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agents:index [2020/06/21 03:55] andrewagents:index [2022/08/03 18:59] (current) hekateras
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 With some exceptions, most agents begin with one [[:weapon]] and possibly another [[:item]], most agents begin with one [[:augment]] plus another empty augment socket, and most agents begin with some [[:skill]] at level 2 or higher. Some agents have unique weapons, items or augments which are only available when using that agent. With some exceptions, most agents begin with one [[:weapon]] and possibly another [[:item]], most agents begin with one [[:augment]] plus another empty augment socket, and most agents begin with some [[:skill]] at level 2 or higher. Some agents have unique weapons, items or augments which are only available when using that agent.
 +
 +The agency can have up to four agents on the team at once, plus any agents who join for specific missions.
  
 <WRAP bigtable> <WRAP bigtable>
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 | {{:agents:portrait:banks.png?80}} | [[Banks]] |  Anarchy 2  | Her [[:items:Custom Paralyzer]] adds +3 [[:KO]] time to a knocked-out guard, and her [[:augments:Crypto Computer]] augment allows her to unlock [[:doors#Lvl1 Security Doors]] without a passcard. | | {{:agents:portrait:banks.png?80}} | [[Banks]] |  Anarchy 2  | Her [[:items:Custom Paralyzer]] adds +3 [[:KO]] time to a knocked-out guard, and her [[:augments:Crypto Computer]] augment allows her to unlock [[:doors#Lvl1 Security Doors]] without a passcard. |
 | ::: | [[Archive Banks]] |  Anarchy 2  | Her [[:items:Banks' Custom Econ Chip|Custom Econ Chip]] can be used at [[:Consoles]] to gain [[:credits]] instead of [[:PWR]]. | | ::: | [[Archive Banks]] |  Anarchy 2  | Her [[:items:Banks' Custom Econ Chip|Custom Econ Chip]] can be used at [[:Consoles]] to gain [[:credits]] instead of [[:PWR]]. |
-| {{:agents:portrait:central.png?80}} | [[Central]] |  Anarchy 3  | Her [[:augments:Antiviral Proxy]] augment generates +5\ [[:PWR]] whenever a [[:daemons:|daemon]] is triggered. |+| {{:agents:portrait:central.png?80}} | [[Central]] |  Anarchy 3  | Her [[:augments:Antiviral Proxy]] augment generates +5\ [[:PWR]] whenever a [[:daemon]] or [[:algorithm]] is triggered. |
 | {{:agents:portrait:decker.png?80}} | [[Decker]] |  Speed 2  | His [[:items:Modded Cloaking Rig]] renders him [[:cloaking|invisible]] until the start of the next turn, or until he attacks; and his [[:augments:Neural Networking]] augment allows him to identify [[:daemons:]] on [[:mainframe devices:]]. | | {{:agents:portrait:decker.png?80}} | [[Decker]] |  Speed 2  | His [[:items:Modded Cloaking Rig]] renders him [[:cloaking|invisible]] until the start of the next turn, or until he attacks; and his [[:augments:Neural Networking]] augment allows him to identify [[:daemons:]] on [[:mainframe devices:]]. |
 | ::: | [[Archive Decker]] |  Speed 2  | His [[:weapons:Refurbished Revolver]] deals [[:lethal damage]], but cannot be reloaded; and his [[:augments:Sensory Injector]] augment gives him +2\ [[:AP]] when he is [[:vision|seen]] or [[:vision#peripheral vision|noticed]] by a guard. | | ::: | [[Archive Decker]] |  Speed 2  | His [[:weapons:Refurbished Revolver]] deals [[:lethal damage]], but cannot be reloaded; and his [[:augments:Sensory Injector]] augment gives him +2\ [[:AP]] when he is [[:vision|seen]] or [[:vision#peripheral vision|noticed]] by a guard. |
-| {{:agents:portrait:derek.png?80}} | [[Derek]]† |  Hacking 2  | His [[:items:Transport Beacon]] and [[:augments:Particle Envelope]] augment allow him to teleport to wherever the beacon is thrown, for 4\ [[:PWR]]. |+| {{:agents:portrait:derek.png?80}} | [[Derek]] [icon:CP] |  Hacking 2  | His [[:items:Transport Beacon]] and [[:augments:Particle Envelope]] augment allow him to teleport to wherever the beacon is thrown, for 4\ [[:PWR]]. |
