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community:sabotage:rules [2025/05/05 21:14] – [Actions requiring votes] andrewcommunity:sabotage:rules [2025/05/10 19:26] (current) andrew
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   * Community Bug Fixes, UI Tweaks Reloaded, No Dialogues Reworked.   * Community Bug Fixes, UI Tweaks Reloaded, No Dialogues Reworked.
  
-The host must set ''SAVE_MAP_PNGS = true'' in ''main.lua'', so they can divulge map layouts to the saboteurs.+The host must set ''SAVE_MAP_PNGS = true'' in ''main.lua'', so they can divulge map layouts to the saboteur(Alternatively, the saboteur can set this for themselves.)
  
 Use [[:modes:Expert Plus]] mode, with the following changes: Use [[:modes:Expert Plus]] mode, with the following changes:
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 Level retries are enabled in order to keep going in case nobody survives a mission, and 99 rewinds for use in case a mistake is made in following the rules, or the host inputs a wrong action. Level retries are enabled in order to keep going in case nobody survives a mission, and 99 rewinds for use in case a mistake is made in following the rules, or the host inputs a wrong action.
  
-Two players are randomly selected to be **saboteurs**: they are informed of their role, and of each other's identities. All other players are informed only that they are **faithful agents**.+One player is randomly selected to be the **saboteur**: they are informed of their role. All other players are informed only that they are **faithful agents**.
  
 The players are sorted in a random order. In this order, each player chooses their agent. Two players cannot choose On-File and Archive versions of the same agent, and players cannot choose [[agents:Central]] or [[agents:Monst3r]]. The players are sorted in a random order. In this order, each player chooses their agent. Two players cannot choose On-File and Archive versions of the same agent, and players cannot choose [[agents:Central]] or [[agents:Monst3r]].
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 The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order: The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order:
  
-  * Loot all Corporate Safes. +  * Leave the mission before alarm level 5. 
-  * Explore the whole facility. +  * Loot all [[:mainframe devices:Corporate Safes]]
-  * Leave the mission before any Enforcer arrives.+  * Explore the whole facility. (Every tile except guard entrances and vaults.)
   * Leave the mission with 20 PWR.   * Leave the mission with 20 PWR.
-  * Destroy a Camera Drone or Pulse Drone.+  * Destroy a [[:guards:Camera Drone]] or [[:guards:Pulse Drone]].
   * Kill at least two human guards. (Civilians don't count.)   * Kill at least two human guards. (Civilians don't count.)
-  * Leave the mission with at least 2000 credits.+  * Leave the mission with at least 2000 credits (including rewards for e.g. [[:items:Valuable Tech]].)
   * Make no melee attacks.   * Make no melee attacks.
   * Leave the mission with at least one agent having four augments installed.   * Leave the mission with at least one agent having four augments installed.
   * Leave the mission with at least one agent on Max Speed.   * Leave the mission with at least one agent on Max Speed.
   * Leave the mission with five programs installed.   * Leave the mission with five programs installed.
-  * Revive a lethally-wounded agent with a Med Gel.+  * Revive a lethally-wounded agent with a [[:items:Med Gel]].
  
 If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field". If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field".
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 The leader is permitted not to nominate themselves. The leader is permitted not to nominate themselves.
  
-If a player has joined two missions in a row, then they cannot be nominated for the next mission. A player also cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated, then all eligible players must be nominated.+A player cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated for this reason, then all eligible players must be nominated.
  
  
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 If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]]. If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]].
  
-Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote.+Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote, though they may still be the leader.
  
  
 ==== Sabotage daemons ==== ==== Sabotage daemons ====
  
-If at least one saboteur is selected for the mission, then the saboteurs have the option to deploy two **sabotage daemons** of their choice. Additionally, the saboteurs have the option, twice in the campaign, to deploy two sabotage daemons in a mission which no saboteur is selected for; this option can be exercised even when both saboteursagents are "lost in the field".+If the saboteur is selected for the mission, then they have the option to deploy two **sabotage daemons** of their choice. Additionally, the saboteur has the option, twice in the campaign, to deploy two sabotage daemons in a mission which they are not selected for; this option can be exercised even when the saboteur's agent is "lost in the field".
  
