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attack [2020/07/09 18:04] – [Attack] turtlingherdattack [2020/08/31 13:26] (current) – Move armor piercing to armor page turtlingherd
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   * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]].   * The attack deals [[:KO]] or [[:lethal damage]], but the target has more [[:armor]] than the attack has [[#armor piercing]].
   * The target of the attack is immune to the effects of the attack, e.g. [[:guards#drones]] are [[:KO]] immune, and already TAGged enemies cannot be TAGged again.   * The target of the attack is immune to the effects of the attack, e.g. [[:guards#drones]] are [[:KO]] immune, and already TAGged enemies cannot be TAGged again.
 +  * The attacker does not have [[:vision|line-of-sight]] to the target.
   * The agency is unable to pay a [[:PWR]] cost associated with the weapon.   * The agency is unable to pay a [[:PWR]] cost associated with the weapon.
   * In [[:modes:Expert Plus]] or on [[:modes:Custom]] runs where "Melee when seen" is turned off, melee attacks against [[:guards]] by enemies they see is prevented.   * In [[:modes:Expert Plus]] or on [[:modes:Custom]] runs where "Melee when seen" is turned off, melee attacks against [[:guards]] by enemies they see is prevented.
-  * The attacker does not have [[:vision|line-of-sight]] to the target. 
  
 Prevented attacks simply do not happen. Any buttons to perform [[:attacks]] that are prevented for some reason either do not appear at all or are disabled. If disabled buttons are hovered over, an explanation of why the attack is prevented will appear. Prevented attacks simply do not happen. Any buttons to perform [[:attacks]] that are prevented for some reason either do not appear at all or are disabled. If disabled buttons are hovered over, an explanation of why the attack is prevented will appear.
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 If a unit makes an attack during the [[:corporation]]'s turn while on overwatch, it consumes the previous turn's attack. Therefore, the unit will be able to attack next turn. If a unit makes an attack during the [[:corporation]]'s turn while on overwatch, it consumes the previous turn's attack. Therefore, the unit will be able to attack next turn.
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-===== Armor Piercing ===== 
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-Some attacks have **armor piercing**, which allows them to be used on targets with the same or less [[:armor]] than the armor piercing of the attack. 
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-An attack's armor piercing is determined by adding the following values: 
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-  * The armor piercing of the [[:weapon]] used for the attack 
-  * Armor piercing provided by [[:augments]] such as [[:augments:Penetration Scanner]], [[:augments:Piercing Scanner]], [[:augments:Enhanced Optics]], [[:augments:Kinetic Capacitor]], or [[:augments:Modular Cybernetic Frame X2]] 
-  * Armor piercing provided by the use of a [[:items:Ventricular Lance]] this turn 
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-There is no benefit for having more armor piercing than the target has armor; an attack either can or cannot hit  a target. 
  
 {{tag>incomplete}} {{tag>incomplete}}
attack.1594317860.txt.gz · Last modified: 2020/07/09 18:04 by turtlingherd