augments:pheromone_filter
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augments:pheromone_filter [2020/06/08 19:00] – andrew | augments:pheromone_filter [2021/07/26 16:03] (current) – andrew |
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> //Detecting subtle olfactory changes in the environment, the device enhances naturally occurring fight-or-flight reactions in the human body.// | > //Detecting subtle olfactory changes in the environment, the device enhances naturally occurring fight-or-flight reactions in the human body.// |
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{{tag>incomplete}} | **Pheromone Filter** is an [[:augment]] which gives the agent +2\ [[:AP]] whenever a [[:guard]] wakes up from being [[:KO|knocked out]], and whenever a [[:drone]] wakes up after [[:rebooting]]. The bonus is uncapped, and can be triggered any number of times per turn. |
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| Pheromone Filter is found in the [[:Contingency Plan]] DLC; it is available from some [[:mainframe devices:Nanofabricators]] for 550\ [[:credits]], or from some [[:mainframe devices:Augment Grafters]]. |
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| If Pheromone Filter is triggered during the enemy turn (by [[:daemons:Jolt]] when firing the [[:weapons:Overclocked Neural DART]] on [[:attack#overwatch]]), the AP bonus applies on the next player turn. |
augments/pheromone_filter.1591642838.txt.gz · Last modified: 2020/06/08 19:00 by andrew