 Sabotage daemons are anonymous but not secret, so all players will know which sabotage daemons are installed in each round. The list of sabotage daemons is [[daemons|here]]. Sabotage daemons are anonymous but not secret, so all players will know which sabotage daemons are installed in each round. The list of sabotage daemons is [[daemons|here]].
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 ==== Changing goal ==== ==== Changing goal ====
  
-After any sabotage daemons have been chosen by the saboteurs, the leader has the option to drop the [[#mission goal]] and replace it with the next mission goal in sequence.+After any sabotage daemons have been chosen by the saboteur, the leader has the option to drop the [[#mission goal]] and replace it with the next mission goal in sequence.
  
  
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 After all choices are made, the host assigns the nominated players to the team (in order as in the [[#proposal]]), inputs the chosen [[#sabotage daemons]] (if any), and the mission begins with the selected players joining. Other players wait for the next round. After all choices are made, the host assigns the nominated players to the team (in order as in the [[#proposal]]), inputs the chosen [[#sabotage daemons]] (if any), and the mission begins with the selected players joining. Other players wait for the next round.
  
-In secret, the host divulges copies of the facility layout to the saboteursThese include the locations of rooms, doors, obstacles, mainframe devices and Consoles, and the player exit.+In secret, the host divulges a copy of the facility layout to the saboteurThis includes the locations of rooms, doors, obstacles, mainframe devices and Consoles, and the player exit.
  
  
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 Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player's own agent is currently knocked out or lethally wounded, this does not prevent them from controlling other units when they are otherwise permitted to. Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player's own agent is currently knocked out or lethally wounded, this does not prevent them from controlling other units when they are otherwise permitted to.
 +
 +
 +==== Extra daemons ====
 +
 +At most once during the mission, if the saboteur is present, the saboteur may at any time install either [[:daemons:Blowfish]], [[:daemons:Jolt]] or [[:daemons:Validate]].
  
  
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 ==== Detention Center missions ==== ==== Detention Center missions ====
  
-When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player may choose: +When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player resumes control of their agent despite not having been nominated for the mission.
- +
-  * If the agent's player gives permission, then the leader is permitted to control the rescued agent as with any other rescuee, except that the leader is not permitted to take items from the rescued agent's inventory or drop them on the floor. If the agent subsequently escapes the mission, then the agent is no longer "lost in the field"; the player becomes eligible again to join missions with their own agent. +
-  * If the agent's player does not give permission, then the rescued agent is controlled by //nobody//+
- +
-The choice of whether to give permission must be made before the end of the turn on which the agent is rescued by accessing the Cell Door Console. After choosing, they cannot later change their decision to grant or revoke permission. +
- +
-If a player anticipates not being available to make this decision in real-time, they are encouraged to register their decision in advance with the host. In this case, they should privately communicate the names of other players whom they would //not// permit to control their rescued agent, should they be approved as team leader. If a player who has not registered their decision in advance is not contactable, it will be assumed by default that they would give permission to any other player.+
  
  
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 ==== Victories ==== ==== Victories ====
  
-**victory** is counted for each successful mission. This means the main mission objective is completed, and the [[#mission goal]] is met. The main mission objective depends on the mission type:+If the mission is not sabotaged (i.e. if no sabotage daemons are deployed), then a **victory** is counted when the mission is successful. This means the main mission objective is completed, and the [[#mission goal]] is met. The main mission objective depends on the mission type:
  
   * Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card.   * Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card.
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 ==== Victories for side-missions ==== ==== Victories for side-missions ====
  
-An additional victory is counted for each side-mission which is completed:+In missions which are not sabotaged, an additional victory is counted for each side-mission which is completed:
  
   * Courier Rescue: rescue the Courier, via the exit teleporter.   * Courier Rescue: rescue the Courier, via the exit teleporter.
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 ==== Penalties ==== ==== Penalties ====
  
-**penalty** is counted for each mission which is not a victory, and for each rejected [[#proposal]] after two other proposals have already been rejected in the same round.+In missions which are sabotaged (i.e. in which sabotage daemons are deployed), a **penalty** is counted if the mission is unsuccessful. A penalty is also counted for each rejected [[#proposal]] after two other proposals have already been rejected in the same round.
  
