Modded Agents

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Agent Loadout Custom Augments Custom Items Base Game Items
Schysm
Schysm On File Chronal Reciprocator
Rewinds to the start of the
previous turn, keeping the unit in
place. Duplicates of the unit and
their inventory remain for the
duration of the turn. Locks SPEED
skill at 2.
Neural disrupter
Urist
Urist On File S.O.C.K. Dispencer
Deploys a SOCK on next turn if none
exist. A random guard will come to
remove it, then get TAGGED.
Atom Smasher
Place on the ground. Activate in
the mainframe to entirely remove all
objects on the same floortile.
Urist Archive Breaching Kit
Can remove walls. Removal takes
three enemy turns. The other side
must be known. Makes noise.
Neural D.A.R.T.
Agent 47
Agent 47 On File Disguise Fabricator
Use on a KO'd or dead guard to
generate a Disguise. Disguised agent
cannot hide in cover. Disguise lasts
until guard wakes up, guard corpse
is discovered, user sprints, attacks
or is seen by any guard from 1 tile
away.
Fiber Wire
KO strike, followed by a kill. Does
not work against drones. Can only be
used directly from behind target.

Silverballer
Ranged targets. Lethal damage. No
reloads. Recovers 1 ammo between
missions.
Transistor - Red
Red On File Transistor
Unique algorithms activate while
agents are dying. Can put agents
into critical condition remotely as
well as bring them out of it. This
consumes an attack.
Neural disrupter
Dull
Dull On File Experimental Cybernetic Frame
Allows to scrap installed augments.
It returns 50% of its cost, adds
augment slot, reduces items
cooldowns and EMPs devices around in
5 tiles range.
Neural disrupter
Carmen Sandiego
Carmen On File The Greatest Thief
Stealing from a safe reveals
Carmen's location and gives her 2
AP, once per safe. PASSIVE: Agent
cannot be encumbered, STRENGTH skill
locked at 1, dragging speed heavily
reduced.
Custom Safecracking Tools
Target adjacent safe. Break
firewalls equal to this agent's
ANARCHY skill.
Mods Combo by Shirsh
Dr. Pedler ON FILE Heavy Frame
Access consoles 3 tiles away.
+2 KO melee but 3AP cost.
Break unlocked doors (-2 PWR,
-2AP).
Carry +1 item without encumbrance.
KO immune. Extra noisy sprint.
Scanning Beacons
Throw to scan a room for agents or
guards. Gives temporary vision of
guards in the room

Cybermat Disrupter
Melee range.
Grants +1 PWR when used.
Mist On File Sensory Inhibitor
Renders a guard in this agent's
direct vision unable to hear or see
intruders for one turn. Consumes 2
PWR plus 2 per every mind already
being shaded. Uses Attack. Range: 7
tiles.
Weak Volt Disrupter
Melee range
Hologram Projector
Ghuff On File Reptilian Eyes
Peeking through doors gives full
vision.
Can find Corporate Intel in large
safes.
Decoy Pack
Will be identified as an intruder.
Disappears when shot.
Self-destruction creates a noise
that reaches 4 tiles and resets the
aim of guards in the area.
Neural disrupter
N-Umi On File E-store account link
This agent can buy PWR through
exclusive channels.
Buy 1 PWR for 74 CR. Costs 1 AP.
Spider Drone Kit
Throw to deploy a Spider Drone.
Neural disrupter
LONE START
Talon Recruitment
SOMBRA On File Ranged EMP
Remotely hijack consoles to store
charge. Use charge to remotely EMP
systems or temporarily open locked
Security doors up to 8 tiles away.
Uses Charge equal to half the
target's Firewall, minimum 1.
Hacked Cloaking Rig
Cloaks user for 6 tiles and grants
a 3AP boost.

Translocator
Teleport beacon. Throw to place.
Self destructs at end of the
following turn.
WIDOWMAKER On File WIDOWSIGHT
Peeking reveals unseen guards
within 6 tiles. +1 Ranged Armor
Pierce on Observed and Tagged guards
Widow's Kiss
Can toggle between Assualt Mode and
Sniper mode; Assault Mode uses
Charges to deal low KO, while Sniper
uses Ammo for an armor piercing kill
shot. To use a chargepack, swap to
the mode you wish to refill.

