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        <title>Invisible, Inc. community wiki</title>
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    <item rdf:about="https://iiwiki.werp.site/achievements?rev=1678051752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-05T21:29:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>achievements</title>
        <link>https://iiwiki.werp.site/achievements?rev=1678051752&amp;do=diff</link>
        <description>Achievements

When playing the Steam version of the game, the following achievements can be unlocked:
   Achievement  Description    Acceptable Host  Complete the campaign in Expert Plus mode.    Ant Society  Complete the campaign in Experienced mode.    Attention to Detail</description>
    </item>
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        <dc:date>2020-06-15T21:48:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agent</title>
        <link>https://iiwiki.werp.site/agent?rev=1592257731&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:date>2020-06-30T20:43:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alarm_level</title>
        <link>https://iiwiki.werp.site/alarm_level?rev=1593549822&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-03-13T05:43:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alarm_tracker</title>
        <link>https://iiwiki.werp.site/alarm_tracker?rev=1678686237&amp;do=diff</link>
        <description>Alarm Tracker

	&quot; The corporation detected Incognita's signal when your  teleported into the facility. Every turn, the security level will increase as they track her. New security measures are added every 5 increments.&quot;

The alarm tracker shows the current alarm level</description>
    </item>
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        <dc:date>2020-06-15T21:50:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>algorithm</title>
        <link>https://iiwiki.werp.site/algorithm?rev=1592257802&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-01T18:49:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ap</title>
        <link>https://iiwiki.werp.site/ap?rev=1591037363&amp;do=diff</link>
        <description>AP (Action Points)

 and other units have AP, or Action Points, which are used to move, peek, and observe guards' predicted movements. Each agent or other unit has a  which determines their AP at the start of each turn; AP is used up during the turn, and then replenished at the start of the next turn. There are various bonuses which can give an agent extra AP, and various penalties which can reduce the amount of AP.</description>
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        <dc:date>2020-08-31T13:27:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://iiwiki.werp.site/armor?rev=1598880443&amp;do=diff</link>
        <description>Armor
Elite Security
	&quot; The corps are now issuing high-tension personal armor to their security forces as standard equipment. I think they're getting scared of us. It would be flattering if it didn't represent an existential threat. Make sure you bring along something extra pointy for emergencies.</description>
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        <dc:date>2020-08-31T13:26:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack</title>
        <link>https://iiwiki.werp.site/attack?rev=1598880412&amp;do=diff</link>
        <description>Attack

Agents, a rescued Courier or Prisoner, most guards, and turrets are able to attack enemies under certain circumstances. Most attacks either deal KO or lethal damage to their target, though the TAG pistol and the EMP attack that Dr. Xu augment allows are exceptions. Attacks never consume any AP, but most non-</description>
    </item>
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        <dc:date>2020-06-15T21:49:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>augment</title>
        <link>https://iiwiki.werp.site/augment?rev=1592257753&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-01T02:35:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buying_from_monst3r</title>
        <link>https://iiwiki.werp.site/buying_from_monst3r?rev=1593570927&amp;do=diff</link>
        <description>Buying from Monst3r

	&quot; I've got something you might be interested in. I need a quick decision --- this thing's hot. 
---Monst3r&quot;

After the first mission, Central re-establishes contact with Monst3r, a freelance trader of  (including  and ), whom Invisible has had prior dealings with.</description>
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        <dc:date>2020-06-16T13:33:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>civilian</title>
        <link>https://iiwiki.werp.site/civilian?rev=1592314406&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-27T16:40:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cleanup_cost</title>
        <link>https://iiwiki.werp.site/cleanup_cost?rev=1595868015&amp;do=diff</link>
        <description>Cleanup Cost

At the end of a mission in which any  were killed or any drones were destroyed, the agency pays a cleanup cost. The cleanup cost is a number of credits which depends non-linearly on the total number of kills, including destroyed drones. The table below shows the total cleanup cost depending on the number of kills, as well as the marginal extra cleanup cost for each additional kill.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-20T22:19:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cloaking</title>
        <link>https://iiwiki.werp.site/cloaking?rev=1595283570&amp;do=diff</link>
        <description>Cloaking

 can become cloaked by using a Cloaking Rig or the Subdermal Cloak augment. While cloaked, the agent is invisible to the enemy, meaning they can walk through enemy vision without being noticed, seen or overwatched.

