====== Programs ====== [[:Incognita]] can use **programs** to assist the agency in various ways. Programs are roughly categorised as [[#generators|PWR generators]], [[#breakers|firewall breakers]], and [[#utilities|utility programs]]. You begin the game with a choice of [[:loadout#programs|one generator and one breaker]]. Additional programs can be acquired from [[:mainframe devices:server terminal|Server Terminals]] and [[:mainframe devices:Research Databanks]]. One program, [[Turing]], is acquired only in the [[:missions:OMNI Mainframe]] mission. Incognita has slots for up to 5 programs, or up to 6 programs after the [[:missions:OMNI Foundry Lab]] mission in the [[:Contingency Plan#extended campaign]]. ===== Generators ===== A generator is a program which generates [[:PWR]]. If not stated otherwise, these programs generate PWR at the start of the player's turn. Generators are either **passive**, meaning they generate PWR automatically without the player's intervention, or **active**, meaning they only generate PWR when the program is used. ^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ | {{abacus.png?77}} | [[Abacus]] | 400 | --- | --- | Generates +4\ PWR at the start of every mission.| | ::: | [[Abacus 2.0]] | 550 | --- | --- | Generates +6\ PWR at the start of every mission. | | {{burst.png?77}} | [[Burst]] [icon:CP] | 300 | 2 turns | 0 | When used, it generates +3\ PWR, and agents get +3\ [[:AP]] for one turn. While on cooldown, agents have -3\ AP for two turns. | | {{cycle.png?77}} | [[Cycle]] [icon:CP] | 750 | --- | --- | Resets PWR to 3 at the start of each turn. | | {{dynamo.png?77}} | [[Dynamo]] | 1000 | --- | --- | Generates +2\ PWR per turn, starting at [[:alarm level]] 2. | | {{emergency_reserve.png?77}} | [[Emergency Reserve]] | 300 | 3 turns | --- | Generates +5\ PWR at the start of the turn, if PWR is 3 or less. | | {{faust.png?77}} | [[Faust]] | 300 | --- | --- | Generates +2\ PWR per turn, but also a 20% chance of triggering a random [[:daemon]]. | | {{fusion.png?77}} | [[Fusion]] | 300 | 4 turns | 5 | When used, it costs 5\ PWR, then generates +3 PWR per turn for the next 4 turns while on cooldown. | | {{power_drip.png?77}} | [[Power Drip]] | 300 | --- | --- | Generates +1\ PWR per turn. | | {{root.png?77}} | [[Root]] | 300 | 6 turns | 0 | When used, it generates +6\ PWR, then -1\ PWR per turn for the next 6 turns while on cooldown. | | {{seed.png?77}} | [[Seed]] | 350 | --- | --- | Reduces the PWR cost of the first program used per turn by 4. | | {{siren.png?77}} | [[Siren]] [icon:NS] | - | --- | 0 | When used, it generates +3\ PWR, but also raises the [[:alarm tracker]] by 1 step. Cannot be used after alarm level 6. | | {{wildfire.png?77}} | [[Wildfire]] | 400 | 1 turn | 0 | When used, it generates +5 PWR, but increases [[:firewalls]] on all devices by 1. | [icon:CP] Found in the [[:Contingency Plan]] DLC. \\ [icon:NS] Found in the [[:Nintendo Switch edition]]. ===== Breakers ===== A breaker is a program which breaks the [[:firewalls]] on [[:mainframe_devices:index|mainframe devices]]. Most breakers are **instant**, meaning they break firewalls as soon as you use them. ^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ | {{brimstone.png?77}} | [[Brimstone]] | 450 | --- | 3 | Breaks 1 firewall. Passively gives +10% chance of [[:daemons:#daemon reversal]]. | | {{cricket.png?77}} | [[Cricket]] [icon:NS] | - | - | 3 | Breaks 1 firewall, and creates a [[:noise]] which distracts guards in a radius of 4 tiles. | | {{dagger.png?77}} | [[Dagger]] | 450 | 5 turns | 1 | Breaks 3 firewalls. | | ::: | [[Dagger 2.0]] | 650 | 4 turns | 3 | Breaks 5 firewalls. | | {{data_blast.png?77}} | [[Data Blast]] | 400 | --- | 3 | Breaks 1 firewall on all devices in a radius of 5 tiles. | | {{flare.png?77}} | [[Flare]] | 450 | 3 turns | 0 | Breaks 4 firewalls, but increases firewalls on all devices by 1. | | {{golem.png?77}} | [[Golem]] [icon:CP] | 500 | --- | ≤ 4 | Breaks 2 firewalls. The PWR cost is reduced by 1 each turn it is not used, and reset to 4 on use. | | {{hammer.png?77}} | [[Hammer]] | 600 | 3 turns | 5 | Breaks 5 firewalls. | | {{lockpick.png?77}} | [[Lockpick 1.0]] | 300 | --- | 2 | Breaks 1 firewall. | | ::: | [[Lockpick 2.0]] | 700 | --- | 3 | Breaks 2 firewalls. | | {{mercenary.png?77}} | [[Mercenary]] | 600 | --- | 2X | Breaks 2 firewalls. The PWR cost is increased by 2 on each use, and reset to 0 at each [[:alarm level]].