tony's Homemade Heartshock Trap** \\ Place onto a guard. Use the \\ "Wireless Trap Interface" to \\ activate or locate the Heartshock \\ Trap. Ignores Armor. \\ Reusing the trap on a new guard \\ will remove the old trap. \\ \\ **Spot EMP** \\ Detonates at the end of the turn. \\ Disables all Mainframe devices and \\ drones in a range of 1 tile | --- | | Nika | ARCHIVE B | **Adrenaline Amplifier** \\ The user gets 1 Adrenaline when \\ seen in peripheral vision, and 3 \\ Adrenaline when seen in full vision. \\ Spend 2 Adrenaline to increase the \\ next melee attack's KO DAMAGE or \\ ARMOR PIERCING by 1. The buff \\ expires by next turn. | --- | Neural disrupter | | Sharp | ARCHIVE B | **Modular Cybernetic Powerframe** \\ Start with 6 augment slots. \\ Each 2 augments installed give one \\ charge on mission start. Use 1 \\ charge to reduce an item's cooldown \\ by 5. | --- | Neural disrupter | | Prism | ARCHIVE B | **Mainframe Neural Interface** \\ Allows the user to enter the \\ mainframe from a console. User is \\ KO'd for the duration and loses 1 \\ maxAP every turn spent inside the \\ mainframe. If user's maxAP drops to \\ 4 or less, they are forced to leave \\ the mainframe. Outside the mainframe \\ they recover 1 maxAP each turn. | --- | Accelerator Chip I | | Central | ON FILE B | **Incognita Routine Interface** \\ Allows the user to overcharge \\ Incognita to temporarily increase \\ her firewall-breaking abilities by 1 \\ and reset all programs' cooldowns. \\ Incognita suffers an overcharge \\ backlash for the rest of the \\ mission, increasing all programs' \\ PWR cost by 1. Incognita can be \\ reset once per mission. | **Power Bank** \\ Gain 5 PWR. Can't be reloaded. | Neural disrupter | | Monst3r | ON FILE B | **Advanced Nanofab Subroutine** \\ Allows the user to access a \\ restricted selection of 1 \\ Augment/Weapon and 1 Item in all \\ nanofabs. | --- | Overclocked Neural D.A.R.T. | | Decker | ARCHIVE C | **Defibrillator** \\ Revive the user via the mainframe \\ for 2 PWR. Increase cost by +1 PWR \\ every time the defibrillator is \\ used. | **Whiskey** \\ Get drunk. Drunk agents make 4-tile \\ range noise when sneaking, can't \\ sprint, can't use ranged weapons and \\ deal +1 KO DAMAGE. If user is \\ already drunk gain +3 AP, +1 ARMOR \\ PIERCING and +2 KO DAMAGE for one \\ turn. \\ \\ Decker is always drunk. | Neural disrupter | | Internationale | ARCHIVE C | **Idle Cycle Processor** \\ At turn start: -1 AP. Gain +1 AP \\ for every 6 PWR stored. | **Portable Power Battery** \\ Increases PWR capacity by 10 while \\ deployed. Generate 1 PWR per turn, \\ with a maximum of 5 PWR total per \\ mission. | Neural disrupter | | Shalem 11 | ARCHIVE C | **Kill Validator** \\ One bounty appears on every \\ mission. Kill the target and scan \\ its dead body to claim the bounty. \\ Killing the target does not count \\ towards cleanup costs. | **Lethal Injection** \\ Kill a KO'd guard. Bypasses any \\ kill-preventing conditions. Does not \\ work with Anatomy Analysis. | Neural disrupter | | Banks | ARCHIVE C | **Neural Targetor** \\ The user's melee attacks do not \\ alert guards. \\ -2 KO DAMAGE on melee attacks. \\ +1 cooldown on melee weapons. | --- | Neural disrupter | | Dr. Xu | ARCHIVE C | --- | **Tony's Toolkit** \\ Permanently upgrade an item's \\ properties. Possible upgrades: \\ \\ Decrease cooldown \\ Increase max charges \\ Increase max ammo \\ Decrease PWR cost \\ Increase KO DAMAGE \\ Increase ARMOR PIERCING \\ Remove skill requirements \\ \\ Can't be reloaded. | Neural disrupter | | Nika | ARCHIVE C | **Reflex Injector** \\ Dodge a shot. Uses one charge per \\ guard per turn. Doesn't work on \\ shots from automated systems. \\ Charges maintain between Missions. \\ Can't be recharged. | --- | Hand cannon | | Sharp | ARCHIVE C | **Modular Robotic Frame** \\ Start with 6 augment slots. \\ Gain +1.5 AP for -1 PWR. \\ \\ Speed skill locked. | --- | Neural disrupter | | Monst3r | ON FILE C | --- | **Weapon Trader