Cloaked agents cannot be seen by , Security Cameras or Turrets. However, any noise made by a cloaked agent can still be heard by guards, and a cloaked agent can still be detected by a</description>
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        <dc:date>2020-07-01T02:46:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>console</title>
        <link>https://iiwiki.werp.site/console?rev=1593571562&amp;do=diff</link>
        <description>Console

Consoles are devices found in all facilities. Consoles can be  to gain PWR, or to gain credits using an Econ Chip. Each Console can only be used once.

Consoles provide soft cover, allowing agents to hide on adjacent tiles. The locations of all Consoles in the facility can be revealed by hacking a</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-10-25T17:51:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>contingency_plan</title>
        <link>https://iiwiki.werp.site/contingency_plan?rev=1635184300&amp;do=diff</link>
        <description>Contingency Plan

Contingency Plan is a DLC expansion for Invisible, Inc. which adds more content and gameplay mechanics to the base game, including special missions, , security measures and side missions, as well as additional , , ,  and .

The Contingency Plan DLC is available either separately or as a bundle with the base game for Windows,  </description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:23:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corporation</title>
        <link>https://iiwiki.werp.site/corporation?rev=1592259797&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:29:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>courier</title>
        <link>https://iiwiki.werp.site/courier?rev=1592260167&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/cover?rev=1592794354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-22T02:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cover</title>
        <link>https://iiwiki.werp.site/cover?rev=1592794354&amp;do=diff</link>
        <description>Cover

	&quot; End your agents' turns with their backs against cover objects. It'll lengthen their life expectancy.&quot;

 can take cover to hide from  and Security Cameras. Many objects provide , allowing agents to hide on adjacent tiles; some decor objects also provide , blocking</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/credits?rev=1595803607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-26T22:46:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>credits</title>
        <link>https://iiwiki.werp.site/credits?rev=1595803607&amp;do=diff</link>
        <description>Credits

Credits (or CR) are the currency used in the game to purchase , , ,  and skill upgrades. The agency's available credits are shown in the top-left corner of the user interface during , and in the top-right corner of the world map screen.

The agency begins the game with 500 credits, and can acquire more credits by</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:49:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>daemon</title>
        <link>https://iiwiki.werp.site/daemon?rev=1592257792&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-27T21:24:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doors</title>
        <link>https://iiwiki.werp.site/doors?rev=1677533099&amp;do=diff</link>
        <description>Doors

Doors allow passage from one room to a neighboring room. Agents, rescued Couriers or Prisoners, and guards can all open and close doors. When closed, doors are impassable and provide hard cover.

Agency controlled units can open and close doors when orthogonally or diagonally adjacent to them;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-17T14:39:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragging</title>
        <link>https://iiwiki.werp.site/dragging?rev=1676644787&amp;do=diff</link>
        <description>Dragging

 can drag the bodies of knocked-out or lethally-wounded human  or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their AP. When dragging a body, the AP of the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:52:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drone</title>
        <link>https://iiwiki.werp.site/drone?rev=1592257957&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-22T09:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emp</title>
        <link>https://iiwiki.werp.site/emp?rev=1626946156&amp;do=diff</link>
        <description>EMP damage

EMP Packs, Dr. Xu's Subdermal Tools and the program Fool deal EMP damage to their targets. EMP damage reboots , permanently disables guards' Heart Monitors, and destroys EMP vulnerable drones.

