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community:sabotage:rules [2025/05/09 23:30] andrewcommunity:sabotage:rules [2025/05/10 19:26] (current) andrew
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 The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order: The host announces the **goal** for the next mission. Mission goals are taken from the following list, in order:
  
-  * Loot all Corporate Safes. +  * Leave the mission before alarm level 5. 
-  * Explore the whole facility. +  * Loot all [[:mainframe devices:Corporate Safes]]
-  * Leave the mission before any Enforcer arrives.+  * Explore the whole facility. (Every tile except guard entrances and vaults.)
   * Leave the mission with 20 PWR.   * Leave the mission with 20 PWR.
-  * Destroy a Camera Drone or Pulse Drone.+  * Destroy a [[:guards:Camera Drone]] or [[:guards:Pulse Drone]].
   * Kill at least two human guards. (Civilians don't count.)   * Kill at least two human guards. (Civilians don't count.)
-  * Leave the mission with at least 2000 credits.+  * Leave the mission with at least 2000 credits (including rewards for e.g. [[:items:Valuable Tech]].)
   * Make no melee attacks.   * Make no melee attacks.
   * Leave the mission with at least one agent having four augments installed.   * Leave the mission with at least one agent having four augments installed.
   * Leave the mission with at least one agent on Max Speed.   * Leave the mission with at least one agent on Max Speed.
   * Leave the mission with five programs installed.   * Leave the mission with five programs installed.
-  * Revive a lethally-wounded agent with a Med Gel.+  * Revive a lethally-wounded agent with a [[:items:Med Gel]].
  
 If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field". If the above list is exhausted, then the goal is to leave the mission with an agent "lost in the field".
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 The leader is permitted not to nominate themselves. The leader is permitted not to nominate themselves.
  
-If a player has joined two missions in a row, then they cannot be nominated for the next mission. A player also cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated, then all eligible players must be nominated.+A player cannot be nominated if their agent is "lost in the field". If fewer than the required number of players are eligible to be nominated for this reason, then all eligible players must be nominated.
  
  
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 If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]]. If two or more proposals have already been rejected in this round, then each further rejected proposal in this round results in a [[#penalties|penalty]].
  
-Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote.+Votes are public, not anonymous. Players may abstain from voting. Players whose agents are "lost in the field" are not entitled to vote, though they may still be the leader.
  
  
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 ==== Detention Center missions ==== ==== Detention Center missions ====
  
-When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player may choose: +When the rescuee in a Detention Center mission is either a Prisoner or an agent not belonging to any player, the rescuee is controlled by the leader as described above. However, if the rescuee is an agent belonging to a player, who has previously been "lost in the field", then that player resumes control of their agent despite not having been nominated for the mission.
- +
-  * If the agent's player gives permission, then the leader is permitted to control the rescued agent as with any other rescuee, except that the leader is not permitted to take items from the rescued agent's inventory or drop them on the floor. If the agent subsequently escapes the mission, then the agent is no longer "lost in the field"; the player becomes eligible again to join missions with their own agent. +
-  * If the agent's player does not give permission, then the rescued agent is controlled by //nobody//+
- +
-The choice of whether to give permission must be made before the end of the turn on which the agent is rescued by accessing the Cell Door Console. After choosing, they cannot later change their decision to grant or revoke permission. +
- +
-If a player anticipates not being available to make this decision in real-time, they are encouraged to register their decision in advance with the host. In this case, they should privately communicate the names of other players whom they would //not// permit to control their rescued agent, should they be approved as team leader. If a player who has not registered their decision in advance is not contactable, it will be assumed by default that they would give permission to any other player.+
  
  
community/sabotage/rules.1746833418.txt.gz · Last modified: by andrew