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alarm_level [2020/06/22 01:07] turtlingherdalarm_level [2020/06/30 20:43] (current) andrew
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-====== Alarm Tracker ====== +~~REDIRECT>Alarm Tracker~~
-//The corporation detected [[:Incognita]]'s signal when your [[:agents:]] teleported into the facility. Every turn, the security level will increase as they track her. New security measures are added every 5 increments.// +
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-===== Alarm Tracker - Beginner ===== +
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-^  Alarm level ^ Message ^ New security measures ^ +
-| 1     | They've cracked Incognita's first layer of encryption.     \\ Be careful, the next alarm levels will be quite dangerous. | Nothing, yet.       | +
-| 2     | The corporation is activating additional cameras.  \\ You have one turn before they are fully activated. | 3 [[:mainframe_devices:security_cameras|Security cameras]] that were initially inactive become active. +
-| 3     | All firewalls are increased by 1.  | All [[:mainframe_devices|mainframe devices]] have their base firewalls and current firewalls increased by 1. Note that this will affect devices that are rebooting, even if their current firewalls are not showing in Incognita view, but it will not affect currently-hacked [[:guards#drones]]. If you would like to continue hacking a drone, it is good to have it under your control when this alarm level is reached.    | +
-| 4     | The corporation has brought 1 more guard to patrol the building.  | A new [[:guard|guard]] enters the level on a random [[:facility#guard_entrances|guard entrance]]. +
-| 5     | The corporation has called in 1 [[:guards:Enforcer]]/[[:guards:Elite Enforcer]].  | A new [[:guards:Enforcer]] enters the level on a random [[:facility#guard_entrances|guard entrance]]. In addition, all guards become [[:guard_behaviour#alerted]] and, if they were not already alerted, will [[:guard_behaviour#investigating|investigate]] their own tile. In addition, one of your agents, excluding [[:KO]] or [[:lethal_damage|downed]] agents and including [[:guards#drones]] currently under your control, will be located, and the nearest guard by Euclidian distance from that [[:agent]] gains a sticky [[:guard_behaviour#interestpoint| interest point]] on that [[:agent|agent's]] location. +
-| 6     | The corporation has called in 2 [[:guards:Enforcer|Enforcers]]/[[:guards:Elite Enforcer|Elite Enforcers]].  | Two new [[:guards:Enforcer|Enforcers]] enter the level on a random [[:facility#guard_entrances|guard entrance]]. In addition, two of your agents, excluding [[:KO]] or [[:lethal_damage|downed]] agents and including [[:guards#drones]] currently under your control, will be located, and the nearest guard by Euclidian distance from those [[:agent|agents]] gains a sticky [[:guard_behaviour#interestpoint| interest point]] on those [[:agent|agents']] locations.   | +
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-===== Alarm Tracker - Normal ===== +
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-^  Alarm level ^ Message ^ New security measures ^ +
-| 1     | The corporation is activating additional cameras.  \\ You have one turn before they are fully activated. | 3 [[:mainframe_devices:security_cameras|Security cameras]] that were initially inactive become active.  \\ They can be hacked before they come online, but if not,  \\ and an agent is in a newly activated camera's field of view, a guard will immediately come to investigate the spotted agent, with no time for you to respond.       | +
-| 2     | All firewalls are increased by 1.  | All [[:mainframe_devices|mainframe devices]] have their base firewalls and current firewalls increased by 1. Note that this will affect devices that are rebooting, even if their current firewalls are not showing in Incognita view, but it will not affect currently-hacked [[:guards#drones]]. If you would like to continue hacking a drone, it is good to have it under your control when this alarm level is reached.    | +
-| 3     | The corporation has brought 1 more guard to patrol the building.  | A new [[:guard|guard]] enters the level on a random [[:facility#guard_entrances|guard entrance]]. This guard will always enter with an [[:guard_behaviour#interestpoint| interest point]], and two patrol points. There is no way of knowing where these points are prior to the guard coming out of the [[:facility#guard_entrances|guard entrance]], so it is best to either keep your agents away from the newly-spawned guard until you know what he is doing, or distract the guard with a noise.   | +
-| 4     | The corporation has brought 1 more guard to patrol the building.  | A new [[:guard|guard]] enters the level on a random [[:facility#guard_entrances|guard entrance]]. This guard will always enter with an [[:guard_behaviour#interestpoint| interest point]], and two patrol points. There is no way of knowing where these points are prior to the guard coming out of the [[:facility#guard_entrances|guard entrance]], so it is best to either keep your agents away from the newly-spawned guard until you know what he is doing, or distract the guard with a noise.   | +
-| 5     | The corporation has called in 1 [[:guards:Enforcer]]/[[:guards:Elite Enforcer]].  | A new [[:guards:Enforcer]] enters the level on a random [[:facility#guard_entrances|guard entrance]]. This guard will always enter with an [[:guard_behaviour#interestpoint| interest point]], and will start the mission [[:guard_behaviour#alerted]]. In addition, all guards become [[:guard_behaviour#alerted]] and, if they were not already alerted, will [[:guard_behaviour#investigating|investigate]] their own tile. In addition, one of your agents, excluding [[:KO]] or [[:lethal_damage|downed]] agents and including [[:guards#drones]] currently under your control, will be located, and the nearest guard by Euclidian distance from that [[:agent]] gains a sticky [[:guard_behaviour#interestpoint| interest point]] on that [[:agent|agent's]] location. +
-| 6     | The corporation has called in 2 [[:guards:Enforcer|Enforcers]]/[[:guards:Elite Enforcer|Elite Enforcers]].  | Two new [[:guards:Enforcer|Enforcers]] enter the level on a random [[:facility#guard_entrances|guard entrance]]. They will always enter with an [[:guard_behaviour#interestpoint| interest point]], and will start the mission [[:guard_behaviour#alerted]]. In addition, two of your agents, excluding [[:KO]] or [[:lethal_damage|downed]] agents and including [[:guards#drones]] currently under your control, will be located, and the nearest guard by Euclidian distance from those [[:agent|agents]] gains a sticky [[:guard_behaviour#interestpoint| interest point]] on those [[:agent|agents']] locations.   | +
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-===== Alarm Tracker - Advanced Alarm Levels ===== +
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-{{tag>incomplete}}+
alarm_level.1592788041.txt.gz · Last modified: 2020/06/22 01:07 by turtlingherd