Devices with Magnetic Reinforcements and more than 2 firewalls are protected against EMP damage; EMP damage breaks 2 of their firewalls instead of rebooting or destroying them.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/encumbered?rev=1588632999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-04T22:56:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encumbered</title>
        <link>https://iiwiki.werp.site/encumbered?rev=1588632999&amp;do=diff</link>
        <description>Encumbered

This article is a stub.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/facility?rev=1592527541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T00:45:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>facility</title>
        <link>https://iiwiki.werp.site/facility?rev=1592527541&amp;do=diff</link>
        <description>Facility

In each mission, the agency infiltrates a facility belonging to one of the . The facility is the “level” or “map” where the mission takes place. Except for the Tutorial mission, facilities in Invisible, Inc. are procedurally generated, meaning the layout of each facility is random, and you will not see the same facility twice.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/failure?rev=1595713218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-25T21:40:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>failure</title>
        <link>https://iiwiki.werp.site/failure?rev=1595713218&amp;do=diff</link>
        <description>Failure

	&quot; It's all over --- they'll find us within minutes and shoot us out of the sky. I'd say it's been a pleasure, but would you really want the last thing you ever hear to be a lie? See you in hell, operator. 
---Central&quot;

Failure of a mission occurs when all</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/firewalls?rev=1588632023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-04T22:40:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>firewalls</title>
        <link>https://iiwiki.werp.site/firewalls?rev=1588632023&amp;do=diff</link>
        <description>Firewalls

This article is a stub.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guard?rev=1592263383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T23:23:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guard</title>
        <link>https://iiwiki.werp.site/guard?rev=1592263383&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guard_behaviour?rev=1676644863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-17T14:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guard_behaviour</title>
        <link>https://iiwiki.werp.site/guard_behaviour?rev=1676644863&amp;do=diff</link>
        <description>Guard Behaviour

 behave in defined, often predictable ways. By default, most guards are either  or ; guards react to  and other suspicious things in their vision, noise, and other triggers from some security measures or mission-specific events. Guards can also change their status on some</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/heart_monitor?rev=1676199598&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-12T10:59:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heart_monitor</title>
        <link>https://iiwiki.werp.site/heart_monitor?rev=1676199598&amp;do=diff</link>
        <description>Heart Monitor

Human  have Heart Monitors, which raise the alarm tracker by 2 steps when they are killed.

Additionally, in Expert Plus mode or otherwise when playing with the “alarm when KO” custom difficulty setting enabled, a guard's Heart Monitor also raises the alarm tracker by 1 step when he is</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/incognita?rev=1659551136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-03T18:25:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>incognita</title>
        <link>https://iiwiki.werp.site/incognita?rev=1659551136&amp;do=diff</link>
        <description>Incognita



	&quot; Keep your eye on that AI, will you? The way Gladstone talks to it gives me the creeps. There's a reason you're supposed to reset the damn things every couple of years. 
---Monst3r&quot;

Incognita is a “quantum AI construct”, an artificial intelligence employed by</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/index?rev=1659562564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-03T21:36:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>index</title>
        <link>https://iiwiki.werp.site/index?rev=1659562564&amp;do=diff</link>
        <description>Note: registering new users is currently disabled as an anti-spam measure; please join the Discord server and ask in the #wiki channel if you would like to create a user account.

Invisible, Inc. is a procedurally-generated turn-based stealth game developed by Klei Entertainment.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/invisible?rev=1593444072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-29T15:21:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invisible</title>
        <link>https://iiwiki.werp.site/invisible?rev=1593444072&amp;do=diff</link>
        <description>Invisible, Inc.

