====== Skills ====== Every agent has four skills that can be upgraded with [[:credits]] in between missions. The exception to this is [[:agents:Draco]], whose stats can only be upgraded by scanning dead bodies during missions. ===== Speed ===== Agents start with 8 base [[:AP]] and +3 for a maximum of 11 AP when [[:sprinting]]. The exception to this rule is [[:agents:Dr. Xu]], whose starting augment [[:augments:Subdermal Tools]] reduces his base AP by 1. ^ Level ^ Cost ([[:credits|CR]]) ^ Effect ^ | 1 | --- | Standard movement | | 2 | 500 | Adds +1 [[:AP]] | | 3 | 600 | Adds +1 [[:AP]] | | 4 | 700 | Adds +1 [[:AP]] | | 5 | 1000 | Adds +1 [[:AP]]. +1 sprint speed | ===== Hacking ===== ^ Level ^ Cost ([[:credits|CR]]) ^ Effect ^ | 1 | --- | Can hijack consoles | | 2 | 500 | Adds +1 [[:PWR]] per Console Hijack | | 3 | 600 | Adds +1 [[:PWR]] per Console Hijack | | 4 | 700 | Adds +1 [[:PWR]] per Console Hijack | | 5 | 1000 | Adds +2 [[:PWR]] per Console Hijack | ===== Strength ===== Agents can carry up to 8 items at a time, but using more than the unlocked inventory slots will make agents [[:encumbered]], which reduces their available [[:AP]]. ^ Level ^ Cost ([[:credits|CR]]) ^ Effect ^ | 1 | --- | Carry 3 [[:items:]] | | 2 | 300 | Carry 4 items. Improved [[:dragging]] speed | | 3 | 500 | Carry 5 items | | 4 | 500 | Carry 6 items. Improved [[:dragging]] speed | | 5 | 900 | Carry 7 items. Adds +1 [[:KO]] damage to melee weapons | ===== Anarchy ===== ^ Level ^ Cost ([[:credits|CR]]) ^ Effect ^ | 1 | --- | [[:stealing|Steal]] from [[:ko|knocked out]] or dead guards | | 2 | 400 | [[:stealing|Steal]] from behind | | 3 | 500 | [[:stealing|Steal]] 15% more [[:credits]] from guards | | 4 | 600 | [[:stealing|Steal]] 20% more [[:credits]] from guards | | 5 | 800 | Increased chance to find items when [[:stealing]] | {{tag>incomplete}}