License** \\ Replace this item with a random \\ weapon on mission start. Only works, \\ if the license owner is holding the \\ license when entering the mission. \\ The weapon will turn back into the \\ license on mission end. \\ \\ **Item Trader License** \\ Replace this item with a random \\ item on mission start. Only works, \\ if the license owner is holding the \\ license when entering the mission. \\ The item will turn back into the \\ license on mission end. | --- | | Prism | ARCHIVE C | --- | **Holographic Motion Capture Suit** \\ Carrier can't be seen by cameras. \\ \\ **Post-Production Processing Chip** \\ Use on a console to create a \\ distraction on a tile visible by a \\ controlled camera. | Neural disrupter | | Central | ON FILE C | **Alarm Rerouter** \\ Drains 2 PWR for each alarm tracker \\ advance if toggled on. | **Blacklisted Nerual Disruptor** \\ Melee range | --- | | Banks | ARCHIVE D | **Wireless Money Transferrer** \\ Steal credits from guards and safes \\ from a distance, as long as they are \\ in the agents line of sight. Can \\ detect the amount of credits in a \\ safe or on a guard. | **Protocol 78 Chip** \\ Use at a console and permanently \\ shut it down. Raise the alarm by 1 \\ additional tick each turn from now \\ on. +5 CR for each safe for every \\ alarm increase. Removes credits in \\ all safes at max alarm level. Effect \\ is stackable. | --- | | Sharp | ARCHIVE D | **Nuclear Reactor** \\ Grants power to Sharp's other \\ augments. The power distribution \\ between the augments can be changed. \\ Only one power can be removed from \\ an augment each turn. The change \\ will take effect at the end of the \\ turn. \\ The reactor's power capacity can be \\ increased by upgrading the reactor \\ skill. \\ \\ **Adaptive Leg Servos** \\ Each power in this augment \\ increases the Speed skill by 1. \\ Grants the "Kinetic Boost" ability: \\ +X AP this turn, -X AP next turn. X \\ = power in this augment. \\ \\ **Adaptive Buster Chip** \\ Each power in this augment \\ increases the Hacking skill by 1. \\ Grants the "Ice Breaker" ability: \\ Break X firewalls on an adjacent \\ device. X = power in this augment. \\ \\ **Adaptive Arm Servos** \\ Each power in this augment \\ increases the Strength skill by 1. \\ Grants the "Servo Punch" ability: \\ +X KO damage on the next melee \\ attack. X = power in this augment. \\ \\ **Adaptive Frame Cloak** \\ Each power in this augment \\ increases the Anarchy skill by 1. \\ Grants the "Chameleon Walk" ability: \\ Become invisible for 1 turn or max \\ 2x X tiles of movement. X = power in \\ this augment. | --- | Neural disrupter | | Olivia | ARCHIVE B | **Neural Interrogator** \\ Interrogate a KO'd guard to glimpse \\ a random unseen mainframe device or \\ guard. | **Tracking Chip** \\ TAG a KO'd guard. | Neural disrupter | | Draco | ARCHIVE B | **Vampiric Scanner** \\ Scan a dead body to permanently \\ buff the Vrykolakas Gun. | **Vrykolakas Gun** \\ Scan a dead body to permanently \\ buff this gun. | --- | | Rush | ARCHIVE B | **Echo Injector** \\ Gain +2 AP for every guard that \\ heard you sprinting. Max +6 AP per \\ turn. | **Turbo Stim** \\ Gain +4 AP on sprint bonus. Sprint \\ noise is increased by 2. | Neural disrupter | | Derek | ARCHIVE B | **Virus Injector** \\ Hack a console to pick a program \\ from a selection of 2 random \\ programs. Increase the number of \\ choices by 1 for every 2 skill \\ points in hacking above 1. The \\ console must be hacked from infront \\ for 2 turns to obtain the program. \\ The program is temporary and is \\ removed from the loadout at mission \\ end. | **Modded Smoke Grenade** \\ Throw to create a cloud of smoke \\ that occludes vision in an area. | --- | | Olivia | ARCHIVE C | **Daemon-Powered Disruptor \\ Charger** \\ Gains 1 charge on each true daemon \\ install. Use 1 charge to temporarily \\ buff "Olivia's Nerual Disruptor": \\ Decrease max cooldown by 1 \\ Increase KO DAMAGE by 1 \\ Increase ARMOR PIERCING by 1 \\ \\ The buff expires after each \\ mission. | **Olivia's Nerual Disruptor** \\ Melee range \\ Neural Disruptor that can be \\ charged by the "Daemon-Powered \\ Disruptor Charger". | --- | | Derek | ARCHIVE C | **Positive Particle Uplink** \\ Permanently links the two agents \\ with Particle Uplinks. \\ -1 max AP \\ \\ Linked agents gain the following \\ abilities: | **Negative Particle Uplink** \\ No description provided | Neural disrupter | | Draco | ARCHIVE C | **Blood Scanner** \\ Scanned KO guards generate a random \\ bonus. Dead guards increase the \\ thirst state. Gain max AP, Attacks \\ and ranged Armor Piercing as the \\ thirst state advances. Scanned \\ guards while in the highest state \\ will increase max AP by 2. State \\ slowly decays after each mission, \\ higher states decay more quickly. | --- | Neural disrupter \\ \\ Plasma Gun | | Rush | ARCHIVE C | **Feedback Processor** \\ Gain 1 AP for every point of alarm \\ tracker advance. Does not apply on \\ standard ALARM raise. | **K&O Neural Disruptor** \\ Melee range \\ \\ **Lock Explosive** \\ Use on a safe or door to destroy \\ it. KO any unit directly behind \\ targeted door. Increases ALARM by 1. \\ Cost 1 AMMO for Safes and Office \\ Doors, 2 AMMO for Security Doors and \\ 3 AMMO for Vault Doors. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2842800097|New Agent: Valkyrie]] ^^^^^ | Valkyrie | On File | **Strict Surveillance** \\ Black Eye Cameras and Camera \\ Canisters placed by this agent have \\ a microphone unit, which allows them \\ to hear. \\ At the start of your turn, you will \\ automatically observe the movements \\ of every guard that is within sight \\ of a Black Eye Camera or a Camera \\ Canister that was placed by this \\ agent. | **Camera Launcher** \\ Launch a compact Black Eye Camera \\ at a location that you can see, \\ providing 360 degree vision in an \\ area. Black Eye Cameras can not be \\ recovered. \\ The camera launcher can not be \\ reloaded manually, but is \\ automatically reloaded at the start \\ of each mission. | Neural D.A.R.T. | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2816278719|New Agent: Elise]] ^^^^^ | Elise | On File | **Database Ping** \\ Detects any databases in the \\ facility. Activate to find the \\ Facility Exit for 5 PWR | **Elise's Buster Chip** \\ Breaks through 2 firewalls. 4 turn \\ cooldown | Neural disrupter | | Elise | Archive | **Door Ping** \\ Allows remotely toggling doors | --- | Neural disrupter \\ \\ Lock Decoder | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2625025239|Agent Wilson]] ^^^^^ | Wilson | On File | **Perception Modulator** \\ Peeking reveals unseen patrolling \\ enemies as shadows. Agent can ambush \\ regardless of attacks used this \\ turn. | --- | Volt Disrupter I | | Wilson | Archive | **Quantum Refurbisher** \\ Can convert items into certain \\ other items. Craftable item pool \\ limited to items Wilson has the \\ skills to use. Target the consumable \\ to use. \\ \\ -1 max AP. | **Mysterious Chemical** \\ When thrown, produces a 1 tile \\ smoke cloud and KOs any human target \\ (including allies). KO damage is \\ random between 1 and 5. | Charge Pack | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=937470466|Age of Lever]] ^^^^^ | Chrysler | On File | **Quantum Communicator** \\ Nathan may use the OBSERVE action \\ on any guard that is visible to at \\ least one agent or to any hacked \\ device that can 'see' enemies (such \\ as hacked cameras, turrets, or \\ drones). \\ \\ **Mastermind Processor** \\ Every 2 turns, you may choose to: \\ 1) Generate 1 PWR. \\ 2) Give 2 AP to a single agent or \\ to yourself. | --- | Charge Pack | | Chrysler | Archive | **Legit Partner** \\ LEGIT: Security ignores you until \\ alarm level 5. Status is compromised \\ if agent is caught planting \\ traps/EMP/bombs, stealing, attacking \\ (entering stance counts), dragging \\ bodies or equipping and carrying \\ equipped weapons. Cannot hide behind \\ cover while being LEGIT. -2 