In addition to being the game's title, Invisible, Inc. is the name of the private intelligence agency founded and led by Central. Most agents are employees of Invisible, and the player is also employed by Invisible in the role of the Operator.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/item?rev=1592258271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:57:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>item</title>
        <link>https://iiwiki.werp.site/item?rev=1592258271&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/ko?rev=1777362534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-28T07:48:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ko</title>
        <link>https://iiwiki.werp.site/ko?rev=1777362534&amp;do=diff</link>
        <description>KO damage
Security GuardNika
Humans including  and  can be knocked out, usually when they are attacked with non-lethal . While knocked out, the unit is inactive; they cannot move, attack, or use items or most other abilities, and they have no vision or hearing. Knocked-out units also do not block or impede other units' movement; it is possible to walk over them with no penalty.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/ko_resistance?rev=1592259438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:17:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ko_resistance</title>
        <link>https://iiwiki.werp.site/ko_resistance?rev=1592259438&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/lethal_damage?rev=1591997735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-12T21:35:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lethal_damage</title>
        <link>https://iiwiki.werp.site/lethal_damage?rev=1591997735&amp;do=diff</link>
        <description>Lethal Damage

Some  or security measures are lethal. Lethal damage dealt against  permanently kills them, effectively removing them from the level; however, when an agent is lethally-wounded, they can still be revived using a Med Gel, or dragged to the exit to be revived outside of the mission.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/loadout?rev=1595684865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-25T13:47:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loadout</title>
        <link>https://iiwiki.werp.site/loadout?rev=1595684865&amp;do=diff</link>
        <description>Loadout

A loadout is a choice of two  and two  at the start of the game.

Programs

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/local_scanner?rev=1593537596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-30T17:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>local_scanner</title>
        <link>https://iiwiki.werp.site/local_scanner?rev=1593537596&amp;do=diff</link>
        <description>Local Scanner

All drones except Pulse Drones have a local scanner, which they can use to detect nearby , even if they are in soft cover. A drone uses its local scanner to investigate an interest point, or when preparing to hunt.

The scan has a radius of 4 tiles measured by Euclidean distance; it detects  or a rescued Courier or Prisoner if they are within range. The scan ignores</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/magnetic_reinforcements?rev=1597745384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-18T10:09:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magnetic_reinforcements</title>
        <link>https://iiwiki.werp.site/magnetic_reinforcements?rev=1597745384&amp;do=diff</link>
        <description>Magnetic Reinforcements

Some  have Magnetic Reinforcements which protect them against EMP effects. When a device with Magnetic Reinforcements has more than 2 firewalls, then EMP effects break 2 firewalls instead of rebooting the device. Magnetic Reinforcements also protect EMP vulnerable   </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/mainframe_device?rev=1592257777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:49:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mainframe_device</title>
        <link>https://iiwiki.werp.site/mainframe_device?rev=1592257777&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/mission?rev=1592257741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:49:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mission</title>
        <link>https://iiwiki.werp.site/mission?rev=1592257741&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/mission_difficulty?rev=1593553689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-30T21:48:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mission_difficulty</title>
        <link>https://iiwiki.werp.site/mission_difficulty?rev=1593553689&amp;do=diff</link>
        <description>Mission Difficulty

	&quot; As the difficulty of the missions increase, each corporation will bring in unique threats to counter you.&quot;

Each mission has a mission difficulty level which, alongside the game difficulty setting, the corporation and mission type, determines the number and types of  and other  </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/mode?rev=1592257825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:50:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mode</title>
        <link>https://iiwiki.werp.site/mode?rev=1592257825&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/noise?rev=1618828568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T10:36:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>noise</title>
        <link>https://iiwiki.werp.site/noise?rev=1618828568&amp;do=diff</link>
        <description>Noise

Noise made by  can be heard by nearby , causing them to investigate the sound. Noise can also be heard by Sound Bugs, in which case nearby guards become alerted.

Hearing

All human  can hear noise; the distance they can hear at depends only on how loud the noise is (i.e. </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/observing?rev=1594569709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-12T16:01:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>observing</title>
        <link>https://iiwiki.werp.site/observing?rev=1594569709&amp;do=diff</link>
        <description>Observing

This article is a stub.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/peeking?rev=1683591563&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T00:19:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peeking</title>
        <link>https://iiwiki.werp.site/peeking?rev=1683591563&amp;do=diff</link>
        <description>Peeking

Agents, rescued prisoners and couriers, and human guards are able to Peek during their turn, giving them increased vision for the duration of the peek. Peeking functions differently for guards than for player controlled characters.

