====== Augments ====== New augment marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ DLC augment marked with {{:icon:contingency_plan.png?nolink|}} \\ Old effect, __additional effect__ ^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Description ^ | {{:mods:new_items_and_augments:icon-augment_charged_actuator.png?50|}} | Charged Actuators {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to charge this augment, up to 3 charges. Each charge adds 1 [[:KO]] damage to melee attacks. Resets on melee [[:attack]]. Reboots Console for (8 - [[:skill#STRENGTH]] skill) turns. | | {{:mods:new_items_and_augments:icon-augment_charged_crypto_hasher.png?50|}} | Charged Crypto Hasher {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to increase [[:credits]] in all closed [[:mainframe_devices:corporate_safe|safes]] by (10 * [[:skill#ANARCHY]] skill) CR. Permanently shuts down Console used. | | {{:mods:new_items_and_augments:icon-augment_charged_servo.png?50|}} | Charged Servo {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to gain 6 [[:AP]]. Reboots Console for (8 - [[:skill#SPEED]] skill) turns. | | {{:mods:new_items_and_augments:icon-augment_charged_telemeter.png?50|}} | Charged Telemeter {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Use at a [[:Console]] to hack [[:mainframe_devices|object]] with highest [[:firewall]] and break 5 firewalls. Reboots Console for (8 - [[:skill#HACKING]] skill) turns. | | {{:augments:generic_head2.png?50|}} | [[:augments:cryptology_brain_chip|Cryptology Brain Chip]] {{:icon:contingency_plan.png?nolink|}} | 400 \\ 450 | Sets the agent's [[:skill#hacking|Hacking]] skill level to 3. The skill cannot be upgraded further. \\ +2 [[:PWR]] per [[:Console]] hijack.| | {{:augments:wireless_emitter.png?50|}} | Crypto Miner {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 600 | Gain 2 [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] each [[:alarm_level|alarm level]]. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature. | | {{:mods:new_items_and_augments:icon-augment_dartkofabricator.png?50|}} | D.A.R.T. Bio Reactor {{:mods:new_items_and_augments:niaa.png?nolink|}} | 800 | +2 [[:KO]] damage to ranged KO weapons. | | {{:augments:generic_torso.png?50|}} | D.A.R.T. Translocator {{:mods:new_items_and_augments:niaa.png?nolink|}} | 300 | User can teleport to any target [[:ko|KO'd]] by a ranged weapon for 3 [[:PWR]]. 4 turn cooldown. | | {{:mods:new_items_and_augments:icon-augment_dermal_armor.png?50|}} | Dermal Armor {{:mods:new_items_and_augments:niaa.png?nolink|}} | 450 | Blocks gunfire by adding 2 layers of armor. Effectiveness depends on opponent's weapon. Damaged armor will be repaired between missions. | | {{:augments:generic_head.png?50|}} | [[:augments:distributed_processing|Distributed Processing]] | 650 \\ 300 | Gain +1 PWR with a 50% chance at the start of each turn. \\ Gain 1 [[:PWR]] every 2 turns. | | {{:mods:new_items_and_augments:icon-augment_footfall_dampener.png?50|}} | Footfall Dampener {{:mods:new_items_and_augments:niaa.png?nolink|}} | 300 | Reduces [[:noise]] radius made while [[:sprinting]] by 3.| | {{:augments:enhanced_optics.png?50|}} | Hostage Monitor {{:mods:new_items_and_augments:niaa.png?nolink|}} | 300 | [[:Guards]] won't shoot while user is holding a [[:KO|KO'd]] guard. User must be facing directly opposite to a guard. Does not work on [[:guards:Enforcers]]. | | {{:augments:generic_leg2.png?50|}} | [[:augments:gel_injectors|Gel Injectors]] {{:icon:contingency_plan.png?nolink|}} | 600 \\ 1200 | The agent's base [[:AP]] is increased by 3 (MAX ALARM LEVEL / 2), but reduces by 1 0.5 per [[:alarm_level|alarm level]]. __AP decrease capped at max alarm level.__| | {{:augments:generic_head2.png?50|}} | [[:augments:kinesiology_brain_chip|Kinesiology Brain Chip]] {{:icon:contingency_plan.png?nolink|}} | 400 \\ 450 | Sets the agent's [[:skill#speed|Speed]] skill level to 3. The skill cannot be upgraded further. \\ +3 [[:AP]] when [[:sprinting]].