Venom Mine
Throw to place. Triggers on enemy
movement through adjacent squares,
distracting and tagging affected
guards.
Into the Breach Agents
Bethany On File Quantum Attunement Rig
Agent starts out cloaked. Lose
cloak when ATTACKING, SPRINTING, or
at ALARM LEVEL 1.
Cryo Gun
KO damage. Knocked out target is
encased in a solid, impassable block
of ice that disappears when they
wake up.
Bethany Archive Pinnacle Shield Mesh
Agent starts every mission with a
shield. Shield is disrupted after
absorbing one instance of lethal
damage.
Cryo Gun
KO damage. Knocked out target is
encased in a solid, impassable block
of ice that disappears when they
wake up.
Silica On File X-Ray Targeting Module
Agent can shoot any ranged weapon
through walls. Target must be
visible to the player. -1 max AP.
Battery-Powered T.A.G. Pistol
Tags a guard to show his patrol
path. Draws on battery power instead
of the PWR grid.
Silica Archive Flurry Targeting Module
If agent hasn't yet moved this
turn, agent has infinite attacks.
Flurry D.A.R.T.
Infinite ammo. Can only be fired
for one turn per mission. Still
consumes an agent's attack. KO
damage.
Neural disrupter
Archimedes On File Reflux Splice Wiring
When using an item, agent gains AP
equal to the item's cooldown.
Pinnacle D.A.R.T.
Recharges every 7 turns.
Neural disrupter
Archimedes Archive Sadochistic Wiring
Ranged kills restore full AP. Agent
cannot melee.
Pinnacle Cannon
Recharges every 3 turns. Costs 4
PWR to use. Lethal damage.
Camila On File Bronchoconverter Fibers
Agent has +1 melee armour piercing
if in smoke. Immune to temporary AP
debuffs.
Camila's Smoke Grenade
Throw to create a cloud of smoke
that occludes vision in an area.

Lasts TWO turns.
Volt Disrupter I
Henry On File Vestibular Calibrators
Spend 2 AP to path through another
unit. Causes enemies to investigate
their tile on their turn. Can be
used to escape overwatch.
Neural disrupter
Henry Archive Sympathetic Amplifier
When escaping overwatch, agent
gains AP equal to 2 times the number
of previously overwatching enemies.
Neural disrupter
Lily On File Hyperactivity Amplifier
Agent has +2 max AP and free
peeking while alarm level is under
1.

-1 to melee KO damage (minimum 1).
Neural disrupter

Buster chip 1
Gana On File Geolocator Envelope
Agent deploys on a random unseen
tile somewhere in the facility.

Doesn't apply in story missions.
Thermite Torch
Instantly breaks open a locked
security door. Does not work on
vault doors.
Thermal Disrupter I
Flavorful Agents
Internationale On File Wireless Scouter
Reveals mainframe objects over 6
tiles; can uncover Daemons in line
of sight.
Cannot attack unless using stims or
an agent is threatened. Can never
kill.
Shock Stims
Restores 4 AP. All Stims override
Pacifism.
Prism On File Subcutaneous Holographic Mesh
Generates a disguise while active.
Sprinting and attacking disables
the effect. Reduces MaxAP per turn
used, does not work at 0MaxAP.
L.A.R. Pistol
High velocity tag launcher. Safely
KO and Revive allies.

Copycard
Scan a target's Keycard to
temporarily turn this item into
duplicate of it. Passwords on
single-use cards are still
compromised if the copy is used.
Resets between levels.
Prism Archive Digital Handshake
Melee range. Finds an information
packet on guards.
Holo Mesh
Shalem 11 On File High-Speed Optics
+1 armour piercing during ranged
overwatch. Tag targets to disable
heart monitors with PWR.

Skeletal Gearing
Hide corpses in safes. Halves
cleanup cost for corpse when used.
Desert Wind
Shalem Archive Hypodermatic Field Kit
Spend a turn to revive a KO'd ally.
Requires and uses Attack and full
AP. Passive: restores 1 Ammo to all
held items between missions.
Snap-Grenade Belt
Knocks out electronics for one
turn. Charges restock between
missions.

