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credits [2020/07/26 10:26] – andrew | credits [2020/07/26 22:46] (current) – andrew |
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**Credits** (or CR) are the currency used in the game to purchase [[:items:]], [[:weapons:]], [[:augments:]], [[:programs:]] and [[:skill]] upgrades. The agency's available credits are shown in the top-left corner of the user interface during [[:missions:]], and in the top-right corner of the [[:world map]] screen. | **Credits** (or CR) are the currency used in the game to purchase [[:items:]], [[:weapons:]], [[:augments:]], [[:programs:]] and [[:skill]] upgrades. The agency's available credits are shown in the top-left corner of the user interface during [[:missions:]], and in the top-right corner of the [[:world map]] screen. |
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The agency begins the game with 500 credits, and can acquire more credits by [[:stealing]] from [[:guards:]], looting [[:mainframe devices:Corporate Safes]] and some other devices, selling [[:items:]] and [[:programs:]], exfiltrating some [[:items:#special items]] for credit rewards, and completing the objectives of some [[:missions:]] or [[:missions:#side-missions]]. | The agency begins the game with 500 credits, and can acquire more credits by [[:stealing]] from [[:guards:]], looting [[:mainframe devices:Corporate Safes]] and some other devices, selling [[:items:]] and [[:programs:]], exfiltrating some [[:items:#special items]] for credit rewards, completing the objectives of some [[:missions:]] and [[:missions:#side-missions]], or from some other sources. |
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===== Credit multiplier ===== | ===== Credit multiplier ===== |
The amount of credits gained from most sources is adjusted by a **credit multiplier**, which is determined by the [[:modes:|game difficulty setting]] and the [[:mission difficulty]] level. In general, the base number of credits shown in in-game tooltips (and shown on this wiki) is not the true number of credits you will receive, so for example a [[:items:Research Experiment]] is nominally worth 500 credits, but is worth only 375 credits (rounded to 380 credits) when the credit multiplier is 0.75. | The amount of credits gained from most sources is adjusted by a **credit multiplier**, which is determined by the [[:modes:|game difficulty setting]] and the [[:mission difficulty]] level. In general, the base number of credits shown in in-game tooltips (and shown on this wiki) is not the true number of credits you will receive, so for example a [[:items:Research Experiment]] is nominally worth 500 credits, but is worth only 375 credits (rounded to 380 credits) when the credit multiplier is 0.75. |
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^ ^ [[:modes:Beginner]], [[:modes:Experienced]] ^ [[:modes:Expert]], [[:modes:Expert Plus]] ^ | ^ ^ [[:modes:Beginner]], [[:modes:Experienced]] ^ [[:modes:Expert]], [[:modes:Expert Plus]] ^ |
^ Mission difficulty 1 | 1 | 0.75 | | ^ Mission difficulty 1 | 1 | 0.75 | |
^ Mission difficulty 2 | 1.25 | 0.9375 | | ^ Mission difficulty 2 | 1.25 | 0.9375 | |
After being adjusted by the credit multiplier, numbers of credits are generally rounded up to the next multipler of 10; credits from [[:stealing]] are additionally adjusted by the agent's [[:skill#Anarchy]] skill level bonus, after rounding. | After being adjusted by the credit multiplier, numbers of credits are generally rounded up to the next multipler of 10; credits from [[:stealing]] are additionally adjusted by the agent's [[:skill#Anarchy]] skill level bonus, after rounding. |
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Credits from selling [[:items:]] or [[:programs:]] are not adjusted by the credit multiplier, and are always equal to half of the item or program's nominal value. | Credits from selling [[:items:]] or [[:programs:]] are not adjusted by the credit multiplier, and are always equal to half of the item or program's nominal value. Credits received from using an [[:items:Econ Chip]] are also not adjusted by the credit multiplier. |
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