| | {{:augments:generic_head2.png?50|}} | [[:augments:legerdemain_brain_chip|Legerdemain Brain Chip]] {{:icon:contingency_plan.png?nolink|}} | 400 \\ 450 | Sets the agent's [[:skill#anarchy|Anarchy]] skill level to 3. The skill cannot be upgraded further. \\ Grants user an extra [[:attack]].| | {{:mods:new_items_and_augments:icon-augment_manual_override.png?50|}} | Manual Override {{:mods:new_items_and_augments:niaa.png?nolink|}} | 800 | Break 2 [[:firewalls]] on adjacent [[:mainframe_devices|device]]. Uses [[:attack]]. | | {{:augments:generic_head.png?50|}} | [[:augments:net_downlink|Net Downlink]] | 650 \\ 750 | Gives +2 +1 [[:AP]] whenever a [[:mainframe_device|device]] is hacked, up to a maximum of +6 AP per turn. | | {{:augments:generic_head2.png?50|}} | [[:augments:pheromone_filter|Pheromone Filter]] {{:icon:contingency_plan.png?nolink|}} | 550 | Gives +2 +3 [[:AP]] whenever a [[:guard]] wakes up. | | {{:augments:generic_head2.png?50|}} | [[:augments:physiology_brain_chip|Physiology Brain Chip]] {{:icon:contingency_plan.png?nolink|}} | 400 \\ 450 | Sets the agent's [[:skill#strength|Strength]] skill level to 3. The skill cannot be upgraded further. \\ Allows for breaking [[:doors]], [[:KO]] unarmored [[:guards]] on opposite side for 1 turn. Can be used in place of melee weapon, with exception of melee Ambush (4 turn KO, 3 turn cooldown, no [[:armor]] piercing).| | {{:augments:generic_leg2.png?50|}} | [[:augments:reactive_myomer|Reactive Myomer]] {{:icon:contingency_plan.png?nolink|}} | 500 \\ 800 | The agent's base [[:AP]] is reduced by 2, but increases by 1 0.5 per [[:alarm_level|alarm level]]. __AP increase capped at max alarm level.__| | {{:augments:wireless_emitter.png?50|}} | Scanner Mesh {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | Passively reveals area around the [[:agent]] in 5 tile radius. | | {{:mods:new_items_and_augments:icon-augment_shielding_rig.png?50|}} | Shielding Rig {{:mods:new_items_and_augments:niaa.png?nolink|}} | 650 | Grants ability to generate a layer of shielding for 8 [[:PWR]]. Absorbs 1 shot per shield layer. Max 2 layers. | | {{:augments:generic_arm.png?50|}} | [[:augments:skeletal_suspension|Skeletal Suspension]] | 300 | Improves the speed of [[:dragging]]. __+3 [[:AP]] when picking up a body ( 2 turn cooldown ).__ | | {{:augments:generic_torso.png?50|}} | [[:augments:subdermal_cloak|Subdermal Cloak]] | 400 | Renders the [[:agent]] [[:cloaking|invisible]] for one turn at a cost of 5 3 [[:PWR]], whenever they use a [[:items:stim]] item. | | {{:items:holo_projection_mesh.png?50|}} | Subdermal Cloak Projector {{:mods:new_items_and_augments:niaa.png?nolink|}} | 750 | Renders the user invisible for 5 [[:PWR]], unless they attack. Cannot cloak while sighted. Drains 4 PWR each consecutive turn of being active. 3 turn cooldown. | | {{:mods:new_items_and_augments:icon-augment_dart_pocket.png?50|}} | Subdermal D.A.R.T. Pocket {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Reloads 1 ammo of any ranged [[:KO]] [[:weapon]]. Used automatically when that weapon is fired. Augment refils itself between missions. | | {{:mods:new_items_and_augments:icon-augment_pwrbank.png?50|}} | Subdermal Power Bank {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | Allows to convert [[:PWR]] to item charges. Toggle ON, the use item's RECHARGE ability to restore all charges for 8 PWR. | | {{:augments:wireless_emitter.png?50|}} | Wireless Mainframe Interferer {{:mods:new_items_and_augments:niaa.png?nolink|}} | 800 | At the start of the turn, breaks 1 [[:firewall]] on all [[:mainframe_devices|mainframe_devices]] in 3 tile radius. | ---- ====== Items ====== New item marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ DLC item marked with {{:icon:contingency_plan.png?nolink|}} \\ New item with [[:mods:programs_extended|Programs Extended]] mod installed {{:icon:programs_extended.png?nolink|}} \\ Old effect, __additional effect__ ^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Skill \\ Required ^ Cooldown \\ Charges \\ Ammo ^ Description ^ | {{:items:accelerator_chip.png?50|}} | [[:items:accelerator_chip|Accelerator Chip I]] \\ Accelerator Chip | 300 \\ 400 | Anarchy 2 | 2 turn cooldown | Generates +1 +2 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 2 turns and restore 1 PWR in it, so it can be hijacked again.