 Penalties are not counted for uncompleted side-missions. Penalties are not counted for uncompleted side-missions.
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   * There is no upper limit on the number of players who can be nominated.   * There is no upper limit on the number of players who can be nominated.
-  * Any [[#proposal]] must [[#nominating_players|nominate]] at least four players, two of whom must be nominated to control Central and Monst3r respectively, instead of their own agents.+  * Any [[#proposal]] must [[#nominating_players|nominate]] at least three players, two of whom must be nominated to control Central and Monst3r respectively, instead of their own agents.
   * A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field".   * A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field".
-  * [[#Sabotage daemons]] cannot be deployed. 
   * There is no [[#mission goal]].   * There is no [[#mission goal]].
   * No victory or penalty is counted for the mission result.   * No victory or penalty is counted for the mission result.
 +  * If there are at least 5 [[#victories]], then the identity of the saboteur is announced by the host before proposals are made.
 +  * The saboteur may deploy one sabotage daemon per [[#penalties|penalty]], whether or not the saboteur is nominated.
  
-Before the mission, the team's score is calculated as the number of [[#victories]] minus the number of [[#penalties]]which may be negative.+As beforeif fewer than the minimum required number of players are eligible to be nominatedthen all eligible players must be nominated.
  
-  * If the score is greater than or equal to 4, then the identity of one saboteur (chosen at random) is announced by the host before proposals are made. 
-  * If the score is greater than or equal to 8, then the identities of both saboteurs are announced by the host before proposals are made. 
-  * If the score is negative, then every [[#proposal]] must nominate all players except at most two. 
-  * If the score is less than or equal to −4, then every proposal must nominate all players except at most one. 
-  * If the score is less than or equal to −8, then every proposal must nominate all players. Additionally, if two proposals are rejected, then the next proposal succeeds without a vote. 
  
-As before, if fewer than the minimum required number of players are eligible to be nominated, then all eligible players must be nominated. 
  
  
 ==== Campaign result ==== ==== Campaign result ====
  
-The campaign is won by the faithful agents if Central uploads Incognita to the mainframe. The campaign is won by the saboteurs if the OMNI Mainframe mission ends in defeat, or if all faithful agents are "lost in the field" before the OMNI Mainframe is reached.+The campaign is won by the faithful agents if Central uploads Incognita to the mainframe. The campaign is won by the saboteur if the OMNI Mainframe mission ends in defeat, or if all faithful agents are "lost in the field" before the OMNI Mainframe is reached.
  
 Players on the winning team who participate in the OMNI Mainframe mission receive a special commendation for their win, even if the agent they controlled in the OMNI Mainframe mission becomes "lost in the field" during that mission. Players on the winning team who participate in the OMNI Mainframe mission receive a special commendation for their win, even if the agent they controlled in the OMNI Mainframe mission becomes "lost in the field" during that mission.
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 ==== Discussions and meta-discussions ==== ==== Discussions and meta-discussions ====
  
-A dedicated text chat room is used for the campaign, which is visible to all players and may be relayed on the host's livestream. (A voice channel may be used instead, particularly during livestreams.) A separate text chat room is visible only to the saboteurs. All discussion about the campaign must take place in these venues; in particular, faithful agents should not discuss suspicions or coordinate strategy in private, but saboteurs may.+A voice channel will be used for the livestreams. All discussion about the campaign must take place here; in particular, faithful agents must not discuss suspicions or coordinate strategy in private.
  
 As an exception to the above rule, all players are permitted to communicate about the campaign privately with the host, and are encouraged to do so to request clarification of the rules or if there is a technical issue. As an exception to the above rule, all players are permitted to communicate about the campaign privately with the host, and are encouraged to do so to request clarification of the rules or if there is a technical issue.
  
community/sabotage/rules.1746479660.txt.gz · Last modified: by andrew