 | {{:agents:portrait:dr_xu.png?80}} | [[Dr. Xu]] |  ---  | His [[:items:Modded Shock Trap]] can be placed on [[:doors]] to knock out guards who walk through them; and his [[:augments:Subdermal Tools]] allow him to disable [[:mainframe devices:]] and [[:heart monitors]]. | | {{:agents:portrait:dr_xu.png?80}} | [[Dr. Xu]] |  ---  | His [[:items:Modded Shock Trap]] can be placed on [[:doors]] to knock out guards who walk through them; and his [[:augments:Subdermal Tools]] allow him to disable [[:mainframe devices:]] and [[:heart monitors]]. |
 | ::: | [[Archive Dr. Xu]] |  ---  | His [[:items:Tony's Modded EMP|Modded EMP Pack]] disables [[:mainframe devices:]] and [[:heart monitors]]; and his [[:augments:Thermal Generator]] augment generates +2\ [[:PWR]] each turn he uses an item with a cooldown of at least 3 turns. | | ::: | [[Archive Dr. Xu]] |  ---  | His [[:items:Tony's Modded EMP|Modded EMP Pack]] disables [[:mainframe devices:]] and [[:heart monitors]]; and his [[:augments:Thermal Generator]] augment generates +2\ [[:PWR]] each turn he uses an item with a cooldown of at least 3 turns. |
-| {{:agents:portrait:draco.png?80}} | [[Draco]]† |  Strength 2  | His [[:augments:Neural Pattern Grid]] gives him a random bonus when he neurally scans a [[:KO|knocked-out]] guard, or a random [[:skill]] upgrade when he neurally scans a dead guard's body. He cannot purchase skill upgrades in the normal way. |+| {{:agents:portrait:draco.png?80}} | [[Draco]] [icon:CP] |  Strength 2  | His [[:augments:Neural Pattern Grid]] gives him a random bonus when he neurally scans a [[:KO|knocked-out]] guard, or a random [[:skill]] upgrade when he neurally scans a dead guard's body. He cannot purchase skill upgrades in the normal way. |
 | {{:agents:portrait:internationale.png?80}} | [[Internationale]] |  Hacking 2  | Her [[:augments:Wireless Emitter]] augment automatically reveals [[:mainframe devices:]] and [[:Consoles]] in a range of 6 tiles, and allows her to hijack Consoles in the same radius. | | {{:agents:portrait:internationale.png?80}} | [[Internationale]] |  Hacking 2  | Her [[:augments:Wireless Emitter]] augment automatically reveals [[:mainframe devices:]] and [[:Consoles]] in a range of 6 tiles, and allows her to hijack Consoles in the same radius. |
 | ::: | [[Archive Internationale]] |  Hacking 2  | Her [[:augments:Network Siphon]] augment generates [[:PWR]] equal to 2 times the [[:alarm level]] each time the alarm level changes. | | ::: | [[Archive Internationale]] |  Hacking 2  | Her [[:augments:Network Siphon]] augment generates [[:PWR]] equal to 2 times the [[:alarm level]] each time the alarm level changes. |
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 | {{:agents:portrait:nika.png?80}} | [[Nika]] |  ---  | Her [[:augments:Adrenal Regulator]] gives her two [[:attacks]] per turn and +3\ [[:AP]] when she attacks; and her unique [[:weapons:Nika's Volt Disruptor|Volt Disruptor]] uses [[:PWR]] instead of having a cooldown. | | {{:agents:portrait:nika.png?80}} | [[Nika]] |  ---  | Her [[:augments:Adrenal Regulator]] gives her two [[:attacks]] per turn and +3\ [[:AP]] when she attacks; and her unique [[:weapons:Nika's Volt Disruptor|Volt Disruptor]] uses [[:PWR]] instead of having a cooldown. |
 | ::: | [[Archive Nika]] |  ---  | Her [[:augments:Discharge Rerouter]] reduces her items' cooldown timers by 1 turn every time she makes a [[:attacks#melee attacks|melee attack]]. | | ::: | [[Archive Nika]] |  ---  | Her [[:augments:Discharge Rerouter]] reduces her items' cooldown timers by 1 turn every time she makes a [[:attacks#melee attacks|melee attack]]. |