Service Rifle
Can shoot multiple times a round.
Requires resetting between uses,
which consumes an attack.
Banks On File Archway Master
Allows remote control of visible
doors via nearby consoles; can open
secure/vault doors until end of
turn. Vision reduced to 2 tiles.
Paralyzer Dart
KOs or increases KO by 3 turns. Can
be used in melee or thrown. Must be
collected from target if thrown.
Monst3r On File Fabricator Multithreading
Access Nanofabricators from any
captured console. Purchases have a
15% discount, but are stored within
the Nanofab and must be manually
picked up.
Overclocked Neural D.A.R.T.
Central On File Refraction Chamber
Gain +1 PWR when a mainframe device
is hacked. Max +2 PWR per turn.
Neural disrupter
Decker On File Personal Daemon
Installs or relocates the daemon
'WHISTLEBLOW' to a mainframe item
the agent can see. Prompts nearby
guard to inspect when activated.
Neural disrupter

Modded Cloaking Rig
Decker Archive Knuckle Disrupters
KOs a Guard until end of turn and
tags them. KO duration cannot be
increased.

Refurbished Revolver
Ranged targets. Lethal damage.
Ignores Armour, Disables Shields and
Heart Monitors. Cannot reload.
Sensory Injector
Rush Archive Kinetic Capacitor
+3 MaxAP, -3 Sprint Bonus. Slowly
converts MaxAP to Sprint Bonus. Adds
Bullrush
Neural disrupter
Draco Archive NEURAL PATTERN GRID
Scan KO'd targets to reveal unknown
areas of the map.
Dead targets reveal larger,
prioritized areas.
+1 drag cost.

Reflector Rig
Renders the agent permanently
invisible to cameras and turrets.
Volt Paralyzer
Melee range, does not move target
Sharp On File Modular Cybernetic Frame X8
+1 Augment slot.
Can eject the agent's most recently
installed augment at will.
Uses 1PWR and 1AP per eject.
Neural disrupter
Dr. Xu On File Subdermal Tools
Exchange ammo for single-use
gadgets.

'Selling' gadgets provides ammo
rather than credits. Templates
require turn cooldown between use.
Regenerates 100 Ammo between
missions.

Agent's AP is reduced by 1
Dr. Xu Archive Thermal Generator

Tony's shock trap

Tony's EMP Pack
More Archived Agents
Decker ARCHIVE B Daemon-Powered Subdermal Cloak
Renders the user invisible after a
DAEMON install until their next
turn, until they attack, or until
they move more than 4 tiles.
Neural disrupter
Internationale ARCHIVE B Wireless Heart Monitor Scanner
Automatically reveals any guard
with an enabled heart monitor in a
6-tile radius.
Neural disrupter
Shalem 11 ARCHIVE B Targeting Visor
Target a guard to track it. Tracked
guards remain visible. After 1 turn
of tracking the user ignores any
armor with ranged shots on the
target. Tracking is lost upon
moving.
Night Hawk
Ranged targets. Lethal damage.
X-Ray.

Sniper's Cloak
Renders the user invisible until
they attack or move. Does not work
at maximum ALARM LEVEL.
Can't be used while sighted.
Banks ARCHIVE B Banks's Shadow Cloak
User isn't noticed in peripheral
vision.
Neurotoxin Dart Gun
Greatly reduces target's movement
and vision. Has diminishing effects
on repeated use on the same target.
Tony ARCHIVE B Wireless Trap Interface
Allows the user to locate (1 PWR)
or activate (2 PWR) an installed
Heartshock Trap.
Tony's Homemade Heartshock Trap
Place onto a guard. Use the
“Wireless Trap Interface” to
activate or locate the Heartshock
Trap. Ignores Armor.
Reusing the trap on a new guard
will remove the old trap.

