User Tools

Site Tools


augments:chameleon_movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
augments:chameleon_movement [2020/06/09 14:07] andrewaugments:chameleon_movement [2020/06/09 14:29] (current) andrew
Line 4: Line 4:
 > //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.// > //Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.//
  
-**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. +**Chameleon Movement** is an [[:augments:|augment]] which gives the agent +6\ [[:AP]] whenever they become [[:cloaking|cloaked]] for any reason. This bonus can be applied more than once per turn, if the agent uncloaks and then cloaks again. Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]].
- +
-Chameleon Movement is available from some [[:mainframe devices:Nanofabricators]] for 300 [[:credits]], or from some [[:mainframe devices:Augment Grafters]].+
  
 The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked. The bonus from Chameleon Movement does not apply if an agent uses a [[:items:Cloaking Rig]] (or a [[:items:Stim]] with [[Subdermal Cloak]]) while already cloaked.
  
augments/chameleon_movement.1591711634.txt.gz · Last modified: 2020/06/09 14:07 by andrew