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augments:network_siphon [2020/06/18 00:04] – turtlingherd | augments:network_siphon [2020/06/19 10:26] (current) – turtlingherd |
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====== Strategy ====== | ====== Strategy ====== |
If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy), its power output per turn is: | If we assume one [[:alarm level]] passes every 4 turns (because it makes the math easy, and it's sort of realistic, assuming an average of one mistake per alarm level), its power output per turn is: |
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Alarm level 1: 2 [[:PWR]]/4 turns = 1/2 [[:PWR]]/turn | ^ Alarm level ^ Total [[:PWR]] gained ^ Total turns ^ Average efficiency ^ |
| | 1 | 2 | 4 | 0.5 [[:PWR]]/turn | |
| | 2 | 6 | 8 | 0.75 [[:PWR]]/turn | |
| | 3 | 12 | 12 | 1 [[:PWR]]/turn | |
| | 4 | 20 | 16 | 1.25 [[:PWR]]/turn | |
| | 5 | 30 | 20 | 1.5 [[:PWR]]/turn | |
| | 6 | 42 | 24 | 1.75 [[:PWR]]/turn | |
| | 7* | 56 | 28 | 2 [[:PWR]]/turn | |
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Alarm level 2: 6 [[:PWR]]/8 turns = 3/4 [[:PWR]]/turn | *not a real alarm level, but Network Siphon still works every 5 ticks after alarm level 6 |
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Alarm level 3: 12 [[:PWR]]/12 turns = 1 [[:PWR]]/turn | As such, Network Siphon can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[:items#econ_chip|econ chip]] (as it motivates staying deep into the alarm tracker, and creates a need for [[:PWR]] since consoles aren't being used for it). However, Network Siphon suffers by comparison to other starting augments that generate [[:PWR]], such as [[:agents:Prism]]'s [[:augments:refraction_chamber| Refraction Chamber]], in most other agencies. |
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Alarm level 4: 20 [[:PWR]]/16 turns = 5/4 [[:PWR]]/turn | |
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Alarm level 5: 30 [[:PWR]]/20 turns = 6/4 [[:PWR]]/turn | |
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etc. | |
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As such, [[:agents:Archive Internationale]] can be strong when you're able to get a lot of utility out of power spent when the [[:alarm level|alarm tracker]] is already very advanced, such as challenge campaigns where the alarm tracker moves at faster-than usual speed, or in an agency making heavy use of an [[:items#econ_chip|econ chip]] (as it motivates staying deep into the alarm tracker, and creates a need for [[:PWR]] since consoles aren't being used for it). However, [[:agents:Archive Internationale]] suffers by comparison to other agents with starting augments that generate [[:PWR]], such as [[:agents:Prism]], in most other agencies. | |