AP. Does \\ not work in OMNI facilities. \\ \\ **Stall Chip** \\ Use on adjacent idle or patrolling \\ human guard while being LEGIT or \\ TRUSTED. Stalls target until user \\ moves. Can only be installed if user \\ is LEGIT or TRUSTED. Cannot be used \\ on alerted guards. Investigating \\ guards ignore stalling. | --- | --- | | Elias | On File | **Distinctive Perceptors** \\ This agent can use the OBSERVE \\ action freely, without any AP costs. \\ \\ **Melee Master** \\ You have access to a special Melee \\ Attack that is completely \\ independent of any equipped weapons. \\ You can use it even if you are \\ unarmed. Cannot be used to Ambush. | --- | --- | | Elias | Archive | **Janitor Clearance** \\ HARMLESS: Security ignores you \\ until alarm level 3. Status is \\ compromised if agent is caught doing \\ anything other than walking, peeking \\ and observing guards. Cannot hide \\ behind cover while being HARMLESS. \\ Does not work in OMNI facilities. \\ \\ **Sucker Punch** \\ While you are LEGIT, TRUSTED, \\ HARMLESS, DISGUISED or INVISIBLE, \\ any melee attack has +1 Armor \\ Piercing and +3 KO damage. | --- | Neural disrupter | | Softson | On File | **Blueprint Intel** \\ When used, immediately reveals all \\ cameras, consoles, safes and \\ facility layout. Can be used once \\ per mission. \\ \\ **Lucille 9.0 PWR Stream** \\ 80% chance to gain 1 PWR point at \\ the beginning of each turn. | --- | Portable Server | | Softson | Archive | **Iceman Chip** \\ Manually break through 2 Firewalls \\ of an adjacent object. \\ \\ **The D.E.D** \\ Use to kill a daemon inside an \\ adjacent object. Costs 2 PWR less to \\ kill already identified Daemon. | **High School Buster** \\ Use this to manually break through \\ 1 Firewall. | --- | | Piker | On File | **Piker Training** \\ Spend turns to open safes and \\ locked doors. Turns required depend \\ on the target and ANARCHY skill: \\ Safes: 1 turn per 2 firewalls. \\ Security Doors: (4 - ANARCHY, min \\ 1) turns. \\ Exit Doors: (6 - ANARCHY) turns. \\ Vault Doors: (8 - ANARCHY) turns. \\ \\ -1 Starting Augment Slot. | --- | --- | | Piker | Archive | **Experimental Cyberthief** \\ Instantly hack safes, PWR cost \\ equals safe's firewalls. Spend PWR \\ to instantly unlock any locked door. \\ PWR cost depends on the door type \\ and agent's ANARCHY skill: \\ Security Door: (5 - ANARCHY) PWR \\ Exit Door: (12 - ANARCHY) PWR \\ Vault Door: (18 - ANARCHY) PWR \\ \\ -1 Starting Augment Slot. | --- | --- | | Sarah | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. \\ \\ **Pheromone Dispenser** \\ Use on a human, not alerted guard \\ to distract him to your position. \\ Can be used when user is HARMLESS, \\ TRUSTED or LEGIT. | --- | Hologram Projector | | Sarah | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ 'HARMLESS' status. Can be used only \\ on human guards. Does not work in \\ OMNI facilities. \\ \\ **Poor Lost Person** \\ Use on an idle, armed, human guard \\ to make him escort you to the exit. \\ You will be expected to stay close \\ and visibly leave the level or the \\ alarm will be raised. Can be used \\ when user is HARMLESS, TRUSTED or \\ LEGIT. | --- | Camera Canister | | Bevereaux | On File | **Grifting Alias** \\ TRUSTED: Security ignores you until \\ alarm level 4. Status is compromised \\ if agent is caught doing anything \\ other than walking, using doors, \\ peeking and observing guards. Cannot \\ hide behind cover while being \\ TRUSTED. -1 AP. Does not work in \\ OMNI facilities. | **Business Partner Econ Chip** \\ Collects credits from consoles \\ instead of PWR. 30 credits per PWR \\ point. Can be used when user is \\ TRUSTED or LEGIT. | --- | | Bevereaux | Archive | **Old-School Grifting** \\ Once per mission while user is \\ caught on Overwatch, you can explain \\ yourself to the guards. This will \\ make them back down, and user gains \\ 'HARMLESS' status. Can be used only \\ on human guards. Does not work in \\ OMNI facilities. \\ \\ **Sales