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credits [2020/05/04 22:39] – created stormcredits [2020/07/26 22:46] (current) andrew
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-===== Credits =====+====== Credits =====
 +[{{ ui_top_left.png|The agency's available credits are shown in the top-left corner of the user interface during missions.}}]
  
-This article is a stub.+**Credits** (or CR) are the currency used in the game to purchase [[:items:]], [[:weapons:]], [[:augments:]], [[:programs:]] and [[:skill]] upgrades. The agency's available credits are shown in the top-left corner of the user interface during [[:missions:]], and in the top-right corner of the [[:world map]] screen. 
 + 
 +The agency begins the game with 500 credits, and can acquire more credits by [[:stealing]] from [[:guards:]], looting [[:mainframe devices:Corporate Safes]] and some other devices, selling [[:items:]] and [[:programs:]], exfiltrating some [[:items:#special items]] for credit rewards, completing the objectives of some [[:missions:]] and [[:missions:#side-missions]], or from some other sources. 
 + 
 +===== Credit multiplier ===== 
 + 
 +The amount of credits gained from most sources is adjusted by **credit multiplier**, which is determined by the [[:modes:|game difficulty setting]] and the [[:mission difficulty]] level. In general, the base number of credits shown in in-game tooltips (and shown on this wiki) is not the true number of credits you will receive, so for example a [[:items:Research Experiment]] is nominally worth 500 credits, but is worth only 375 credits (rounded to 380 credits) when the credit multiplier is 0.75. 
 + 
 +^ ^  [[:modes:Beginner]], [[:modes:Experienced]]  ^  [[:modes:Expert]], [[:modes:Expert Plus]] 
 +^ Mission difficulty 1 |  1  |  0.75  | 
 +^ Mission difficulty 2 |  1.25  |  0.9375 
 +^ Mission difficulty 3 |  1.5  |  1.125  | 
 +^ Mission difficulty 4+ |  1.75  |  1.3125 
 + 
 +After being adjusted by the credit multiplier, numbers of credits are generally rounded up to the next multipler of 10; credits from [[:stealing]] are additionally adjusted by the agent's [[:skill#Anarchy]] skill level bonus, after rounding. 
 + 
 +Credits from selling [[:items:]] or [[:programs:]] are not adjusted by the credit multiplier, and are always equal to half of the item or program's nominal value. Credits received from using an [[:items:Econ Chip]] are also not adjusted by the credit multiplier.
  
-{{tag>incomplete}} 
credits.1588631963.txt.gz · Last modified: 2020/05/04 22:39 by storm