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failure [2020/06/24 02:12] – [Team elimination] andrewfailure [2020/07/25 21:40] (current) andrew
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 **Failure** of a [[:mission]] occurs when all [[:agents:]] in the team are lost. When playing with the [[:Contingency Plan]] DLC, missions in the [[:Contingency Plan#extended campaign]] can also be failed by [[#failing to retrieve a Universal Power Cell]]. **Failure** of a [[:mission]] occurs when all [[:agents:]] in the team are lost. When playing with the [[:Contingency Plan]] DLC, missions in the [[:Contingency Plan#extended campaign]] can also be failed by [[#failing to retrieve a Universal Power Cell]].
 +
 +In a trivial sense, a mission can also be failed if the player selects "Retire Agency" from the game menu.
  
 ===== Team elimination ===== ===== Team elimination =====
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 For the purpose of the mission failure condition, an agent is considered "lost" either when they are [[:lethal damage|lethally-wounded]], or when they are [[:KO|knocked out]] and [[:pinning|pinned]]. This includes when a knocked-out agent is pinned by a [[:drone]], even if the drone is currently controlled by the agency. However, if the agency has rescued a [[:Courier]] or [[:Prisoner]] then the mission is not failed until they are also lost; likewise, if the agency currently controls a rescued [[:guards:Refit Drone]] then the mission is not failed until it [[:rebooting|reboots]]. For the purpose of the mission failure condition, an agent is considered "lost" either when they are [[:lethal damage|lethally-wounded]], or when they are [[:KO|knocked out]] and [[:pinning|pinned]]. This includes when a knocked-out agent is pinned by a [[:drone]], even if the drone is currently controlled by the agency. However, if the agency has rescued a [[:Courier]] or [[:Prisoner]] then the mission is not failed until they are also lost; likewise, if the agency currently controls a rescued [[:guards:Refit Drone]] then the mission is not failed until it [[:rebooting|reboots]].
 +
 +The failure condition is checked at the start of each enemy turn, so if the last remaining agent is lost during an enemy turn, there may still be an opportunity to recover before the start of the next enemy turn, such as by hacking a [[:drone]] to shoot a guard pinning a knocked-out agent.
  
 If all agents remaining in a mission are lost, but at least one other agent has already exited the mission, then the mission is normally not failed. In this case, the game can be continued with the agents who did exit the mission, and the other agents lost in the field are no longer in the team, but they can still be rescued from [[:missions:Detention Centers]]. If all agents remaining in a mission are lost, but at least one other agent has already exited the mission, then the mission is normally not failed. In this case, the game can be continued with the agents who did exit the mission, and the other agents lost in the field are no longer in the team, but they can still be rescued from [[:missions:Detention Centers]].
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 Due to a bug in the game, it is possible to fail a [[:missions:Detention Center]] or [[:missions:Security Dispatch]] mission by exiting with all agents but without the Universal Power Cell, if a [[:Courier]] or [[:Prisoner]] has been rescued and lost. In this case, the game does not prevent agents from teleporting out of the mission without the Universal Power Cell, and the warning message about the Universal Power Cell is not even shown. Due to a bug in the game, it is possible to fail a [[:missions:Detention Center]] or [[:missions:Security Dispatch]] mission by exiting with all agents but without the Universal Power Cell, if a [[:Courier]] or [[:Prisoner]] has been rescued and lost. In this case, the game does not prevent agents from teleporting out of the mission without the Universal Power Cell, and the warning message about the Universal Power Cell is not even shown.
 +
 +===== Unwinnable game states =====
 +
 +There are rare situations known as [[:softlocks]], where a mission certainly cannot be completed successfully, but the mission failure condition is not actually met. In this case, the mission can only be continued fruitlessly and can only end in failure, either by losing all agents or by retiring the agency.
  
 ===== Consequences of mission failure ===== ===== Consequences of mission failure =====
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 Failing a mission does not necessarily mean losing the game: Failing a mission does not necessarily mean losing the game:
  
-  * If you are not playing on [[:modes:Iron Man]] mode, and you still have at least one [[:rewind]] remaining, then you can rewind to the start of the previous turn, before the mission failure condition was reached. +  * If you are not playing on [[:modes:Iron Man]] mode, and you still have at least one [[:rewind]] remaining, then you can rewind to the start of the previous turn, before the mission failure condition (or softlock condition) was reached. 
-  * When playing with "level retriesenabled, you can retry the level. In this case, you can attempt the same mission again with the same agency you had at the start of the failed mission, but a different [[:facility]] layout. Level retries are enabled by default on [[:modes:Beginner]] mode.+  * When playing with [[:rewinds#level retries]] enabled, you can retry the level. In this case, you can attempt the same mission again with the same agency you had at the start of the failed mission, but a different [[:facility]] layout. Level retries are enabled by default on [[:modes:Beginner]] mode.
  
 Otherwise, if you have no rewinds and you do not have level retries enabled, then failing any mission results in losing the game. In this case, you also cannot load the same campaign from an earlier save. Otherwise, if you have no rewinds and you do not have level retries enabled, then failing any mission results in losing the game. In this case, you also cannot load the same campaign from an earlier save.
  
failure.1592964751.txt.gz · Last modified: 2020/06/24 02:12 by andrew