====== Daemons ====== **Daemons** are [[:security measures]] with harmful effects. Daemons can be installed on [[:mainframe devices:]], so that the daemon's effect is triggered when all [[:firewalls]] on the device are broken. Other sources can also trigger daemons. For base game daemons, look [[:daemons|here]]. ^ Icon ^ Daemon ^ Duration ^ Description ^ | {{ :mods:programs_extended:daemons:icon-daemon_alarm.png?nolink|}} | Alarm Response | Permanent | Spawns at [[:alarm_level| alarm level 4]] with Extended Alarms campaign setting active. Provides several alarm level effects. Look [[:mods:programs_extended:alarm_tracker| here]] for details. | | {{ :mods:programs_extended:daemons:icon-daemon_alert.png?nolink|}} | Alert | 3 - 5 turns | All [[:guards]] gain 4 [[:ap|AP]]. One random guard starts [[:guard_behaviour#hunting|hunting]]. | | {{ :mods:programs_extended:daemons:icon-daemon_attention.png?nolink|}} | Attention | 2 - 3 turns | Distracting guards with [[:doors]], movement and [[:noise]] raises [[:alarm_level|alarm]] by 1. | | {{ :mods:programs_extended:daemons:icon-daemon_blindfold.png?nolink|}} | Blindfold | 3 - 5 turns | [[:agents|Agents]] cannot [[:peeking|peek]]. | | {{ :mods:programs_extended:daemons:icon-daemon_branch.png?nolink|}} | Branch | 3 - 5 turns | Install a random [[:daemons|daemon]] every 5 [[:firewalls]] hacked. | | ::: | Branch 2.0 | Permanent | Install a random [[:daemons|daemon]] every 10 [[:firewalls]] hacked. Archdaemon. Endless only. | | {{ :mods:programs_extended:daemons:icon-daemon_chain.png?nolink|}} | Chain | 4 - 6 turns | When a guard is alerted or killed, install a random daemon. | | {{ :mods:programs_extended:daemons:icon-daemon_clock.png?nolink|}} | Clock | 4 - 8 turns | +1 Cooldown to all [[:programs]]. | | ::: | Clock 2.0 | Permanent | +1 Cooldown to all [[:programs]]. Archdaemon. Endless only. | | {{ :mods:programs_extended:daemons:icon-daemon_disarm.png?nolink|}} | Disarm | 3 - 5 turns | All [[:agents]] lose 1 [[:attack]]. | | ::: | Disarm 2.0 | Permanent | All [[:agents]] lose 1 [[:attack]]. Archdaemon. Endless only. | | {{:mods:programs_extended:daemons:icon-daemon_format.png?nolink|}} | Format | --- | Hides [[:facility]] map data. | | {{ :mods:programs_extended:daemons:icon-daemon_gatekeeper.png?nolink|}} | Gatekeeper | 7 - 10 turns | [[:facility#exit_room|Exit]] is closed until this daemon expires. | | {{ :mods:programs_extended:daemons:icon-daemon_inspect.png?nolink|}} | Inspect | --- | Changes guard [[:guard_behaviour#patrolling|patrols]]. | | {{ :mods:programs_extended:daemons:icon-daemon_lockdown.png?nolink|}} | Lockdown | 3 turns | Opening a [[:doors|door]] increases [[:alarm_tracker|alarm]] by 1 and prompts a [[:guards|guard]] to [[:guard_behaviour#investigating|investigate]]. | | {{ :mods:programs_extended:daemons:icon-daemon_mute.png?nolink|}} | Mute | 5 - 7 turns | Movement [[:noise]] radius of guards reduced by 75%. | | {{ :mods:programs_extended:daemons:icon-daemon_owl.png?nolink|}} | Owl | 3 - 5 turns | Guards have extended [[:vision]] range (+4 tiles) and arc (+45 degrees). | | {{ :mods:programs_extended:daemons:icon-daemon_poison.png?nolink|}} | Poison | 4 turns | Tags a random [[:agents|agent]]. When this daemon expires, [[:ko|KO]] tagged agent for 2 turns. | | ::: | Poison 2.0 | Permanent | [[:ko|KO]] a random agent for 2 turns each [[:alarm_tracker|alarm level]]. Archdaemon. Endless only. | | {{ :mods:programs_extended:daemons:icon-daemon_pulse.png?nolink|}} | Pulse | 5 - 7 turns | +3 cooldown to all [[:items]]. | | {{ :mods:programs_extended:daemons:icon-daemon_schackles.png?nolink|}} | Shackles | 3 - 4 turns | [[:agents|Agents]] make 4-tile radius [[:noise]] while moving. | | {{ :mods:programs_extended:daemons:icon-daemon_short.png?nolink|}} | Short | 4 - 6 turns | Decreases [[:pwr|PWR]] capacity by 10. | | ::: | Short 2.0 | Permanent | Decreases [[:pwr|PWR]] capacity by 10. Each alarm level, further decrease capacity by 1. Archdaemon. Endless only. | | {{ :mods:programs_extended:daemons:icon-daemon_shutdown.png?nolink|}} | Shutdown | --- | Permanently shuts off a [[:consoles|Console]]. | | {{ :mods:programs_extended:daemons:icon-daemon_sleep.png?nolink|}} | Sleep | 4 turns | When this daemon expires, player's next turn is skipped. | | {{ :mods:programs_extended:daemons:icon-daemon_suspicion.png?nolink|}} | Suspicion | 3 - 5 turns | [[:doors|Door]], movement and [[:noise]] distractions will alert guards. |