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| attack [2020-07-06 14:05] – turtlingherd | attack [2020-08-31 13:26] (current) – Move armor piercing to armor page turtlingherd | ||
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| Attacks can be prevented if: | Attacks can be prevented if: | ||
| - | * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]] | + | * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]]. |
| * The target of the attack is immune to the effects of the attack, e.g. [[: | * The target of the attack is immune to the effects of the attack, e.g. [[: | ||
| + | * The attacker does not have [[: | ||
| * The agency is unable to pay a [[:PWR]] cost associated with the weapon. | * The agency is unable to pay a [[:PWR]] cost associated with the weapon. | ||
| * In [[: | * In [[: | ||
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| ===== Ambush ===== | ===== Ambush ===== | ||
| - | If an agency controlled unit with an active [[:weapon]] has an attack remaining, they can enter an **ambush** stance. When in ambush stance, they will perform a melee attack on the first [[:guard]] they see that walks to a tile adjacent to them or opens a [[:door]] adjacent to them that they are able to attack with the equipped weapon. | + | If an agency controlled unit with an active |
| Ambushing units will ignore [[:guards]] they are unable to attack with their weapon, and remain on ambush in this case; they will not " | Ambushing units will ignore [[:guards]] they are unable to attack with their weapon, and remain on ambush in this case; they will not " | ||
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| ===== Overwatch ===== | ===== Overwatch ===== | ||
| - | ===== Armor Piercing ===== | + | If an agency controlled unit with an active ranged [[:weapon]] has an attack remaining, they can enter an **overwatch** stance. When in overwatch stance, they will perform a ranged attack on the first [[:guard]] that acts in their [[: |
| - | Some attacks have **armor piercing**, which allows them to be used on targets with the same or less [[:armor]] than the armor piercing of the attack. | + | Overwatching units will ignore |
| - | An attack's armor piercing is determined by adding | + | The agency controlled unit will attack |
| - | * The armor piercing of the [[:weapon]] used for the attack | + | Note that if an agency controlled unit is [[:guard_behaviour# |
| - | * Armor piercing provided by [[: | + | |
| - | * Armor piercing provided by the use of a [[:items: | + | If a unit makes an attack during |
| - | + | ||
| - | There is no benefit for having more armor piercing than the target has armor; an attack | + | |
| {{tag> | {{tag> | ||