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community:sabotage:rules [2025/05/05 21:04] – [OMNI Mainframe] andrew | community:sabotage:rules [2025/05/10 19:26] (current) – andrew | ||
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* Community Bug Fixes, UI Tweaks Reloaded, No Dialogues Reworked. | * Community Bug Fixes, UI Tweaks Reloaded, No Dialogues Reworked. | ||
- | The host must set '' | + | The host must set '' |
Use [[: | Use [[: | ||
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Level retries are enabled in order to keep going in case nobody survives a mission, and 99 rewinds for use in case a mistake is made in following the rules, or the host inputs a wrong action. | Level retries are enabled in order to keep going in case nobody survives a mission, and 99 rewinds for use in case a mistake is made in following the rules, or the host inputs a wrong action. | ||
- | Each player is randomly assigned one agent, excluding [[agents: | + | One player is randomly selected to be the **saboteur**: they are informed of their role. All other players are informed only that they are **faithful agents**. |
- | The players are sorted in a random order, and one player is randomly selected to begin as the **leader**. | + | The players are sorted in a random |
+ | |||
+ | One player is randomly selected to begin as the **leader**. | ||
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The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order: | The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order: | ||
- | * Loot all Corporate Safes. | + | |
- | * Explore the whole facility. | + | |
- | * Leave the mission before any Enforcer arrives. | + | * Explore the whole facility. |
* Leave the mission with 20 PWR. | * Leave the mission with 20 PWR. | ||
- | * Destroy a Camera Drone or Pulse Drone. | + | * Destroy a [[:guards:Camera Drone]] or [[:guards:Pulse Drone]]. |
* Kill at least two human guards. (Civilians don't count.) | * Kill at least two human guards. (Civilians don't count.) | ||
- | * Leave the mission with at least 2000 credits. | + | * Leave the mission with at least 2000 credits |
* Make no melee attacks. | * Make no melee attacks. | ||
* Leave the mission with at least one agent having four augments installed. | * Leave the mission with at least one agent having four augments installed. | ||
* Leave the mission with at least one agent on Max Speed. | * Leave the mission with at least one agent on Max Speed. | ||
* Leave the mission with five programs installed. | * Leave the mission with five programs installed. | ||
- | * Revive a lethally-wounded agent with a Med Gel. | + | * Revive a lethally-wounded agent with a [[:items:Med Gel]]. |
If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field" | If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field" | ||
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The leader is permitted not to nominate themselves. | The leader is permitted not to nominate themselves. | ||
- | If a player has joined two missions in a row, then they cannot be nominated for the next mission. | + | A player cannot be nominated if their agent is "lost in the field" |
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If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[# | If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[# | ||
- | Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote. | + | Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote, though they may still be the leader. |
==== Sabotage daemons ==== | ==== Sabotage daemons ==== | ||
- | If at least one saboteur is selected for the mission, then the saboteurs | + | If the saboteur is selected for the mission, then they have the option to deploy two **sabotage daemons** of their choice. Additionally, |
Sabotage daemons are anonymous but not secret, so all players will know which sabotage daemons are installed in each round. The list of sabotage daemons is [[daemons|here]]. | Sabotage daemons are anonymous but not secret, so all players will know which sabotage daemons are installed in each round. The list of sabotage daemons is [[daemons|here]]. | ||
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==== Changing goal ==== | ==== Changing goal ==== | ||
- | After any sabotage daemons have been chosen by the saboteurs, the leader has the option to drop the [[#mission goal]] and replace it with the next mission goal in sequence. | + | After any sabotage daemons have been chosen by the saboteur, the leader has the option to drop the [[#mission goal]] and replace it with the next mission goal in sequence. |
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After all choices are made, the host assigns the nominated players to the team (in order as in the [[# | After all choices are made, the host assigns the nominated players to the team (in order as in the [[# | ||
- | In secret, the host divulges | + | In secret, the host divulges |
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Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player' | Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player' | ||
+ | |||
+ | |||
+ | ==== Extra daemons ==== | ||
+ | |||
+ | At most once during the mission, if the saboteur is present, the saboteur may at any time install either [[: | ||
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* A player who controls Derek is permitted to activate his Transport Beacon. | * A player who controls Derek is permitted to activate his Transport Beacon. | ||
