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attack [2020/07/03 22:29] – turtlingherd | attack [2020/08/31 13:26] (current) – Move armor piercing to armor page turtlingherd | ||
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====== Attack ====== | ====== Attack ====== | ||
- | This article | + | [[: |
+ | |||
+ | All attacks by agency-controlled units (except the EMP attack that [[: | ||
+ | |||
+ | A [[: | ||
+ | |||
+ | Attacks can be prevented if: | ||
+ | |||
+ | * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]]. | ||
+ | * The target of the attack is immune to the effects of the attack, e.g. [[: | ||
+ | * The attacker does not have [[: | ||
+ | * The agency is unable to pay a [[:PWR]] cost associated with the weapon. | ||
+ | * In [[: | ||
+ | |||
+ | Prevented attacks simply do not happen. Any buttons to perform [[: | ||
===== Ambush ===== | ===== Ambush ===== | ||
+ | |||
+ | If an agency controlled unit with an active melee [[:weapon]] has an attack remaining, they can enter an **ambush** stance. When in ambush stance, they will perform a melee attack on the first [[:guard]] they see that walks to a tile adjacent to them or opens a [[:door]] adjacent to them that they are able to attack with the equipped weapon. | ||
+ | |||
+ | Ambushing units will ignore [[:guards]] they are unable to attack with their weapon, and remain on ambush in this case; they will not " | ||
+ | |||
+ | The agency controlled unit will attack before the [[:guard]] has a chance to raise the [[:alarm level|alarm tracker]], shout, or anything else. Ambushing is not affected by the [[: | ||
+ | |||
+ | Note that if an agency controlled unit is [[: | ||
+ | |||
+ | If a unit makes an attack during the [[: | ||
===== Overwatch ===== | ===== Overwatch ===== | ||
- | ===== Armor Piercing ===== | + | If an agency controlled unit with an active ranged [[:weapon]] has an attack remaining, they can enter an **overwatch** stance. When in overwatch stance, they will perform a ranged attack on the first [[:guard]] that acts in their [[: |
+ | |||
+ | Overwatching units will ignore [[:guards]] they are unable to attack with their weapon, and remain on overwatch in this case; they will not " | ||
+ | |||
+ | The agency controlled unit will attack before the [[:guard]] has a chance to raise the [[:alarm level|alarm tracker]], shout, or anything else. | ||
+ | |||
+ | Note that if an agency controlled unit is [[: | ||
+ | |||
+ | If a unit makes an attack during the [[: | ||
{{tag> | {{tag> |