Peeking by agents

Agents, rescued prisoners and couriers can peek at the cost of 1 AP at any time during their turn. When an</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/pinning?rev=1676322140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-13T21:02:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pinning</title>
        <link>https://iiwiki.werp.site/pinning?rev=1676322140&amp;do=diff</link>
        <description>Pinning
NikaSecurity Guard
Knocked-out units and rebooting drones can be pinned to keep them inactive for longer. Any active unit can pin an inactive unit; this includes ,  and drones even when they are currently controlled by the agency. While a unit remains pinned, their KO timer or reboot timer does not tick down.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/prefab?rev=1592527496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T00:44:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prefab</title>
        <link>https://iiwiki.werp.site/prefab?rev=1592527496&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/prisoner?rev=1592259724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prisoner</title>
        <link>https://iiwiki.werp.site/prisoner?rev=1592259724&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/program?rev=1592257763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:49:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>program</title>
        <link>https://iiwiki.werp.site/program?rev=1592257763&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/pwr?rev=1602187228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-08T20:00:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pwr</title>
        <link>https://iiwiki.werp.site/pwr?rev=1602187228&amp;do=diff</link>
        <description>PWR

PWR (or “power”) is a resource required for using most , and some ,  and . PWR can be gained from generator programs, Consoles, Portable Servers, some , and by stealing from drones.

The agency's PWR reserve is shown in the top-left corner of the screen during missions. It is capped at 20 PWR, and cannot be taken below 0 PWR. Unlike</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/rebooting?rev=1675456717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-03T20:38:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rebooting</title>
        <link>https://iiwiki.werp.site/rebooting?rev=1675456717&amp;do=diff</link>
        <description>Rebooting
Akuma 2.0Corporate SafeIncognita ViewKOed
 can be rebooted for various reasons. While a device is rebooting, it is temporarily disabled, and a “reboot timer” is visible in the Incognita view showing the number of turns until the device finishes rebooting.

Devices can be rebooted by EMP Packs or Dr. Xu's</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/rewinds?rev=1678051533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-05T21:25:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rewinds</title>
        <link>https://iiwiki.werp.site/rewinds?rev=1678051533&amp;do=diff</link>
        <description>Rewinds

This article is a stub.

Iron Man mode

Iron Man is the name for the game setting when rewinds are disabled. Playing without rewinds is an optional setting intended to add to the difficulty of the game. Iron Man can be combined with any other</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/security_measures?rev=1597404188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-14T11:23:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>security_measures</title>
        <link>https://iiwiki.werp.site/security_measures?rev=1597404188&amp;do=diff</link>
        <description>Security Measures

Security measures are anything the  use to protect their facilities. They include , some , and , as well as the effects of the alarm tracker and mission-specific security responses.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/shopcat?rev=1605200386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-12T16:59:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shopcat</title>
        <link>https://iiwiki.werp.site/shopcat?rev=1605200386&amp;do=diff</link>
        <description>Shopcat

Flee, little human. This page of lore has yet to be completed. I can't believe I have to do everything by myself. So hard to find good help these days. 
\    /\
 )  ( ')
(  /  )
 \(__)|
     
(thank you Joan Stark, bestest human for the ascii art.)</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/skill?rev=1588853583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-07T12:13:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skill</title>
        <link>https://iiwiki.werp.site/skill?rev=1588853583&amp;do=diff</link>
        <description>Skills

Every agent has four skills that can be upgraded with credits in between missions. The exception to this is Draco, whose stats can only be upgraded by scanning dead bodies during missions.

