User Tools

Site Tools


augments:net_downlink

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
augments:net_downlink [2020/05/09 21:58] magnificentophataugments:net_downlink [2020/06/16 00:38] (current) andrew
Line 1: Line 1:
-===== Net Downlink =====+====== Net Downlink =====
 +[{{ generic_head.png|Net Downlink icon}}]
  
-This generally available augment gives an agent +2 [[:AP]] whenever all [[:firewalls]] are broken on a device to a maximum of +6 AP per turn. Like with [[:items:stim|stims]]if this takes an agent to their full [[:AP]] or higher they can [[:movement#sprinting|sprint]] even if they were prevented from doing so, say by being [[:encumbered]].+> //Offloads some basic brain functions to a remote serverallowing the host to focus on more pressing matters.//
  
-==== Flavor Text ====+**Net Downlink** is an [[:augments:|augment]] which gives the agent +2\ [[:AP]] whenever all [[:firewalls]] are broken on a [[:mainframe device]], up to a maximum of +6\ AP per turn. It is not possible to install more than one Net Downlink on the same agent.
  
-//Offloads some basic brain functions to a remote serverallowing the host to focus on more pressing matters.//+Net Downlink is available from some [[:mainframe devices:Nanofabricators]] for 650 [[:credits]], or from some [[:mainframe devices:Augment Grafters]]. 
 + 
 +===== Strategy ===== 
 + 
 +Net Downlink is considered to be one of the best augments in the game. It is not the only augment that can give bonus of up to +6\ AP per turnbut its bonus can be triggered more often than other augments --- it is usually more common to hack multiple devices per turn, than it is to make melee attacks (for [[Predictive Brawling]]'s bonus) or to cloak (for [[Chameleon Movement]]'s bonus). 
 + 
 +When playing with Net Downlink, it is often a good idea to hack a device for no other reason than to get the AP bonus --- and even to [[:strategy:exploration|explore]] more of the facility so you have more opportunities to use Net Downlink. For example, you can hack [[:mainframe devices:Sound Bugs]] even if you have no intention of making noise near them; or [[:peeking|peek]] through a [[:doors#Vault Door]] even if you don't have a [[:items:Vault Access Card]], simply so you can hack a device behind it. 
 + 
 +If there are many devices to hack, it can be best to avoid hacking more than 3 per turn to avoid wasting the bonus; take particular care when using [[:programs:Data Blast]] in a dense area, to leave some devices for later turns. You may sometimes also plan to leave a device deliberately unhacked so that Net Downlink can be used in an emergency, similar in purpose to a [[:items:Stim]]. The bonus from Net Downlink is particularly useful when you need to [[:sprinting|sprint]] but don't have quite enough AP to start sprinting. 
 + 
 +The fact that Net Downlink exists is reason enough to avoid installing lower-value augments such as [[Skeletal Suspension]] or [[Titanium Rods]] too early in a campaign --- augment sockets are limited, so it is often better to have a spare socket available in case you find Net Downlink later. If you don't have any spare sockets, consider taking Net Downlink into the [[:missions:OMNI Mainframe|final mission]] to install on [[:agents:Central]] or [[:agents:Monst3r]]; or in [[:modes:Endless]] mode, you can use an [[:mainframe devices:Augment Drill]] to remove a different augment and replace it with Net Downlink.
  
-{{tag>incomplete}} 
augments/net_downlink.1589061534.txt.gz · Last modified: 2020/05/09 21:58 by magnificentophat