-| {{:agents:portrait:olivia.png?80}} | [[Olivia]]† |  Anarchy 2  | Her [[:items:Cry Baby]] creates [[:noise]] distractions; and her [[:augments:Ambient Turbine]] augment generates [[:PWR]] when she makes melee [[:attacks]]. |+| {{:agents:portrait:olivia.png?80}} | [[Olivia]] [icon:CP] |  Anarchy 2  | Her [[:items:Cry Baby]] creates [[:noise]] distractions; and her [[:augments:Ambient Turbine]] augment generates [[:PWR]] when she makes melee [[:attacks]]. |
 | {{:agents:portrait:prism.png?80}} | [[Prism]] |  Anarchy 2  | Her [[:augments:Refraction Chamber]] augment generates +1\ [[:PWR]] when a device is hacked, up to twice per turn. | | {{:agents:portrait:prism.png?80}} | [[Prism]] |  Anarchy 2  | Her [[:augments:Refraction Chamber]] augment generates +1\ [[:PWR]] when a device is hacked, up to twice per turn. |
 | ::: | [[Archive Prism]] |  Anarchy 2  | Her [[:items:Holo Projection Mesh]] allows her to disguise as a guard for 2\ [[:PWR]] per turn, and her [[:items:Buster Chip I]] manually breaks 2\ [[:firewalls]] on an adjacent device. | | ::: | [[Archive Prism]] |  Anarchy 2  | Her [[:items:Holo Projection Mesh]] allows her to disguise as a guard for 2\ [[:PWR]] per turn, and her [[:items:Buster Chip I]] manually breaks 2\ [[:firewalls]] on an adjacent device. |
-| {{:agents:portrait:rush.png?80}} | [[Rush]]† |  Speed 2  | Her [[:augments:Kinetic Capacitor]] augment gives her +1\ [[:KO]] damage and +1\ [[:armor]] piercing while [[:sprinting]], and her [[:items:Stim I]] gives her +4\ [[:AP]] when used. |+| {{:agents:portrait:rush.png?80}} | [[Rush]] [icon:CP] |  Speed 2  | Her [[:augments:Kinetic Capacitor]] augment gives her +1\ [[:KO]] damage and +1\ [[:armor]] piercing while [[:sprinting]], and her [[:items:Stim I]] gives her +4\ [[:AP]] when used. |
 | {{:agents:portrait:shalem_11.png?80}} | [[Shalem 11]] |  Strength 2  | His [[:weapons:Desert Wind]] deals [[:lethal damage]] at range, and his [[:augments:Enhanced Optics]] augment gives him +1\ [[:armor]] piercing to ranged weapons. | | {{:agents:portrait:shalem_11.png?80}} | [[Shalem 11]] |  Strength 2  | His [[:weapons:Desert Wind]] deals [[:lethal damage]] at range, and his [[:augments:Enhanced Optics]] augment gives him +1\ [[:armor]] piercing to ranged weapons. |
 | ::: | [[Archive Shalem 11]] |  Strength 2  | His [[:weapons:Hand Cannon]] deals [[:lethal damage]] at range, and his [[:items:Ventricular Lance]] gives him +1\ [[:armor]] piercing to all weapons for one turn. | | ::: | [[Archive Shalem 11]] |  Strength 2  | His [[:weapons:Hand Cannon]] deals [[:lethal damage]] at range, and his [[:items:Ventricular Lance]] gives him +1\ [[:armor]] piercing to all weapons for one turn. |
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 | ::: | [[Archive Sharp]] |  Hacking 2  | His [[[augments:Modular Cybernetic Frame X2]] gives him 6 [[:augments:|augment]] sockets, and +1 [[:armor]] piercing for every three augments he has installed.| | ::: | [[Archive Sharp]] |  Hacking 2  | His [[[augments:Modular Cybernetic Frame X2]] gives him 6 [[:augments:|augment]] sockets, and +1 [[:armor]] piercing for every three augments he has installed.|
  
-† Found in the [[:Contingency Plan]] DLC. 
-</WRAP> 
  
-{{tag>incomplete}}+====== Allies ====== 
 +These can temporarily join the team for the duration of the mission and are controlled by the player, but aren't formally agents. 
 +^ ^ Agent ^  Skill  ^ Description ^ 
 +{{:agents:portraitanim:courier.png?80}} | [[Courier]] |  —  | 5 AP. Cannot sprint. If shot, dies and cannot be revived with [[:items:Med Gel]]. Otherwise default agent traits and abilities. | 
 +| {{:agents:portraitanim:prisoner.png?80}} | [[Prisoner]] |  —  | 6 AP. Otherwise default agent traits and abilities. | 
 +[icon:CP] Found in the [[:Contingency Plan]] DLC. 
 +</WRAP>
  
agents/index.1592711743.txt.gz · Last modified: 2020/06/21 03:55 by andrew