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augments:chameleon_movement

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augments:chameleon_movement [2020/06/08 18:47] andrewaugments:chameleon_movement [2020/06/09 14:29] (current) andrew
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 > //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.// > //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.//
  
-This generally available augment grants +6 [[:AP]] whenever the agent becomes [[:cloaking|cloaked]] for any reason. Like with [[:items:stim|stims]], if this takes an agent to their full [[:AP]] or higher they can [[:movement#sprinting|sprint]] even if they were prevented from doing sosay by being [[:encumbered]].+**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6[[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]].
  
 +The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked.
  
-{{tag>incomplete}} 
augments/chameleon_movement.1591642023.txt.gz · Last modified: 2020/06/08 18:47 by andrew