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attack [2020/07/06 14:05] turtlingherdattack [2020/08/31 13:26] (current) – Move armor piercing to armor page turtlingherd
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 Attacks can be prevented if: Attacks can be prevented if:
  
-  * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]]+  * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]].
   * The target of the attack is immune to the effects of the attack, e.g. [[:guards#drones]] are [[:KO]] immune, and already TAGged enemies cannot be TAGged again.   * The target of the attack is immune to the effects of the attack, e.g. [[:guards#drones]] are [[:KO]] immune, and already TAGged enemies cannot be TAGged again.
 +  * The attacker does not have [[:vision|line-of-sight]] to the target.
   * The agency is unable to pay a [[:PWR]] cost associated with the weapon.   * The agency is unable to pay a [[:PWR]] cost associated with the weapon.
   * In [[:modes:Expert Plus]] or on [[:modes:Custom]] runs where "Melee when seen" is turned off, melee attacks against [[:guards]] by enemies they see is prevented.   * In [[:modes:Expert Plus]] or on [[:modes:Custom]] runs where "Melee when seen" is turned off, melee attacks against [[:guards]] by enemies they see is prevented.
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 ===== Ambush ===== ===== Ambush =====
  
-If an agency controlled unit with an active [[:weapon]] has an attack remaining, they can enter an **ambush** stance. When in ambush stance, they will perform a melee attack on the first [[:guard]] they see that walks to a tile adjacent to them or opens a [[:door]] adjacent to them that they are able to attack with the equipped weapon.+If an agency controlled unit with an active melee [[:weapon]] has an attack remaining, they can enter an **ambush** stance. When in ambush stance, they will perform a melee attack on the first [[:guard]] they see that walks to a tile adjacent to them or opens a [[:door]] adjacent to them that they are able to attack with the equipped weapon.
  
 Ambushing units will ignore [[:guards]] they are unable to attack with their weapon, and remain on ambush in this case; they will not "try" to attack in this situation. Ambushing units will ignore [[:guards]] they are unable to attack with their weapon, and remain on ambush in this case; they will not "try" to attack in this situation.
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 ===== Overwatch ===== ===== Overwatch =====
  
-===== Armor Piercing =====+If an agency controlled unit with an active ranged [[:weapon]] has an attack remaining, they can enter an **overwatch** stance. When in overwatch stance, they will perform a ranged attack on the first [[:guard]] that acts in their [[:vision|line-of-sight]] that they are able to attack with the equipped weapon.
  
-Some attacks have **armor piercing**, which allows them to be used on targets with the same or less [[:armor]] than the armor piercing of the attack.+Overwatching units will ignore [[:guards]] they are unable to attack with their weapon, and remain on overwatch in this case; they will not "try" to attack in this situation.
  
-An attack's armor piercing is determined by adding the following values:+The agency controlled unit will attack before the [[:guard]] has a chance to raise the [[:alarm level|alarm tracker]], shout, or anything else.
  
-  * The armor piercing of the [[:weapon]] used for the attack +Note that if an agency controlled unit is [[:guard_behaviour#overwatched]]the agency controlled unit will remain on overwatch stance, and if they attack as a result of being in this stancethe overwatching agency controlled unit will immediately be shot. If the unit entered overwatch stance after being [[:guard_behaviour#overwatched]], the original overwatcher will shoot first (but in this caseyou can simply attack instead of overwatchingprovided your weapon is able to attack the [[:guard_behaviour#overwatch|overwatching]] enemy). 
-  * Armor piercing provided by [[:augments]] such as [[:augments:Penetration Scanner]], [[:augments:Piercing Scanner]], [[:augments:Enhanced Optics]][[:augments:Kinetic Capacitor]]or [[:augments:Modular Cybernetic Frame X2]] +  
-  * Armor piercing provided by the use of a [[:items:Ventricular Lance]] this turn +If a unit makes an attack during the [[:corporation]]'turn while on overwatch, it consumes the previous turn'attack. Therefore, the unit will be able to attack next turn.
- +
-There is no benefit for having more armor piercing than the target has armor; an attack either can or cannot hit  a target.+
  
 {{tag>incomplete}} {{tag>incomplete}}
attack.1594044329.txt.gz · Last modified: 2020/07/06 14:05 by turtlingherd