__ | | ::: | [[:items:accelerator_chip|Accelerator Chip II]] \\ Boosted Acc. Chip | 550 \\ 500 | Anarchy 3 \\ Anarchy 2 | 2 turn cooldown \\ 4 charges | Generates +2 +4 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 4 turns and restore 4 PWR in it, so it can be hijacked again.__ | | ::: | [[:items:accelerator_chip|Accelerator Chip III]] \\ Brute Accelerator Chip | 800 \\ 600 | Anarchy 4 \\ Anarchy 2 | 2 turn cooldown \\ 8 turn cooldown | Generates +4 +12 [[:PWR]] when hijacking a [[:Console]]. __Alternatively, reboot that Console for 6 turns and restore 10 PWR in it, so it can be hijacked again.__ | | ::: | Console Access Chip {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Generates +4 [[:PWR]] when hijacking a [[:Console]]. Alternatively, reboot that Console for 1 turn and restore 3 PWR in it, so it can be hijacked again. | | {{:mods:new_items_and_augments:icon-item_breaching_charges.png?50|}} | Breaching Charges {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1500 | Anarchy 3 | 2 charges | At the end of the turn, destroys adjacent walls and doors, kills all [[:agents]] or [[:guards]] within 2 tile range. Creates [[:noise]] in a 16 tile radius. | | {{:items:buster_chip.png?50|}} | [[:items:buster_chip| Buster Chip I]] \\ Buster Chip | 250 \\ 400 | Anarchy 2 | 5 turn cooldown \\ 3 turn cooldown | Manually breaks 2 [[:firewalls]] on an adjacent device. | | ::: | [[:items:buster_chip| Buster Chip II]] \\ Precise Buster Chip | 400 \\ 600 | Anarchy 3 \\ Anarchy 2 | 4 turn cooldown \\ 12 charges | Manually breaks 3 1 [[:firewall]] on an adjacent device. | | ::: | [[:items:buster_chip| Buster Chip III]] \\ Brute Buster Chip | 600 \\ 500 | Anarchy 4 \\ Anarchy 2 | 3 turn cooldown \\ 7 turn cooldown | Manually breaks 4 8 [[:firewalls]] on an adjacent device. | | ::: | [[:items:buster_chip| Buster Chip IV]] {{:icon:contingency_plan.png?nolink|}} \\ AMP Buster Chip | 800 \\ 600 | Anarchy 4 \\ Anarchy 2 | 3 turn cooldown \\ 1 charge \\ 2 turn cooldown \\ 4 charges | Manually breaks 8 4 [[:firewalls]] on an adjacent device __and generates 1 [[:PWR]].__ | | ::: | Damaged Buster Chip {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Manually breaks 5 [[:firewalls]] on an adjacent device. | | {{:items:camera_canister.png?50|}} | [[:items:camera_canister|Camera Canister]] | 300 \\ 400 | --- | 1 turn cooldown \\ 2 charges | When thrown, gives 360° vision from its location. Can be recovered. | | {{:items:charge_pack.png?50|}} | Small Charge Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 200 | --- | Single use | Refills 1 ammo/charge or reduces item cooldown by 2. | | ::: | Hyper Charge Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | --- | 3 uses | Refills all ammo/charges of an item and adds 1 additional ammo/charge above the normal limit, or completely removes cooldown from an item. | | ::: | Charge Generator {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | --- | 1 use per mission | Refills all ammo/charges of the item, or completely removes cooldown from an item. | | {{:items:cloaking_rig.png?50|}} | [[:items:cloaking_rig| Cloaking Rig I]] \\ Flicker Cloak | 400 \\ 650 | Speed 2 | 10 turn cooldown \\ 9 turn cooldown | Renders the agent [[:cloaking|invisible]] for 4 6 [[:AP]] of movement, or until they [[:attack]]. __Cannot be used while seen.