Pitch** \\ Use on adjacent idle or patrolling \\ human guard while being HARMLESS, \\ TRUSTED or LEGIT. Stalls target \\ until user moves, or 4 turns pass. \\ If guard has been stalled for 4 \\ turns, user status gets upgraded \\ (HARMLESS -> TRUSTED -> LEGIT). \\ Cannot be used on alerted guards. \\ Investigating guards ignore \\ stalling. | --- | Vault Passcard | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2896821083|Apex Incorporated: Wraith]] ^^^^^ | Wraith | On File | **Voices from the Void** \\ Receive forewarning when there is \\ danger on the other side of a door. \\ Agent cannot peek or observe. | **Phaseshift Gauntlet** \\ Use to enter the Void for {1} tiles \\ of movement or until end of turn. \\ Agents in the Void are undetectable. | Neural disrupter | | Ash | On File | --- | --- | Neural disrupter | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1904077562|Untitled Inc. Goose Protocol]] ^^^^^ | Goose | On File | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip | --- | --- | | Goose | Archive | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip \\ \\ **Fancy Ribbon** \\ Lucky Charm Goose can find \\ single-use items in corporate safes. \\ These items have no value and do not \\ get carried to the next mission. x2 \\ Scurry Cost | --- | --- | | Coop | On File | **Untitled Augment (Expanded)** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to spook guards (KO: \\ Attack) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ MaxAP, 50% Inv, Can't Drag/Equip | --- | --- | | Coop | Archive | **Untitled Augment** \\ Routine Reinforcement Guards forget \\ about Goose during low alarm levels \\ - does not effect drones Cygnal \\ Amplifier Goose produces a loud, \\ demanding noise to distract guards \\ (uses 1 AP) Halved Housing Goose can \\ slip through otherwise \\ un-traversable tiles (1 AP, LOS) -2 \\ maxAP, 50% Inv, Can't Drag/Equip \\ \\ **Elegant Bow** \\ Matter Transporter Corporate safes \\ can be used to access a secret, \\ shared stash. Items left in the \\ stash also get brought into storage \\ on escape. x2 Scurry Cost | --- | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2207426117|Assassin]] ^^^^^ | Assassin | On File | --- | **Hidden Blade** \\ Acts as a melee weapon, can be \\ replaced with other melee weapons. \\ Can be used in overwatch without \\ requiring an attack. \\ \\ **Eagle Vision** \\ Spawns an invisible camera drone \\ with 6AP. The drone returns to the \\ user at the end of turn. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1157133694|Dosan]] ^^^^^ | Dosan | On File | **Dosan's pride** \\ Dosan refuses to use Ranged \\ weapons, but he adds +2 armor \\ piercing to Melee weapons | **Ancient Training** \\ Melee range | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1709117315|PEIA Legends]] ^^^^^ | Rush | On File | **Kinetic Dynamo** \\ Gain +1 PWR every 10 tiles \\ sprinted. While sprinting, can \\ safely move one tile under overwatch \\ (but not use doors). +2 sprint sound \\ range. Can melee while seen. Cannot \\ use ranged weapons. | **Static Bomb** \\ Disables sound bug devices in \\ target area for 5 turns, including \\ through walls. Guards will want to \\ investigate. Guard in detonation \\ center is alerted and temporarily \\ deafened for 2 turns. | Volt Disrupter I | | Draco | On File | **Neural Mapper** \\ Start with +3 max AP. -2 AP per \\ alarm level. Cannot drop below 5 AP. \\ \\ Scanning a dead body resets max AP \\ and stops decrease. +0.5 max AP per \\ alarm level for each additional \\ corpse scanned. \\ Scanned KO guards generate a random \\ bonus. | **Custom Smoke Grenade** \\ Throw to create a shroud of smoke \\ that occludes vision in an area. \\ Dissipates on enemy turn. | K&O Pistol | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2836066259|New Agent: Blink]] ^^^^^ | Blink | On File | **Flicker** \\ Flickers in and out of reality \\ between turns | --- | Neural D.A.R.T. \\ \\ Med Gel | | Blink | Archive | **Blink** \\ Blinks