User Tools

Site Tools


augments:chameleon_movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
augments:chameleon_movement [2020/05/09 21:52] – adding "flavor text" magnificentophataugments:chameleon_movement [2020/06/09 14:29] (current) andrew
Line 1: Line 1:
-===== Chameleon Movement =====+====== Chameleon Movement =====
 +[{{ generic_leg.png|Chameleon Movement icon}}]
  
-This generally available augment grants +6 [[:AP]] whenever the agent becomes [[:cloaking|cloaked]] for any reason. Like with [[:items:stim|stims]]if this takes an agent to their full [[:AP]] or higher they can [[:movement#sprinting|sprint]] even if they were prevented from doing so, say by being [[:encumbered]].+> //Contrary to its namethe Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.//
  
-==== Flavor Text ====+**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]].
  
-//Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearanceRather - it analyzes their surroundings to show them the most inconspicuous path for the way they look.//+The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked.
  
-{{tag>incomplete}} 
augments/chameleon_movement.1589061129.txt.gz · Last modified: 2020/05/09 21:52 by magnificentophat