| | {{oracle.png?77}} | [[Oracle]] | 500 | --- | 4 | Breaks all firewalls on a random [[:mainframe devices:Security Camera]]. | | {{parasite.png?77}} | [[Parasite]] | 400 | --- | X | Infects a device to break 1 firewall per turn. The PWR cost equals the number of hosted parasites. | | ::: | [[Parasite 2.0]] | 500 | --- | X + 2 | Infects a device to break 2 firewalls per turn. The PWR cost equals the number of hosted parasites plus 2. | | {{parity.png?77}} | [[Parity]] [icon:NS] | - | - | - | - | | {{rapier.png?77}} | [[Rapier]] | 600 | --- | X + 1 | Breaks 1 firewall. The PWR cost equals the current [[:alarm level]] plus 1. | | {{ritual.png?77}} | [[Ritual]] [icon:NS] | - | --- | 1 | Breaks 1 firewall, but triggers a random [[:daemon]]. Passively gives +5% chance of [[:daemons:#daemon reversal]]. | | {{turing.png?77}} | [[Turing]] | --- | 3 turns | 5 | Breaks 2 firewalls on all devices. Only available in the [[:missions:OMNI Mainframe]] mission. | | {{wrench.png?77}} | [[Wrench|Wrench 2]] | 600 | --- | 2 | Breaks firewalls if the device has exactly 2. | | ::: | [[Wrench|Wrench 3]] | 600 | --- | 3 | Breaks firewalls if the device has exactly 3. | | ::: | [[Wrench|Wrench 4]] | 600 | --- | 4 | Breaks firewalls if the device has exactly 4. | | ::: | [[Wrench|Wrench 5]] | 600 | --- | 4 | Breaks firewalls if the device has exactly 5. | [icon:CP] Found in the [[:Contingency Plan]] DLC. \\ [icon:NS] Found in the [[:Nintendo Switch edition]]. ===== Utilities ===== Utility programs have various other effects. ^ ^ Program ^ Value \\ ([[:credits|CR]]) ^ Cooldown ^ PWR \\ cost ^ Description ^ | {{aces.png?77}} | [[Aces]] [icon:CP] | 600 | 3 turns | 2 | Reduces the [[:armor]] of all [[:TAG|TAGged]] guards by 1 for one turn. | | {{bless.png?77}} | [[Bless]] [icon:CP] | 500 | --- | --- | Reduces the duration of [[:daemons:]] by 2 turns, to a minimum of 1. | | {{charge.png?77}} | [[Charge]] | 900 | --- | --- | Reduces PWR cost of other programs by 2, but increases their cooldowns by 1 turn. | | {{daemon_sniffer.png?77}} | [[Daemon Sniffer]] | 350 | 3 turns | 0 | Reveals the [[:daemon]] on a device, if it has one. | | {{fool.png?77}} | [[Fool]] | 100 | 1 turn | 0 | [[:rebooting|Reboots]] a device for 1 turn, but triggers a random [[:daemon]]. Passively extends the durations of daemons by 1 turn. | | {{hunter.png?77}} | [[Hunter]] | 550 | 3 turns | 5 | Removes the [[:daemon]] from a device. | | {{leash.png?77}} | [[Leash]] | 500 | --- | --- | Hacked [[:drones]] stay controlled for +1 turn. | | {{lightning.png?77}} | [[Lightning]] | 800 | --- | 8 | [[:KO|KOs]] a [[:TAG|TAGged]] guard for 2 turns, but removes the TAG. | | {{overdrive.png?77}} | [[Overdrive]] | 700 | --- | --- | Reduces cooldowns of other programs by 2 turns down to a minimum of 1 turn, but increases their PWR cost by 1. | | {{ping.png?77}} | [[Ping]] | 450 | 4 turns | 1 | Creates a [[:noise]] which distracts guards in a radius of 4 tiles. | | {{rogue.png?77}} | [[Rogue]] | 300 | 2 turns | 2 | Reveals an undiscovered [[:mainframe devices:Corporate Safe]]. | | {{shade.png?77}} | [[Shade]] | 500 | 2 turns | 1 | Reduces [[:vision]] range of all guards by 2 tiles. | | {{taurus.png?77}} | [[Taurus]] | 400 | --- | 2 | Moves a [[:daemon]] to a random other device. | | {{wings.png?77}} | [[Wings]] | 500 | 2 turns | 1 | Gives all agents +2 [[:AP]] for one turn. | | {{wisp.png?77}} | [[Wisp]] | 300 | --- | 3 | [[:TAGs]] all visible [[:guards:]]. | [icon:CP] Found in the [[:Contingency Plan]] DLC.