between two locations on \\ alternating turns | --- | Neural D.A.R.T. \\ \\ Med Gel | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1414580059|Gunpoint]] ^^^^^ | Conway | On File | **Gatecrashers** \\ Kick a door and KO targets behind \\ it up to three tiles away. Consumes \\ an agent's attack. | **Bullfrog Hypertrousers** \\ Jump to destination unseen, but \\ still prompt guards to investigate. \\ Consumes an agent's attack and 5 AP. | --- | | Conway | Archive | **Intimidation Calibrator** \\ Can move while overwatched. Other \\ agents can move, open doors, and \\ act. Regular overwatch resumes next \\ turn or if losing sight. Consumes \\ one Attack for each guard. Must \\ equip gun. | **Crosslink** \\ Remotely trigger an enemy gun. | Plasma Gun | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1240743388|Daemonolog]] ^^^^^ | Daem | Archive | **Daemon cage** \\ Fill Daemon Cage by using it on KO \\ guard or a daemon, which provides \\ daemon specific effect on usage. \\ Using captured daemon spawns two \\ more and increases firewalls on 6 \\ daemons. | --- | Neural disrupter | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1717257475|Archive Mod Agents]] ^^^^^ | Dr. Pedler | Archive | **Prototype Frame** \\ Each 5 tiles sprinted increases \\ melee KO damage by 1, resets when \\ sneaking or using a melee attack. \\ Adds 2 layers of Dermal Armor which \\ can block a weak shot each. Dermal \\ Armor repairs itself between \\ missions. User can't be KO. +4 max \\ augment slots, -4 AP while \\ sprinting. | --- | Volt Disrupter I \\ \\ Ventricular Lance | | Mist | Archive | **Mainframe Sensory** \\ KO the user for 2 turns. Breaks 2 \\ firewalls on every device in range. \\ 15% chance to convert Daemons on \\ mainframe devices into Algorithms. | --- | Riot D.A.R.T. \\ \\ Camera Canister | | Ghuff | Archive | **Thorough Detective** \\ Use on self to uncover nearest \\ guard. Use once per already looted \\ safe to gain more Credits. Costs 2 \\ AP. User can't sprint. | --- | Volt Disrupter I | | N-Umi | Archive | **Neural Drone Uplink** \\ Take control of a Drone in range \\ for 4 additional turns. Uses attack. | --- | Volt Disrupter I \\ \\ EMP Pack | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1711205484|Advanced Cyberwarfare]] ^^^^^ | Dragon | On File | **Projected Presence** \\ Subvert \\ Pathing into mainframe devices \\ takes control of them. Mainframe \\ guards are immune. Drones get \\ alerted if moved. \\ Burnout Protocol \\ Dragon may revive agents by \\ overloading their disrupters. | --- | --- | | Dragon | Archive | **Partial Consciousness Mode** \\ While alarm level is below 1, this \\ agent is downed, cloaked and exists \\ as a program, which may be used even \\ if Incognita is locked down. | --- | Thermal Disrupter I \\ \\ Tag pistol | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=2888246492|Heat Signature]] ^^^^^ | Fiasco | On File | --- | **Face Breaker** \\ Dashes to target. Damage and \\ knockback increase with dash \\ distance. \\ \\ **Self-Charging Glitchtrap** \\ Select a target location to plant \\ on ground. Enemies who enter the \\ tile get teleported to target \\ location. | --- | | Fiasco | On File | --- | **Swapper** \\ Teleports the user to a target \\ person, and the target to the user \\ position. Triggers overwatch as if \\ the previous person were still \\ there. \\ \\ **Flash Grenade Launcher** \\ Can attach to guards. Remote \\ trigger. Temporarily stuns guards in \\ an area. | --- | ^ [[https://steamcommunity.com/sharedfiles/filedetails/?id=1686294232|Incong Mito]] ^^^^^ | Incog Mito | On File | **Optimized Core** \\ Allows this unit to power down for \\ 5 turns to gain 5 power \\ Improves the units speed by one and \\ allows for infinite combat \\ capabilities \\ When hjacking consoles gain ap \\ equal to power gained \\ Removes the ability to overwatch or \\ drag bodies | **Modified SMG** \\ An SMG that has been converted into \\ a non-lethal stunning device | --- |