This generally available augment grants +6 [[:AP]] whenever the agent becomes [[:cloaking|cloaked]] for any reason. Like with [[:items:stim|stims]], if this takes an agent to their full [[:AP]] or higher they can [[:movement#sprinting|sprint]] even if they were prevented from doing so, say by being [[:encumbered]].
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> //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.//
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==== Flavor Text ====
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**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]].
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//Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather - it analyzes their surroundings to show them the most inconspicuous path for the way they look.//
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The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked.
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augments/chameleon_movement.1589061129.txt.gz · Last modified: by magnificentophat