augments:chameleon_movement
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augments:chameleon_movement [2020/06/09 14:07] – andrew | augments:chameleon_movement [2020/06/09 14:29] (current) – andrew |
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> //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.// | > //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.// |
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**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. | **Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]]. |
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Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]]. | |
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The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked. | The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked. |
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augments/chameleon_movement.1591711634.txt.gz · Last modified: 2020/06/09 14:07 by andrew