Speed

Agents start with 8 base AP and +3 for a maximum of 11 AP when</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/softlocks?rev=1642032676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-13T00:11:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>softlocks</title>
        <link>https://iiwiki.werp.site/softlocks?rev=1642032676&amp;do=diff</link>
        <description>Softlocks

	&quot; Alright, people. Don't mess this up. 
---Central&quot;

There are rare situations known as softlocks, where a mission certainly cannot be completed successfully, but the mission failure condition is not actually met. In this case, there may be no in-game action the player can take to progress the mission, or the mission might be continued indefinitely but fruitlessly.   </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/sprinting?rev=1675371597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-02T20:59:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sprinting</title>
        <link>https://iiwiki.werp.site/sprinting?rev=1675371597&amp;do=diff</link>
        <description>Sprinting
PrismPrism
Agents and rescued Prisoners can sprint to move further in a turn while making noise.

When an agent or Prisoners's current AP is greater than or equal to their Base AP, they can enable or disable sprinting during their turn at no cost. When sprint is enabled, they gain +3 AP (+4 if they have</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/stealing?rev=1614714293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-02T19:44:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealing</title>
        <link>https://iiwiki.werp.site/stealing?rev=1614714293&amp;do=diff</link>
        <description>Stealing
Banks
	&quot; “Guards are just safes who haven't been EMP'd yet.” 
---Hekateras&quot;

 can steal credits and  from most . To steal from a guard, the agent must stand on an adjacent tile, or on the same tile as the guard while pinning them.

The ability to steal, and the reward for stealing, depends on the agent's</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/tactical_view?rev=1592797736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-22T03:48:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tactical_view</title>
        <link>https://iiwiki.werp.site/tactical_view?rev=1592797736&amp;do=diff</link>
        <description>Tactical view
“”
Within missions, tactical view can be used to get a clearer view of the facility layout and danger zones. In tactical view, purely decorative graphics are hidden, walls and doors are shown as lines on the floor and decor objects are replaced with shorter graphics, so as not to obscure the tiles behind them. Additionally, enemy</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/tag?rev=1592440073&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-18T00:27:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tag</title>
        <link>https://iiwiki.werp.site/tag?rev=1592440073&amp;do=diff</link>
        <description>TAG

A TAG shows the predicted movement of a guard on the next enemy turn. Their predicted path is shown in the user interface as a series of white triangular arrows, similarly to when observing the guard's movement, except their interest point is not also shown by the TAG.

Guards can be TAGged using a</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/tiers?rev=1592148384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T15:26:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiers</title>
        <link>https://iiwiki.werp.site/tiers?rev=1592148384&amp;do=diff</link>
        <description>Tiers

Some  and  have tiers, numbered using Roman numerals to distinguish different types. Different tiers of the same item or weapon have similar overall effects, but have different credit values, cooldowns, PWR costs, or other properties. Higher-tier items or weapons are generally more powerful than lower tiers, but are not always strict upgrades, and often have higher</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/unlockable_content?rev=1648521848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-29T02:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unlockable_content</title>
        <link>https://iiwiki.werp.site/unlockable_content?rev=1648521848&amp;do=diff</link>
        <description>Unlockable Content

Most  and starting programs must be unlocked before they can be selected at the start of the game. Most of these are unlocked by acquiring XP, which is rewarded for completing missions, depending on the mission difficulty level:

	*  Each mission completed at mission difficulty level 1 is worth 100 XP.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/vision?rev=1595205832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-20T00:43:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vision</title>
        <link>https://iiwiki.werp.site/vision?rev=1595205832&amp;do=diff</link>
        <description>Vision

Vision is a core mechanic of Invisible Inc. - being able to see guards is crucial, so that you can ensure that they cannot see you.

Entities that have vision will have an vision arc and a vision range. Their vision arc's center point is the center of the entity's tile (with the exception of</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/weapon?rev=1592257721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:48:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon</title>
        <link>https://iiwiki.werp.site/weapon?rev=1592257721&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/world_map?rev=1628761231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-12T09:40:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>world_map</title>
        <link>https://iiwiki.werp.site/world_map?rev=1628761231&amp;do=diff</link>
        <description>World Map

The world map is shown in the game when the player is not currently in a mission. It shows the following information:

	*  The number of in-game .
	*  The number of in-game days since the start of the game.
	*  The number of credits belonging to the agency.</description>
    </item>
</rdf:RDF>
