User Tools

Site Tools


community:sabotage:rules

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
community:sabotage:rules [2025/05/08 23:55] andrewcommunity:sabotage:rules [2025/05/10 19:26] (current) andrew
Line 40: Line 40:
 The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order: The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order:
  
-  * Loot all Corporate Safes. +  * Leave the mission before alarm level 5. 
-  * Explore the whole facility. +  * Loot all [[:mainframe devices:Corporate Safes]]
-  * Leave the mission before any Enforcer arrives.+  * Explore the whole facility. (Every tile except guard entrances and vaults.)
   * Leave the mission with 20 PWR.   * Leave the mission with 20 PWR.
-  * Destroy a Camera Drone or Pulse Drone.+  * Destroy a [[:guards:Camera Drone]] or [[:guards:Pulse Drone]].
   * Kill at least two human guards. (Civilians don't count.)   * Kill at least two human guards. (Civilians don't count.)
-  * Leave the mission with at least 2000 credits.+  * Leave the mission with at least 2000 credits (including rewards for e.g. [[:items:Valuable Tech]].)
   * Make no melee attacks.   * Make no melee attacks.
   * Leave the mission with at least one agent having four augments installed.   * Leave the mission with at least one agent having four augments installed.
   * Leave the mission with at least one agent on Max Speed.   * Leave the mission with at least one agent on Max Speed.
   * Leave the mission with five programs installed.   * Leave the mission with five programs installed.
-  * Revive a lethally-wounded agent with a Med Gel.+  * Revive a lethally-wounded agent with a [[:items:Med Gel]].
  
 If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field". If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field".
Line 80: Line 80:
 The leader is permitted not to nominate themselves. The leader is permitted not to nominate themselves.
  
-If a player has joined two missions in a row, then they cannot be nominated for the next mission. A player also cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated, then all eligible players must be nominated.+A player cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated for this reason, then all eligible players must be nominated.
  
  
Line 89: Line 89:
 If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]]. If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]].
  
-Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote.+Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote, though they may still be the leader.
  
  
Line 130: Line 130:
  
 Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player's own agent is currently knocked out or lethally wounded, this does not prevent them from controlling other units when they are otherwise permitted to. Hacked drones may be controlled by any player. If a Courier, Prisoner or agent not belonging to any player is rescued, then they may be controlled only by the leader, who is permitted to perform the above actions as the rescuee. When a player's own agent is currently knocked out or lethally wounded, this does not prevent them from controlling other units when they are otherwise permitted to.
 +
 +
 +==== Extra daemons ====
 +
 +At most once during the mission, if the saboteur is present, the saboteur may at any time install either [[:daemons:Blowfish]], [[:daemons:Jolt]] or [[:daemons:Validate]].
  
  
Line 172: Line 177:
 ==== Detention Center missions ==== ==== Detention Center missions ====
  
-When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player may choose: +When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player resumes control of their agent despite not having been nominated for the mission.
- +
-  * If the agent's player gives permission, then the leader is permitted to control the rescued agent as with any other rescuee, except that the leader is not permitted to take items from the rescued agent's inventory or drop them on the floor. If the agent subsequently escapes the mission, then the agent is no longer "lost in the field"; the player becomes eligible again to join missions with their own agent. +
-  * If the agent's player does not give permission, then the rescued agent is controlled by //nobody//+
- +
-The choice of whether to give permission must be made before the end of the turn on which the agent is rescued by accessing the Cell Door Console. After choosing, they cannot later change their decision to grant or revoke permission. +
- +
-If a player anticipates not being available to make this decision in real-time, they are encouraged to register their decision in advance with the host. In this case, they should privately communicate the names of other players whom they would //not// permit to control their rescued agent, should they be approved as team leader. If a player who has not registered their decision in advance is not contactable, it will be assumed by default that they would give permission to any other player.+
  
  
Line 189: Line 187:
 ==== Victories ==== ==== Victories ====
  
-**victory** is counted for each successful mission. This means the main mission objective is completed, and the [[#mission goal]] is met. The main mission objective depends on the mission type:+If the mission is not sabotaged (i.e. if no sabotage daemons are deployed), then a **victory** is counted when the mission is successful. This means the main mission objective is completed, and the [[#mission goal]] is met. The main mission objective depends on the mission type:
  
   * Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card.   * Chief Financial Suite: acquire and exfiltrate (or sell) the Vault Card.
Line 205: Line 203:
 ==== Victories for side-missions ==== ==== Victories for side-missions ====
  
-An additional victory is counted for each side-mission which is completed:+In missions which are not sabotaged, an additional victory is counted for each side-mission which is completed:
  
   * Courier Rescue: rescue the Courier, via the exit teleporter.   * Courier Rescue: rescue the Courier, via the exit teleporter.
Line 218: Line 216:
 ==== Penalties ==== ==== Penalties ====
  
-**penalty** is counted for each mission which is not a victory, and for each rejected [[#proposal]] after two other proposals have already been rejected in the same round.+In missions which are sabotaged (i.e. in which sabotage daemons are deployed), a **penalty** is counted if the mission is unsuccessful. A penalty is also counted for each rejected [[#proposal]] after two other proposals have already been rejected in the same round.
  
 Penalties are not counted for uncompleted side-missions. Penalties are not counted for uncompleted side-missions.
Line 235: Line 233:
   * Any [[#proposal]] must [[#nominating_players|nominate]] at least three players, two of whom must be nominated to control Central and Monst3r respectively, instead of their own agents.   * Any [[#proposal]] must [[#nominating_players|nominate]] at least three players, two of whom must be nominated to control Central and Monst3r respectively, instead of their own agents.
   * A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field".   * A player may be nominated to control Central or Monst3r even if their own agent is "lost in the field".
-  * [[#Sabotage daemons]] cannot be deployed. 
   * There is no [[#mission goal]].   * There is no [[#mission goal]].
   * No victory or penalty is counted for the mission result.   * No victory or penalty is counted for the mission result.
 +  * If there are at least 5 [[#victories]], then the identity of the saboteur is announced by the host before proposals are made.
 +  * The saboteur may deploy one sabotage daemon per [[#penalties|penalty]], whether or not the saboteur is nominated.
  
-Before the mission, the team's score is calculated as the number of [[#victories]] minus the number of [[#penalties]]which may be negative.+As beforeif fewer than the minimum required number of players are eligible to be nominatedthen all eligible players must be nominated.
  
-  * If the score is greater than or equal to 5, then the identity of the saboteur is announced by the host before proposals are made. 
-  * If the score is negative, then every [[#proposal]] must nominate all players except at most one. 
-  * If the score is less than or equal to −5, then every proposal must nominate all players. Additionally, if a proposal is rejected, then the next proposal succeeds without a vote. 
  
-As before, if fewer than the minimum required number of players are eligible to be nominated, then all eligible players must be nominated. 
  
  
community/sabotage/rules.1746748510.txt.gz · Last modified: by andrew