Spot EMP
Detonates at the end of the turn.
Disables all Mainframe devices and
drones in a range of 1 tile
Nika ARCHIVE B Adrenaline Amplifier
The user gets 1 Adrenaline when
seen in peripheral vision, and 3
Adrenaline when seen in full vision.
Spend 2 Adrenaline to increase the
next melee attack's KO DAMAGE or
ARMOR PIERCING by 1. The buff
expires by next turn.
Neural disrupter
Sharp ARCHIVE B Modular Cybernetic Powerframe
Start with 6 augment slots.
Each 2 augments installed give one
charge on mission start. Use 1
charge to reduce an item's cooldown
by 5.
Neural disrupter
Prism ARCHIVE B Mainframe Neural Interface
Allows the user to enter the
mainframe from a console. User is
KO'd for the duration and loses 1
maxAP every turn spent inside the
mainframe. If user's maxAP drops to
4 or less, they are forced to leave
the mainframe. Outside the mainframe
they recover 1 maxAP each turn.
Accelerator Chip I
Central ON FILE B Incognita Routine Interface
Allows the user to overcharge
Incognita to temporarily increase
her firewall-breaking abilities by 1
and reset all programs' cooldowns.
Incognita suffers an overcharge
backlash for the rest of the
mission, increasing all programs'
PWR cost by 1. Incognita can be
reset once per mission.
Power Bank
Gain 5 PWR. Can't be reloaded.
Neural disrupter
Monst3r ON FILE B Advanced Nanofab Subroutine
Allows the user to access a
restricted selection of 1
Augment/Weapon and 1 Item in all
nanofabs.
Overclocked Neural D.A.R.T.
Decker ARCHIVE C Defibrillator
Revive the user via the mainframe
for 2 PWR. Increase cost by +1 PWR
every time the defibrillator is
used.
Whiskey
Get drunk. Drunk agents make 4-tile
range noise when sneaking, can't
sprint, can't use ranged weapons and
deal +1 KO DAMAGE. If user is
already drunk gain +3 AP, +1 ARMOR
PIERCING and +2 KO DAMAGE for one
turn.

Decker is always drunk.
Neural disrupter
Internationale ARCHIVE C Idle Cycle Processor
At turn start: -1 AP. Gain +1 AP
for every 6 PWR stored.
Portable Power Battery
Increases PWR capacity by 10 while
deployed. Generate 1 PWR per turn,
with a maximum of 5 PWR total per
mission.
Neural disrupter
Shalem 11 ARCHIVE C Kill Validator
One bounty appears on every
mission. Kill the target and scan
its dead body to claim the bounty.
Killing the target does not count
towards cleanup costs.
Lethal Injection
Kill a KO'd guard. Bypasses any
kill-preventing conditions. Does not
work with Anatomy Analysis.
Neural disrupter
Banks ARCHIVE C Neural Targetor
The user's melee attacks do not
alert guards.
-2 KO DAMAGE on melee attacks.
+1 cooldown on melee weapons.
Neural disrupter
Dr. Xu ARCHIVE C Tony's Toolkit
Permanently upgrade an item's
properties. Possible upgrades:

Decrease cooldown
Increase max charges
Increase max ammo
Decrease PWR cost
Increase KO DAMAGE
Increase ARMOR PIERCING
Remove skill requirements

Can't be reloaded.
Neural disrupter
Nika ARCHIVE C Reflex Injector
Dodge a shot. Uses one charge per
guard per turn. Doesn't work on
shots from automated systems.
Charges maintain between Missions.
Can't be recharged.
Hand cannon
Sharp ARCHIVE C Modular Robotic Frame
Start with 6 augment slots.
Gain +1.5 AP for -1 PWR.

Speed skill locked.
Neural disrupter
Monst3r ON FILE C Weapon Trader License
Replace this item with a random
weapon on mission start. Only works,
if the license owner is holding the
license when entering the mission.
The weapon will turn back into the
license on mission end.

Item Trader License
Replace this item with a random
item on mission start. Only works,
if the license owner is holding the
license when entering the mission.
The item will turn back into the
license on mission end.
Prism ARCHIVE C Holographic Motion Capture Suit
Carrier can't be seen by cameras.

Post-Production Processing Chip
Use on a console to create a
distraction on a tile visible by a
controlled camera.
Neural disrupter
Central ON FILE C Alarm Rerouter
Drains 2 PWR for each alarm tracker
advance if toggled on.
Blacklisted Nerual Disruptor
Melee range
Banks ARCHIVE D Wireless Money Transferrer
Steal credits from guards and safes
from a distance, as long as they are
in the agents line of sight. Can
detect the amount of credits in a
safe or on a guard.
Protocol 78 Chip
Use at a console and permanently
shut it down. Raise the alarm by 1
additional tick each turn from now
on. +5 CR for each safe for every
alarm increase. Removes credits in
all safes at max alarm level. Effect
is stackable.
Sharp ARCHIVE D Nuclear Reactor
Grants power to Sharp's other
augments. The power distribution
between the augments can be changed.
Only one power can be removed from
an augment each turn. The change
will take effect at the end of the
turn.
The reactor's power capacity can be
increased by upgrading the reactor
skill.