__ | | ::: | [[:items:cloaking_rig| Cloaking Rig II]] \\ Cloaking Rig | 700 \\ 1100 | Speed 3 \\ Speed 2 | 8 turn cooldown \\ 14 turn cooldown | Renders the agent [[:cloaking|invisible]] for one turn, or until they [[:attack]]. | | ::: | [[:items:cloaking_rig| Cloaking Rig III]] \\ Chameleon Cloak | 850 \\ 800 | Speed 4 \\ Speed 2 | 8 turn cooldown \\ 18 turn cooldown | Renders the agent [[:cloaking|invisible]] for 2 3 turns, __or 8 [[:AP]] of movement__, or until they [[:attack]]. | | {{:items:cry_baby.png?50|}} | [[:items:cry_baby|Cry Baby]] {{:icon:contingency_plan.png?nolink|}} | 300 | --- | 1 turn cooldown \\ 3 charges | When thrown and activated, makes a [[:noise]] distraction with an 8 tile radius. Can be recovered. | | {{:mods:new_items_and_augments:icon-skill_technician.png?50|}} | Drone Maintenance Toolkit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 800 | Hacking 3 | 4 turn cooldown \\ 2 charges | Use while standing next to a [[:drone]]. Options: reduce its max [[:AP]] by 3 to minimum of 4 OR reduce its max [[:firewalls]] by 4 to minimum of 1 OR disable its local/pulse scanner. | | {{:items:emp_pack.png?50|}} | [[:items:emp_pack|EMP Pack I]] \\ EMP Pack | 500 \\ 700 | Hacking 2 | 8 turn cooldown \\ 4 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 2 turns and disables [[:heart monitors]] in a 3 4 tile radius. __Creates [[:noise]] in a 4 tile radius.__ | | ::: | [[:items:emp_pack|EMP Pack II]] \\ Overcharged EMP Pack | 800 \\ 600 | Hacking 3 \\ Hacking 2 | 8 turn cooldown \\ 12 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 2 6 turns and disables [[:heart monitors]] in a 5 2 tile radius. __Creates [[:noise]] in a 3 tile radius.__ | | ::: | [[:items:emp_pack|EMP Pack III]] \\ Precision EMP Pack | 1200 \\ 600 | Hacking 4 \\ Hacking 2 | 8 turn cooldown \\ 6 charges | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 2 3 turns and disables [[:heart monitors]] in a 7 1 tile radius. __Creates [[:noise]] in a 2 tile radius.__ | | ::: | [[:items:emp_pack|EMP Pack IV]] {{:icon:contingency_plan.png?nolink|}} \\ Interference EMP Pack | 1500 \\ 600 | Hacking 4 \\ Hacking 2 | 4 turn cooldown \\ 1 charge \\ 8 turn cooldown | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 3 1 turn and disables [[:heart monitors]] in a 8 12 tile radius. __Creates [[:noise]] in a 6 tile radius.__ | | ::: | Jury-rigged EMP Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Makes an EMP blast at the end of the turn which [[:rebooting|reboots]] devices for 4 turns and disables [[:heart monitors]] in a 4 tile radius. Creates [[:noise]] in a 4 tile radius. | | {{:mods:new_items_and_augments:icon-item_neural_data_extractor.png?50|}} | Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 500 | Hacking 2 | 4 turn cooldown | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS' action by 1. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature.| | ::: | Fast Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 550 | Hacking 2 | 6 charges | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS (SUSTAINED)' action by 1. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature. | | ::: | Heavy Hashing Chip {{:mods:new_items_and_augments:niaa.png?nolink|}}{{:icon:programs_extended.png?nolink|}} | 600 | Hacking 3 | 6 turn cooldown | Increases amount of [[:mods:programs_extended:hostile_ai#hash_keys|Hash Keys]] gained from 'A.I. ACCESS (INVASIVE)' action by 4. \\ \\ NOTE: Only available when playing with [[:mods:programs_extended|Programs Extended's]] Counterintelligence AI feature. | | {{:mods:new_items_and_augments:icon-item_killtrap.png?50|}} | Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | Anarchy 3 | 2 charges | Place on a door. Triggers when opened. Lethal. 