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| - | ===== Net Downlink ===== | + | ====== Net Downlink ====== |
| + | [{{ generic_head.png|Net Downlink icon}}] | ||
| - | This article | + | > //Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters.// |
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| + | **Net Downlink** | ||
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| + | Net Downlink is available from some [[: | ||
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| + | ===== Strategy ===== | ||
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| + | Net Downlink is considered to be one of the best augments in the game. It is not the only augment that can give a bonus of up to +6\ AP per turn, but its bonus can be triggered more often than other augments --- it is usually more common to hack multiple devices per turn, than it is to make melee attacks (for [[Predictive Brawling]]' | ||
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| + | When playing with Net Downlink, it is often a good idea to hack a device for no other reason than to get the AP bonus --- and even to [[: | ||
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| + | If there are many devices to hack, it can be best to avoid hacking more than 3 per turn to avoid wasting the bonus; take particular care when using [[: | ||
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| + | The fact that Net Downlink exists is reason enough to avoid installing lower-value augments such as [[Skeletal Suspension]] or [[Titanium Rods]] too early in a campaign --- augment sockets are limited, so it is often better to have a spare socket available in case you find Net Downlink later. If you don't have any spare sockets, consider taking Net Downlink into the [[: | ||
| - | {{tag> | ||