Adaptive Leg Servos
Each power in this augment
increases the Speed skill by 1.
Grants the “Kinetic Boost” ability:
+X AP this turn, -X AP next turn. X
= power in this augment.

Adaptive Buster Chip
Each power in this augment
increases the Hacking skill by 1.
Grants the “Ice Breaker” ability:
Break X firewalls on an adjacent
device. X = power in this augment.

Adaptive Arm Servos
Each power in this augment
increases the Strength skill by 1.
Grants the “Servo Punch” ability:
+X KO damage on the next melee
attack. X = power in this augment.

Adaptive Frame Cloak
Each power in this augment
increases the Anarchy skill by 1.
Grants the “Chameleon Walk” ability:
Become invisible for 1 turn or max
2x X tiles of movement. X = power in
this augment.
Neural disrupter
Olivia ARCHIVE B Neural Interrogator
Interrogate a KO'd guard to glimpse
a random unseen mainframe device or
guard.
Tracking Chip
TAG a KO'd guard.
Neural disrupter
Draco ARCHIVE B Vampiric Scanner
Scan a dead body to permanently
buff the Vrykolakas Gun.
Vrykolakas Gun
Scan a dead body to permanently
buff this gun.
Rush ARCHIVE B Echo Injector
Gain +2 AP for every guard that
heard you sprinting. Max +6 AP per
turn.
Turbo Stim
Gain +4 AP on sprint bonus. Sprint
noise is increased by 2.
Neural disrupter
Derek ARCHIVE B Virus Injector
Hack a console to pick a program
from a selection of 2 random
programs. Increase the number of
choices by 1 for every 2 skill
points in hacking above 1. The
console must be hacked from infront
for 2 turns to obtain the program.
The program is temporary and is
removed from the loadout at mission
end.
Modded Smoke Grenade
Throw to create a cloud of smoke
that occludes vision in an area.
Olivia ARCHIVE C Daemon-Powered Disruptor
Charger

Gains 1 charge on each true daemon
install. Use 1 charge to temporarily
buff “Olivia's Nerual Disruptor”:
Decrease max cooldown by 1
Increase KO DAMAGE by 1
Increase ARMOR PIERCING by 1

The buff expires after each
mission.
Olivia's Nerual Disruptor
Melee range
Neural Disruptor that can be
charged by the “Daemon-Powered
Disruptor Charger”.
Derek ARCHIVE C Positive Particle Uplink
Permanently links the two agents
with Particle Uplinks.
-1 max AP

Linked agents gain the following
abilities:
Negative Particle Uplink
No description provided
Neural disrupter
Draco ARCHIVE C Blood Scanner
Scanned KO guards generate a random
bonus. Dead guards increase the
thirst state. Gain max AP, Attacks
and ranged Armor Piercing as the
thirst state advances. Scanned
guards while in the highest state
will increase max AP by 2. State
slowly decays after each mission,
higher states decay more quickly.
Neural disrupter

Plasma Gun
Rush ARCHIVE C Feedback Processor
Gain 1 AP for every point of alarm
tracker advance. Does not apply on
standard ALARM raise.
K&O Neural Disruptor
Melee range

Lock Explosive
Use on a safe or door to destroy
it. KO any unit directly behind
targeted door. Increases ALARM by 1.
Cost 1 AMMO for Safes and Office
Doors, 2 AMMO for Security Doors and
3 AMMO for Vault Doors.
New Agent: Valkyrie
Valkyrie On File Strict Surveillance
Black Eye Cameras and Camera
Canisters placed by this agent have
a microphone unit, which allows them
to hear.
At the start of your turn, you will
automatically observe the movements
of every guard that is within sight
of a Black Eye Camera or a Camera
Canister that was placed by this
agent.
Camera Launcher
Launch a compact Black Eye Camera
at a location that you can see,
providing 360 degree vision in an
area. Black Eye Cameras can not be
recovered.
The camera launcher can not be
reloaded manually, but is
automatically reloaded at the start
of each mission.
Neural D.A.R.T.
New Agent: Elise
Elise On File Database Ping
Detects any databases in the
facility. Activate to find the
Facility Exit for 5 PWR
Elise's Buster Chip
Breaks through 2 firewalls. 4 turn
cooldown
Neural disrupter
Elise Archive Door Ping
Allows remotely toggling doors
Neural disrupter

Lock Decoder
Agent Wilson
Wilson On File Perception Modulator
Peeking reveals unseen patrolling
enemies as shadows. Agent can ambush
regardless of attacks used this
turn.
Volt Disrupter I
Wilson Archive Quantum Refurbisher
Can convert items into certain
other items. Craftable item pool
limited to items Wilson has the
skills to use. Target the consumable
to use.

