augments:kinetic_capacitor
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |
augments:kinetic_capacitor [2020/06/08 19:10] – andrew | augments:kinetic_capacitor [2020/07/21 14:59] (current) – andrew |
---|
====== Kinetic Capacitor ====== | ====== Kinetic Capacitor ====== |
[{{ kinetic_capacitor.png|Kinetic Capacitor icon}}] | [{{ kinetic_capacitor.png|Kinetic Capacitor icon}}] |
| |
> //20th century watch technology with nearly a century of advancement on top of it.// | > //20th century watch technology with nearly a century of advancement on top of it.// |
| |
{{tag>incomplete}} | **Kinetic Capacitor** is a unique [[:augment]] belonging to [[:agents:Rush]], which gives her +1\ [[:KO]] damage and +1\ [[:armor]] piercing to [[:attack#melee attacks]] while she is [[:sprinting]]. The bonuses apply while Rush has the "sprint" ability enabled, including during the enemy turn if she makes an [[:attack#ambush]] after ending the player turn with "sprint" enabled. |
| |
| The bonuses from Kinetic Capacitor do not apply to [[:weapons:#ranged weapons]], and do not apply while Rush is not sprinting, even if she had previously sprinted in the same turn. Note that the in-game tooltip text for the Kinetic Capacitor augment is misleading, as it does not clarify that the bonuses only apply to melee attacks. |
augments/kinetic_capacitor.1591643401.txt.gz · Last modified: 2020/06/08 19:10 by andrew