3 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. | | ::: | Piercing Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Anarchy 3 | 4 ammo \\ cannot be reloaded | Place on a door. Triggers when opened. Lethal. Ignores [[:armor]]. Creates [[:noise]] in a 4 tile radius. | | ::: | Ionized Kill Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | Anarchy 3 | 1 charge | Place on a door. Triggers when opened. Lethal within 4 tile radius. 1 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. | | ::: | Kill Trap Fabricator Kit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | Anarchy 3 | 12 turn cooldown | Place on a door. Triggers when opened. Lethal. 2 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. | | {{:items:lock_decoder.png?50|}} | [[:items:lock_decoder|Lock Decoder]] | 400 \\ 450 | __Anarchy 3__ | 3 turn cooldown \\ 1 charge | Unlocks [[:doors#lvl1_security_doors|LVL.1 Security Doors]] [[:doors#vault_door|Vault Doors]] in 3 10 turns. | | {{:mods:new_items_and_augments:icon-item_neural_data_extractor.png?50|}} | Neural Data Extractor {{:mods:new_items_and_augments:niaa.png?nolink|}} | 400 | Hacking 2 | 3 turn cooldown | Extract random amount of [[:credits]] (from 300 to 500) from a [[:guard]] [[:ko|KO'd]] by a ranged weapon. Can be used once per guard. | | {{:items:paralyzer.png?50|}} | [[:items:paralyzer|Paralyzer I]] \\ Paralyzer | 300 \\ 400 | Anarchy 2 | 6 turn cooldown \\ 5 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard. | | ::: | [[:items:paralyzer|Paralyzer II]] \\ Concentrated Paralyzer | 500 \\ 800 | Anarchy 3 \\ Anarchy 2 | 6 turn cooldown \\ 11 turn cooldown | Adds +3 +6 [[:KO]] time to a knocked out guard. | | ::: | [[:items:paralyzer|Paralyzer III]] \\ Cataratic Paralyzer | 700 \\ 600 | Anarchy 4 \\ Anarchy 2 | 6 turn cooldown \\ 8 turn cooldown | Adds +4 +2 [[:KO]] time and reduces vision range by 2 (min 5) to a knocked out guard. | | ::: | [[:items:paralyzer|Paralyzer IV]] {{:icon:contingency_plan.png?nolink|}} \\ Ototoxic Paralyzer | 900 \\ 450 | Anarchy 4 \\ Anarchy 2 | 4 turn cooldown \\ 1 charge \\ 8 turn cooldown | Adds +8 +2 [[:KO]] time and removes ability to hear sounds in a knocked out guard. | | ::: | Neurological Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink|}} | 600 | Anarchy 2 | 8 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard or blocks guard's senses for 1 turn. | | ::: | D.A.R.T. Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink| }}| 650 | Anarchy 2 | 8 turn cooldown | Adds +2 [[:KO]] time to a knocked out guard, or +6 if target was KO'd by a ranged weapon. | | ::: | Weak Paralyzer {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Adds +4 [[:KO]] time to a knocked out guard. | | {{:items:portable_server.png?50|}} | [[:items:portable_server|Portable Server I]] \\ Portable Siphon Server | 500 \\ 1250 | Hacking 2 | 2 turn cooldown | Generates 2x [[:alarm_level|Alarm Level]] [[:PWR]] when alarm level changes while deployed. | | ::: | [[:items:portable_server|Portable Server II]] \\ Portable Server | 1000 \\ 1500 | Hacking 3 \\ Hacking 2 | 2 turn cooldown \\ 3 turn cooldown | Generates +1 [[:PWR]] every turn while deployed. | | ::: | [[:items:portable_server|Portable Server III]] \\ Portable Spike Server | 1500 \\ 2000 | Hacking 4 \\ Hacking 2 | 2 turn cooldown \\ 5 turn cooldown \\ 3 turn starting cooldown | Generates +7 [[:PWR]] every 4 turns while deployed. | | {{:mods:new_items_and_augments:portable_cryptography_server.png?50|}} | Portable Cryptography Server {{:mods:new_items_and_augments:niaa.png?nolink|}} | 2500 | Hacking 4 | 3 turn cooldown | Reduces [[:alarm_tracker|alarm tracker]] by 1 every 6 turns when deployed. | | {{:mods:new_items_and_augments:icon-item_door_controller.png?50|}} | Remote Door Controller {{:mods:new_items_and_augments:niaa.png?nolink|}} | 400 | --- | 3 turn cooldown | Can be used to remotely open or close a [[:door]] within 7 tile range. Cannot manipulate locked doors. | | {{:items:scan_chip.png?50|}} | [[:items:scan_chip|Scan Chip]] {{:icon:programs_extended.png?nolink|}} | 100 | Speed 2 | 2 turn cooldown | Reveals the [[:daemon]] on an adjacent device. __Can identify enemy A.I. [[:mods:programs_extended:subroutines|subroutines]].