-1 max AP.
Mysterious Chemical
When thrown, produces a 1 tile
smoke cloud and KOs any human target
(including allies). KO damage is
random between 1 and 5.
Charge Pack
Age of Lever
Chrysler On File Quantum Communicator
Nathan may use the OBSERVE action
on any guard that is visible to at
least one agent or to any hacked
device that can 'see' enemies (such
as hacked cameras, turrets, or
drones).

Mastermind Processor
Every 2 turns, you may choose to:
1) Generate 1 PWR.
2) Give 2 AP to a single agent or
to yourself.
Charge Pack
Chrysler Archive Legit Partner
LEGIT: Security ignores you until
alarm level 5. Status is compromised
if agent is caught planting
traps/EMP/bombs, stealing, attacking
(entering stance counts), dragging
bodies or equipping and carrying
equipped weapons. Cannot hide behind
cover while being LEGIT. -2 AP. Does
not work in OMNI facilities.

Stall Chip
Use on adjacent idle or patrolling
human guard while being LEGIT or
TRUSTED. Stalls target until user
moves. Can only be installed if user
is LEGIT or TRUSTED. Cannot be used
on alerted guards. Investigating
guards ignore stalling.
Elias On File Distinctive Perceptors
This agent can use the OBSERVE
action freely, without any AP costs.

Melee Master
You have access to a special Melee
Attack that is completely
independent of any equipped weapons.
You can use it even if you are
unarmed. Cannot be used to Ambush.
Elias Archive Janitor Clearance
HARMLESS: Security ignores you
until alarm level 3. Status is
compromised if agent is caught doing
anything other than walking, peeking
and observing guards. Cannot hide
behind cover while being HARMLESS.
Does not work in OMNI facilities.

Sucker Punch
While you are LEGIT, TRUSTED,
HARMLESS, DISGUISED or INVISIBLE,
any melee attack has +1 Armor
Piercing and +3 KO damage.
Neural disrupter
Softson On File Blueprint Intel
When used, immediately reveals all
cameras, consoles, safes and
facility layout. Can be used once
per mission.

Lucille 9.0 PWR Stream
80% chance to gain 1 PWR point at
the beginning of each turn.
Portable Server
Softson Archive Iceman Chip
Manually break through 2 Firewalls
of an adjacent object.

The D.E.D
Use to kill a daemon inside an
adjacent object. Costs 2 PWR less to
kill already identified Daemon.
High School Buster
Use this to manually break through
1 Firewall.
Piker On File Piker Training
Spend turns to open safes and
locked doors. Turns required depend
on the target and ANARCHY skill:
Safes: 1 turn per 2 firewalls.
Security Doors: (4 - ANARCHY, min
1) turns.
Exit Doors: (6 - ANARCHY) turns.
Vault Doors: (8 - ANARCHY) turns.

-1 Starting Augment Slot.
Piker Archive Experimental Cyberthief
Instantly hack safes, PWR cost
equals safe's firewalls. Spend PWR
to instantly unlock any locked door.
PWR cost depends on the door type
and agent's ANARCHY skill:
Security Door: (5 - ANARCHY) PWR
Exit Door: (12 - ANARCHY) PWR
Vault Door: (18 - ANARCHY) PWR

-1 Starting Augment Slot.
Sarah On File Grifting Alias
TRUSTED: Security ignores you until
alarm level 4. Status is compromised
if agent is caught doing anything
other than walking, using doors,
peeking and observing guards. Cannot
hide behind cover while being
TRUSTED. -1 AP. Does not work in
OMNI facilities.