- | Instead, players can propose these actions, and they will be voted on by all players in the mission. If more than 50% of voters | + | Instead, players can propose these actions, and they will be voted on by all players in the mission. If more than 50% of voters |
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==== Detention Center missions ==== | ==== Detention Center missions ==== | ||
- | When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", | + | When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", |
- | + | ||
- | * If the agent' | + | |
- | * If the agent' | + | |
- | + | ||
- | The choice of whether to give permission must be made before the end of the turn on which the agent is rescued by accessing the Cell Door Console. After choosing, they cannot later change their decision to grant or revoke permission. | + | |
- | + | ||
- | If a player anticipates not being available to make this decision in real-time, they are encouraged to register their decision in advance with the host. In this case, they should privately communicate the names of other players whom they would //not// permit to control their rescued agent, should they be approved as team leader. If a player who has not registered their decision in advance is not contactable, | + | |
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==== Victories ==== | ==== Victories ==== | ||
- | A **victory** is counted | + | If the mission is not sabotaged (i.e. if no sabotage daemons are deployed), then a **victory** is counted |
* Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card. | * Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card. | ||
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==== Victories for side-missions ==== | ==== Victories for side-missions ==== | ||
- | An additional victory is counted for each side-mission which is completed: | + | In missions which are not sabotaged, an additional victory is counted for each side-mission which is completed: |
* Courier Rescue: rescue the Courier, via the exit teleporter. | * Courier Rescue: rescue the Courier, via the exit teleporter. | ||
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==== Penalties ==== | ==== Penalties ==== | ||
- | A **penalty** is counted | + | In missions which are sabotaged (i.e. in which sabotage daemons are deployed), a **penalty** is counted |
Penalties are not counted for uncompleted side-missions. | Penalties are not counted for uncompleted side-missions. | ||
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* There is no upper limit on the number of players who can be nominated. | * There is no upper limit on the number of players who can be nominated. | ||
- | * Any [[# | + | * Any [[# |
* A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field" | * A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field" | ||
- | * [[#Sabotage daemons]] cannot be deployed. | ||
* There is no [[#mission goal]]. | * There is no [[#mission goal]]. | ||
* No victory or penalty is counted for the mission result. | * No victory or penalty is counted for the mission result. | ||
+ | * If there are at least 5 [[# | ||
+ | * The saboteur may deploy one sabotage daemon per [[# | ||
- | Before the mission, the team's score is calculated as the number of [[# | + | As before, if fewer than the minimum required |
- | * If the score is greater than or equal to 4, then the identity of one saboteur (chosen at random) is announced by the host before proposals are made. | ||
- | * If the score is greater than or equal to 8, then the identities of both saboteurs are announced by the host before proposals are made. | ||
- | * If the score is negative, then every [[# | ||
- | * If the score is less than or equal to −4, then every proposal must nominate all players except at most one. | ||
- | * If the score is less than or equal to −8, then every proposal must nominate all players. Additionally, | ||
- | As before, if fewer than the minimum required number of players are eligible to be nominated, then all eligible players must be nominated. | ||
==== Campaign result ==== | ==== Campaign result ==== | ||
- | The campaign is won by the faithful agents if Central uploads Incognita to the mainframe. The campaign is won by the saboteurs | + | The campaign is won by the faithful agents if Central uploads Incognita to the mainframe. The campaign is won by the saboteur |
Players on the winning team who participate in the OMNI Mainframe mission receive a special commendation for their win, even if the agent they controlled in the OMNI Mainframe mission becomes "lost in the field" during that mission. | Players on the winning team who participate in the OMNI Mainframe mission receive a special commendation for their win, even if the agent they controlled in the OMNI Mainframe mission becomes "lost in the field" during that mission. | ||
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==== Discussions and meta-discussions ==== | ==== Discussions and meta-discussions ==== | ||
- | A dedicated text chat room is used for the campaign, which is visible to all players and may be relayed on the host's livestream. (A voice channel | + | A voice channel |
As an exception to the above rule, all players are permitted to communicate about the campaign privately with the host, and are encouraged to do so to request clarification of the rules or if there is a technical issue. | As an exception to the above rule, all players are permitted to communicate about the campaign privately with the host, and are encouraged to do so to request clarification of the rules or if there is a technical issue. | ||