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augments:network_siphon [2020/06/18 00:04] turtlingherdaugments:network_siphon [2020/06/19 10:26] (current) turtlingherd
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 ====== Strategy ====== ====== Strategy ======
-If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy), its power output per turn is:+If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy, and it's sort of realistic, assuming an average of one mistake per alarm level), its power output per turn is:
  
-Alarm level 1: 2 [[:PWR]]/turns = 1/2 [[:PWR]]/turn +^  Alarm level   Total [[:PWR]] gained ^  Total turns ^  Average efficiency 
 +|    2  |  4  |  0.5 [[:PWR]]/turn 
 +|    6  |  8  |  0.75 [[:PWR]]/turn  | 
 +|  3  |  12  |  12  |  1 [[:PWR]]/turn 
 +|    20  |  16  |  1.25 [[:PWR]]/turn  | 
 +|  5  |  30  |  20  |  1.5 [[:PWR]]/turn 
 +|  6  |  42  |  24  |  1.75 [[:PWR]]/turn 
 +|  7*  |  56  |  28  |  2 [[:PWR]]/turn  |
  
-Alarm level 2: [[:PWR]]/8 turns = 3/4 [[:PWR]]/turn +*not a real alarm level, but Network Siphon still works every 5 ticks after alarm level 6
  
-Alarm level 3: 12 [[:PWR]]/12 turns = 1 [[:PWR]]/turn  +As such, Network Siphon can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[:items#econ_chip|econ chip]] (as it motivates staying deep into the alarm tracker, and creates a need for [[:PWR]] since consoles aren't being used for it). However, Network Siphon suffers by comparison to other starting augments that generate [[:PWR]], such as [[:agents:Prism]]'s [[:augments:refraction_chamber| Refraction Chamber]], in most other agencies.
- +
-Alarm level 4: 20 [[:PWR]]/16 turns = 5/4 [[:PWR]]/turn  +
- +
-Alarm level 5: 30 [[:PWR]]/20 turns = 6/4 [[:PWR]]/turn  +
- +
-etc. +
- +
-As such, [[:agents:Archive Internationale]] can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[:items#econ_chip|econ chip]] (as it motivates staying deep into the alarm tracker, and creates a need for [[:PWR]] since consoles aren't being used for it). However, [[:agents:Archive Internationale]] suffers by comparison to other agents with starting augments that generate [[:PWR]], such as [[:agents:Prism]], in most other agencies.+
augments/network_siphon.1592438663.txt.gz · Last modified: 2020/06/18 00:04 by turtlingherd