Pheromone Dispenser
Use on a human, not alerted guard
to distract him to your position.
Can be used when user is HARMLESS,
TRUSTED or LEGIT.
Hologram Projector
Sarah Archive Old-School Grifting
Once per mission while user is
caught on Overwatch, you can explain
yourself to the guards. This will
make them back down, and user gains
'HARMLESS' status. Can be used only
on human guards. Does not work in
OMNI facilities.

Poor Lost Person
Use on an idle, armed, human guard
to make him escort you to the exit.
You will be expected to stay close
and visibly leave the level or the
alarm will be raised. Can be used
when user is HARMLESS, TRUSTED or
LEGIT.
Camera Canister
Bevereaux On File Grifting Alias
TRUSTED: Security ignores you until
alarm level 4. Status is compromised
if agent is caught doing anything
other than walking, using doors,
peeking and observing guards. Cannot
hide behind cover while being
TRUSTED. -1 AP. Does not work in
OMNI facilities.
Business Partner Econ Chip
Collects credits from consoles
instead of PWR. 30 credits per PWR
point. Can be used when user is
TRUSTED or LEGIT.
Bevereaux Archive Old-School Grifting
Once per mission while user is
caught on Overwatch, you can explain
yourself to the guards. This will
make them back down, and user gains
'HARMLESS' status. Can be used only
on human guards. Does not work in
OMNI facilities.

Sales Pitch
Use on adjacent idle or patrolling
human guard while being HARMLESS,
TRUSTED or LEGIT. Stalls target
until user moves, or 4 turns pass.
If guard has been stalled for 4
turns, user status gets upgraded
(HARMLESS → TRUSTED → LEGIT).
Cannot be used on alerted guards.
Investigating guards ignore
stalling.
Vault Passcard
Apex Incorporated: Wraith
Wraith On File Voices from the Void
Receive forewarning when there is
danger on the other side of a door.
Agent cannot peek or observe.
Phaseshift Gauntlet
Use to enter the Void for {1} tiles
of movement or until end of turn.
Agents in the Void are undetectable.
Neural disrupter
Ash On File Neural disrupter
Untitled Inc. Goose Protocol
Goose On File Untitled Augment
Routine Reinforcement Guards forget
about Goose during low alarm levels
- does not effect drones Cygnal
Amplifier Goose produces a loud,
demanding noise to distract guards
(uses 1 AP) Halved Housing Goose can
slip through otherwise
un-traversable tiles (1 AP, LOS) -2
maxAP, 50% Inv, Can't Drag/Equip
Goose Archive Untitled Augment
Routine Reinforcement Guards forget
about Goose during low alarm levels
- does not effect drones Cygnal
Amplifier Goose produces a loud,
demanding noise to distract guards
(uses 1 AP) Halved Housing Goose can
slip through otherwise
un-traversable tiles (1 AP, LOS) -2
maxAP, 50% Inv, Can't Drag/Equip

Fancy Ribbon
Lucky Charm Goose can find
single-use items in corporate safes.
These items have no value and do not
get carried to the next mission. x2
Scurry Cost
Coop On File Untitled Augment (Expanded)
Routine Reinforcement Guards forget
about Goose during low alarm levels
- does not effect drones Cygnal
Amplifier Goose produces a loud,
demanding noise to spook guards (KO:
Attack) Halved Housing Goose can
slip through otherwise
un-traversable tiles (1 AP, LOS) -2
MaxAP, 50% Inv, Can't Drag/Equip
Coop Archive Untitled Augment
Routine Reinforcement Guards forget
about Goose during low alarm levels
- does not effect drones Cygnal
Amplifier Goose produces a loud,
demanding noise to distract guards
(uses 1 AP) Halved Housing Goose can
slip through otherwise
un-traversable tiles (1 AP, LOS) -2
maxAP, 50% Inv, Can't Drag/Equip

Elegant Bow
Matter Transporter Corporate safes
can be used to access a secret,
shared stash. Items left in the
stash also get brought into storage
on escape. x2 Scurry Cost
Assassin
Assassin On File Hidden Blade
Acts as a melee weapon, can be
replaced with other melee weapons.
Can be used in overwatch without
requiring an attack.

