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augments:network_siphon [2020/06/19 10:21] – turtlingherd | augments:network_siphon [2020/06/19 10:26] (current) – turtlingherd | ||
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====== Strategy ====== | ====== Strategy ====== | ||
- | If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy), its power output per turn is: | + | If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy, and it's sort of realistic, assuming an average of one mistake per alarm level), its power output per turn is: |
^ Alarm level ^ Total [[:PWR]] gained ^ Total turns ^ Average efficiency | ^ Alarm level ^ Total [[:PWR]] gained ^ Total turns ^ Average efficiency | ||
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*not a real alarm level, but Network Siphon still works every 5 ticks after alarm level 6 | *not a real alarm level, but Network Siphon still works every 5 ticks after alarm level 6 | ||
- | As such, Network Siphon can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[: | + | As such, Network Siphon can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[: |