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augments:gel_injectors

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augments:gel_injectors [2020/07/25 21:47] – [Gel Injectors] andrewaugments:gel_injectors [2021/03/02 19:48] (current) andrew
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 > //"Gel Injectors is the only augment in the game that can turn an agent into a non-cover item... like a [[:memes:the lamp|lamp]]."// \\ ---[[twitch>jlaub]] > //"Gel Injectors is the only augment in the game that can turn an agent into a non-cover item... like a [[:memes:the lamp|lamp]]."// \\ ---[[twitch>jlaub]]
  
-Gel Injectors is a risky augment because the alarm level penalty is uncapped; if the agent stays in the mission too late, their base AP can become very small or even zero. If this happens, the agent can only move if they get additional AP from a [[:items:Stim]], another augment, or some other effect.+Gel Injectors is a risky augment because the alarm level penalty is uncapped; if the agent stays in the mission too late, their base AP can become very small or even zero. If this happens, the agent can only move if they get additional AP from a [[:items:Stim]], another augment, or some other effect. Gel Injectors is also risky because if the alarm level rises during the player's turn (e.g. due to the agent alerting a guard), then the agent loses AP immediately, possibly preventing them from moving to a safe hiding place.
  
 On the other hand, if the alarm level is not raised for other reasons, then it takes 20 turns before Gel Injectors actually has a negative effect, and 35 turns (5 turns into alarm level 6) before it has taken away more AP than it has given. If you can consistently finish a mission and leave before alarm level 4 then Gel Injectors is quite good, especially since it can help you finish missions early. The problem is that if something goes wrong then you may not be able to leave early, and then Gel Injectors is actively harmful. On the other hand, if the alarm level is not raised for other reasons, then it takes 20 turns before Gel Injectors actually has a negative effect, and 35 turns (5 turns into alarm level 6) before it has taken away more AP than it has given. If you can consistently finish a mission and leave before alarm level 4 then Gel Injectors is quite good, especially since it can help you finish missions early. The problem is that if something goes wrong then you may not be able to leave early, and then Gel Injectors is actively harmful.
augments/gel_injectors.1595713629.txt.gz · Last modified: 2020/07/25 21:47 by andrew