Eagle Vision
Spawns an invisible camera drone
with 6AP. The drone returns to the
user at the end of turn.
Dosan
Dosan On File Dosan's pride
Dosan refuses to use Ranged
weapons, but he adds +2 armor
piercing to Melee weapons
Ancient Training
Melee range
PEIA Legends
Rush On File Kinetic Dynamo
Gain +1 PWR every 10 tiles
sprinted. While sprinting, can
safely move one tile under overwatch
(but not use doors). +2 sprint sound
range. Can melee while seen. Cannot
use ranged weapons.
Static Bomb
Disables sound bug devices in
target area for 5 turns, including
through walls. Guards will want to
investigate. Guard in detonation
center is alerted and temporarily
deafened for 2 turns.
Volt Disrupter I
Draco On File Neural Mapper
Start with +3 max AP. -2 AP per
alarm level. Cannot drop below 5 AP.

Scanning a dead body resets max AP
and stops decrease. +0.5 max AP per
alarm level for each additional
corpse scanned.
Scanned KO guards generate a random
bonus.
Custom Smoke Grenade
Throw to create a shroud of smoke
that occludes vision in an area.
Dissipates on enemy turn.
K&O Pistol
New Agent: Blink
Blink On File Flicker
Flickers in and out of reality
between turns
Neural D.A.R.T.

Med Gel
Blink Archive Blink
Blinks between two locations on
alternating turns
Neural D.A.R.T.

Med Gel
Gunpoint
Conway On File Gatecrashers
Kick a door and KO targets behind
it up to three tiles away. Consumes
an agent's attack.
Bullfrog Hypertrousers
Jump to destination unseen, but
still prompt guards to investigate.
Consumes an agent's attack and 5 AP.
Conway Archive Intimidation Calibrator
Can move while overwatched. Other
agents can move, open doors, and
act. Regular overwatch resumes next
turn or if losing sight. Consumes
one Attack for each guard. Must
equip gun.
Crosslink
Remotely trigger an enemy gun.
Plasma Gun
Daemonolog
Daem Archive Daemon cage
Fill Daemon Cage by using it on KO
guard or a daemon, which provides
daemon specific effect on usage.
Using captured daemon spawns two
more and increases firewalls on 6
daemons.
Neural disrupter
Archive Mod Agents
Dr. Pedler Archive Prototype Frame
Each 5 tiles sprinted increases
melee KO damage by 1, resets when
sneaking or using a melee attack.
Adds 2 layers of Dermal Armor which
can block a weak shot each. Dermal
Armor repairs itself between
missions. User can't be KO. +4 max
augment slots, -4 AP while
sprinting.
Volt Disrupter I

Ventricular Lance
Mist Archive Mainframe Sensory
KO the user for 2 turns. Breaks 2
firewalls on every device in range.
15% chance to convert Daemons on
mainframe devices into Algorithms.
Riot D.A.R.T.

Camera Canister
Ghuff Archive Thorough Detective
Use on self to uncover nearest
guard. Use once per already looted
safe to gain more Credits. Costs 2
AP. User can't sprint.
Volt Disrupter I
N-Umi Archive Neural Drone Uplink
Take control of a Drone in range
for 4 additional turns. Uses attack.
Volt Disrupter I

EMP Pack
Advanced Cyberwarfare
Dragon On File Projected Presence
Subvert
Pathing into mainframe devices
takes control of them. Mainframe
guards are immune. Drones get
alerted if moved.
Burnout Protocol
Dragon may revive agents by
overloading their disrupters.
Dragon Archive Partial Consciousness Mode
While alarm level is below 1, this
agent is downed, cloaked and exists
as a program, which may be used even
if Incognita is locked down.
Thermal Disrupter I

Tag pistol
Heat Signature
Fiasco On File Face Breaker
Dashes to target. Damage and
knockback increase with dash
distance.

Self-Charging Glitchtrap
Select a target location to plant
on ground. Enemies who enter the
tile get teleported to target
location.
Fiasco On File Swapper
Teleports the user to a target
person, and the target to the user
position. Triggers overwatch as if
the previous person were still
there.

Flash Grenade Launcher
Can attach to guards. Remote
trigger. Temporarily stuns guards in
an area.
Incong Mito
Incog Mito On File Optimized Core
Allows this unit to power down for
5 turns to gain 5 power
Improves the units speed by one and
allows for infinite combat
capabilities
When hjacking consoles gain ap
equal to power gained
Removes the ability to overwatch or
drag bodies
Modified SMG
An SMG that has been converted into
a non-lethal stunning device