__ | | {{:mods:new_items_and_augments:icon-item_scan_pack.png?50|}} | Scan Pack {{:mods:new_items_and_augments:niaa.png?nolink|}} | 150 | --- | 2 turn cooldown \\ 5 charges | Reveals all map tiles within radius of 7. Creates [[:noise]] in a 2 tile radius. | | {{:items:shock_trap.png?50|}} | [[:items:shock_trap|Shock Trap I]] \\ Shock Trap | 400 \\ 700 | Anarchy 2 \\ Anarchy 3 | 7 turn cooldown \\ 8 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the target for 3 4 turns. Ignores armor 4 [[:armor#armor_piercing|armor piercing]]. __Creates [[:noise]] in a 4 tile radius.__ | | ::: | [[:items:shock_trap|Shock Trap II]] \\ Concussive Shock Trap | 700 \\ 750 | Anarchy 3 | 6turn cooldown \\ 10 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the target for 4 3 turns. Ignores [[:armor]]. __Creates [[:noise]] in a 4 tile radius.__ | | ::: | [[:items:shock_trap#shock_trap_iii|Shock Trap III]] \\ Overloaded Shock Trap | 1000 \\ 800 | Anarchy 4 \\ Anarchy 3 | 5 turn cooldown \\ 5 PWR \\ 14 turn cooldown | Place on a door. Triggers when opened. [[:KO]] the targets within 5 tile radius for 5 8 turns. Ignores armor 2 [[:armor#armor_piercing|armor piercing]]. __Creates [[:noise]] in a 4 tile radius.__ | | ::: | Shock Trap Kit {{:mods:new_items_and_augments:niaa.png?nolink|}} | 750 | Anarchy 3 | 4 charges | Place on a door. Triggers when opened. [[:KO]] all targets within 2 tile radius for 3 turns. 1 [[:armor#armor_piercing|armor piercing]]. Creates [[:noise]] in a 4 tile radius. | | ::: | Homemade Shock Trap {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Place on a door. Triggers when opened. [[:KO]] the target for 3 turns. Creates [[:noise]] in a 4 tile radius. | | {{:items:smoke_grenade.png?50|}} | [[:items:smoke_grenade|Smoke Grenade]] | 300 | --- | Single use \\ 1 ammo \\ reloadable | When thrown, creates a cloud of smoke in a 3 tile radius which acts as [[:cover#tall_cover|tall cover]]. | | {{:items:stim.png?50|}} | [[:items:stim|Stim I]] \\ Burst Stim | 400 \\ 800 | Speed 2 \\ --- | 9 turn cooldown \\ 4 turn cooldown | Gives an agent +4 [[:AP]]. | | ::: | [[:items:stim|Stim II]] \\ Stim | 800 \\ 750 | Speed 3 \\ --- | 7 turn cooldown | Gives an agent +6 +8 [[:AP]]. | | ::: | [[:items:stim|Stim IV]] {{:icon:contingency_plan.png?nolink|}} \\ Marathon Stim | 1400 \\ 700 | Speed 4 \\ --- | 4 turn cooldown \\ 1 charge \\ 10 turn cooldown | Gives an agent +10 +12 [[:AP]] and unlimited attacks this turn. | | ::: | Adrenaline Syringe {{:mods:new_items_and_augments:niaa.png?nolink|}} | 40 | --- | Single use | Gives an agent +6 [[:AP]]. | | {{:mods:new_items_and_augments:icon-item_combat_stim.png?50|}} | [[:items:stim|Stim III]] \\ Combat Stim | 1000 \\ 300 | Speed 4 \\ --- | 4 turn cooldown | Gives an agent +8 [[:AP]] and restores their attack for this turn. __Adds 1 [[:attack]] action this turn.__ | | ::: | Mil-Stim {{:mods:new_items_and_augments:niaa.png?nolink|}} | 500 | --- | 8 turn cooldown | Adds 3 [[:attack]] actions this turn. | | {{:mods:new_items_and_augments:icon-item_credit_chip.png?50|}} | Wallet {{:mods:new_items_and_augments:niaa.png?nolink|}} | 100 | --- | --- | Throw on the ground. When [[:guard]] spots it, he will become distracted and will [[:guard_behaviour#investigate]] it. | ---- ====== Weapons ====== * Dermal Armor - a trait that makes the user potentialy survive a lethal hit. Think of Dermal Armor as additional "HP". All units by default have 1 HP (with exception of the [[:mainframe_devices:turret|K&O Turret]] which has 2), with Dermal Armor values adding to it. Most lethal weapons deal 1 HP damage. ==== Melee ==== New weapon marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ DLC weapon marked with {{:icon:contingency_plan.png?nolink|}} \\ Old effect, __additional effect__\\ ^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Cost to use ^ Damage ^ Armor Piercing ^ Other ^ | {{:mods:new_items_and_augments:icon-item_pheonix_injector.png?50|}} | Monofilament Baton I {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 5 turn cooldown \\ 1 charge (max 2) | 1 Lethal | - | 2 Noise radius | | ::: | Monofilament Baton II {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1400 | 6 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 1 | 2 Noise radius | | ::: | Monofilament Baton III {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | 7 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 2 | 2 Noise radius | | ::: | Monofilament Baton IV {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1800 | 8 turn cooldown \\ 1 charge (max 2) | 1 Lethal | 3 | 2 Noise radius \\ Requires {{:icon:contingency_plan.png?nolink|}} [[:contingency_plan|Contingency Plan]] DLC | | {{:weapons:neural_disruptor.png?50|}} | [[:weapons:neural_disruptor|Neural Disruptor I]] | 500 | 3 turn cooldown | 2 KO | - | __Noise radius 2__ | | ::: | [[:weapons:neural_disruptor_ii| Neural Disruptor II]] | 700 | 3 4 turn cooldown | 2 3 KO | 1 | __Noise radius 2__ | | ::: | [[:weapons:neural_disruptor_iii|Neural Disruptor III]] | 900 | 4 5 turn cooldown | 3 4 KO | 2 | __Noise radius 2__ | | ::: | [[:weapons:neural_disruptor_iv|Neural Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | 1 charge (max 1) \\ 4 6 turn cooldown | 4 5 KO | 3 | __Noise radius 2__ | | {{:weapons:thermal_disruptor.png?50|}} | [[:weapons:thermal_disruptor_i|Thermal Disruptor I]] {{:icon:contingency_plan.png?nolink|}} | 500 | 3 turn cooldown \\ 2 4 PWR per armor \\ __1 charge (max 5)__ | 1 KO | 4 | __Noise radius 3\\ Starting charges 4__ | | ::: | [[:weapons:thermal_disruptor_ii|Thermal Disruptor II]] {{:icon:contingency_plan.png?nolink|}} | 700 | 3 turn cooldown \\ 2 3 PWR per armor \\ __1 charge (max 5)__ | 2 KO | 4 | __Noise radius 3\\ Starting charges 3__ | | ::: | [[:weapons:thermal_disruptor_iii|Thermal Disruptor III]] {{:icon:contingency_plan.png?nolink|}} | 900 | 4 turn cooldown \\ 2 PWR per armor \\ __1 charge (max 5)__ | 3 KO | 4 | __Noise radius 3\\ Starting charges 2__ | | ::: | [[:weapons:thermal_disruptor_iv|Thermal Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | 4 turn cooldown \\ 1 PWR per armor \\ 1 charge (max 1 5) | 4 KO | 4 | __Noise radius 3\\ Starting charges 1__ | | {{:mods:new_items_and_augments:icon-item_defiblance.png?50|}} | Volt Baton I {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | 4 PWR \\ 2 charges | 1 Lethal | - | - | | ::: | Volt Baton II {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 5 PWR \\ 2 charges | 1 Lethal | 1 | - | | ::: | Volt Baton III {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1400 | 6 PWR \\ 2 charges | 1 Lethal | 2 | - | | ::: | Volt Baton IV {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1600 | 7 PWR \\ 2 charges | 1 Lethal | 3 | Requires {{:icon:contingency_plan.png?nolink|}} [[:contingency_plan|Contingency Plan]] DLC | | {{:weapons:volt_disruptor.png?50|}} | [[:weapons:volt_disruptor_i|Volt Disruptor I]] | 500 | 3 PWR | 2 KO | - | No changes compared to stock version - included for comparison. | | ::: | [[:weapons:volt_disruptor_ii|Volt Disruptor II]] | 700 | 4 PWR | 2 3 KO | 1 | - | | ::: | [[:weapons:volt_disruptor_iii|Volt Disruptor III]] | 900 | 5 PWR | 3 4 KO | 2 | - | | ::: | [[:weapons:volt_disruptor_iv|Volt Disruptor IV]] {{:icon:contingency_plan.png?nolink|}} | 1100 | 1 charge (max 1)\\ 5 6 PWR | 4 5 KO | 3 | - | ==== Ranged ==== New weapon marked with {{:mods:new_items_and_augments:niaa.png?nolink|}} \\ DLC weapon marked with {{:icon:contingency_plan.png?nolink|}} \\ Old effect, __additional effect__\\ ^ Icon ^ Name ^ Value \\ ([[:credits|CR]]) ^ Cost to use ^ Damage ^ Armor Piercing ^ Other ^ | {{:weapons:dart.png?50|}} | [[:weapons:biogenic_dart|Biogenic D.A.R.T.]] | 1200 \\ 700 | 7 turn cooldown | 2 KO | 2 0 | - | | {{:weapons:rifle.png?50|}} | [[:weapons:cooker|Cooker]] | 700 | 1 ammo (max 1) | 1 2 Lethal | 1 | __Noise radius 8__ | | {{:mods:new_items_and_augments:icon-weapon_corporate_sidearm.png?50|}} | Corporate Sidearm {{:mods:new_items_and_augments:niaa.png?nolink|}} | 600 | 1 ammo (max 2) | 2 KO \\ OR \\ 1 Lethal | - | Toggle between KO and Lethal damage. \\ Noise radius 6 | | {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | [[:weapons:drilling_dart|Drilling D.A.R.T.]] | 950 | 1 ammo (max 2) | 3 4 KO | 1 | __Noise radius 5__ | | {{:mods:new_items_and_augments:icon-weapon_emp_dart.png?50|}} | EMP D.A.R.T {{:mods:new_items_and_augments:niaa.png?nolink|}} | 700 | 1 ammo (max 3) | 2 KO \\ OR \\ 3 turn [[:EMP]] | 0 (KO) \\ OR \\ 2 (EMP) | Toggle between KO and EMP damage. \\ Noise radius 2 | | {{:weapons:pistol.png?50|}} | EMP Pistol {{:mods:new_items_and_augments:niaa.png?nolink|}} | 450 | 1 ammo (max 7) | 2 turn [[:EMP]] | - | Noise radius 6 | | {{:weapons:rifle.png?50|}} | EMP Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1200 | 1 ammo (max 2) | 6 turn [[:EMP]] | 2 | Noise radius 7 | | {{:weapons:flurry_gun.png?50|}} | [[:weapons:flurry_gun|Flurry Gun]] | 1250 | 4 PWR | 1 Lethal | 2 | __Noise radius 9__ | | {{:weapons:rifle.png?50|}} | Gamma Beam Generator {{:mods:new_items_and_augments:niaa.png?nolink|}} | 2400 | 15 turn cooldown | 1 Lethal | 1 | Ignores Line-of-Sight obstructions. \\ Noise radius 11 | | {{:weapons:rifle.png?50|}} | Gamma Pulse Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1800 | 1 ammo (max 3) | 1 Lethal | 2 | Ignores Line-of-Sight obstructions. \\ Cannot be reloaded. \\ Noise radius 8 | | {{:weapons:pistol.png?50|}} | [[:weapons:hand_cannon|Hand Cannon]] | 900 | 1 ammo (max 3) | 1 Lethal | - | __Noise radius 6__ | | {{:weapons:rifle.png?50|}} | [[:weapons:k_o_s_lance_rifle|K&O Lance Rifle]] {{:icon:contingency_plan.png?nolink|}} | 1500 | 1 2 ammo (max 1 2) | 1 Lethal | 5 Ignore | [[:encumbered|Encumbers]] whoever carries it with a -2 [[:AP]] penalty. \\ __Noise radius 11__ | | {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | [[:weapons:mono_molecular_rail_gun|Mono Molecular Rail Gun]] {{:icon:contingency_plan.png?nolink|}} | 1200 | 1 2 ammo (max 2) | 5 2 KO | 4 Ignore | [[:encumbered|Encumbers]] whoever carries it with a -2 [[:AP]] penalty. \\ __Noise radius 8__ | | {{:weapons:dart.png?50|}} | [[:weapons:neural_dart|Neural D.A.R.T.]] | 450 \\ 600 | 1 ammo (max 2) | 2 KO | - | __Noise radius 2 \\ 6 KO damage when target is closer than 4 tiles of distance__ | | {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | Piercing D.A.R.T. {{:mods:new_items_and_augments:niaa.png?nolink|}} | 950 | 1 ammo (max 1) | 3 KO | 2 | Noise radius 6 | | {{:weapons:tag_pistol.png?50|}} | Ping Pistol {{:mods:new_items_and_augments:niaa.png?nolink|}} | 100 | 3 turn cooldown | - | Ignore | Interrupts [[:guard]] patrol when used on [[:attack#overwatch]]. | | {{:weapons:pistol.png?50|}} | [[:weapons:plasma_gun|Plasma Gun]] | 300 | 1 ammo (max 1) | 1 Lethal | - | No changes compared to stock version - included for comparison. | | {{:weapons:dart.png?50|}} | [[:weapons:riot_dart|Riot D.A.R.T.]] | 900 | 1 ammo (max 3 5) | 2 KO | - | __Noise radius 3__ | | {{:mods:new_items_and_augments:icon-weapon_dart_rifle.png?50|}} | Sniper D.A.R.T. {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1100 | 1 ammo (max 2) | 2 KO | 1 | Noise radius 2 \\ 6 KO damage when target is further than 7 tiles of distance. | | {{:weapons:rifle.png?50|}} | X-Ray Rifle {{:mods:new_items_and_augments:niaa.png?nolink|}} | 1000 | 1 ammo (max 1) | 1 Lethal | - | Ignores Line-of-Sight obstructions. \\ Noise radius 8 |