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    <item rdf:about="https://iiwiki.werp.site/augments:adrenal_regulator?rev=1593537337&amp;do=diff">
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        <dc:date>2020-06-30T17:15:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adrenal_regulator</title>
        <link>https://iiwiki.werp.site/augments:adrenal_regulator?rev=1593537337&amp;do=diff</link>
        <description>Adrenal Regulator

	&quot; In an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun.&quot;

Adrenal Regulator is a unique augment belonging to Nika. It gives her two attacks per turn, and a +3 AP bonus each time she makes an attack.</description>
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        <dc:date>2021-04-20T13:25:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ambient_turbine</title>
        <link>https://iiwiki.werp.site/augments:ambient_turbine?rev=1618925119&amp;do=diff</link>
        <description>Ambient Turbine

	&quot; Olivia knew the acquisition of power would be necessary for her success, in and off the field.&quot;

Ambient Turbine is a unique augment belonging to Olivia, which generates PWR equal to the KO damage dealt when she makes a melee attack, including by ambushing during the enemy turn.   </description>
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        <dc:date>2024-01-11T23:18:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anatomy_analysis</title>
        <link>https://iiwiki.werp.site/augments:anatomy_analysis?rev=1705015126&amp;do=diff</link>
        <description>Anatomy Analysis

	&quot; A single precise strike to the right location is enough to disrupt most commercial heart monitors. Fortunately, the calculations involved in finding that location are beyond normal human cognition.&quot;

Anatomy Analysis is an augment; when an agent with Anatomy Analysis makes an</description>
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        <dc:date>2020-08-22T13:42:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>antiviral_proxy</title>
        <link>https://iiwiki.werp.site/augments:antiviral_proxy?rev=1598103738&amp;do=diff</link>
        <description>Antiviral Proxy

	&quot; The highly confidental work of a Daemon engineer, this subdermal chip re-routes PWR from other networked subroutines. Rumor has it that Central has the only prototype.&quot;

Antiviral Proxy is a unique augment belonging to Central, which generates +5 </description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-17T05:31:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brain_chips</title>
        <link>https://iiwiki.werp.site/augments:brain_chips?rev=1592371867&amp;do=diff</link>
        <description>Brain Chips

	&quot; The term “chip” is used as a euphemism in this case. In fact, these devices are a growth of tendrils that wholly replace synaptic regions of the brain.&quot;

Brain Chips are , each of which sets an agent's skill level to 3 for one particular</description>
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        <dc:date>2020-06-09T02:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>carbon_myomer</title>
        <link>https://iiwiki.werp.site/augments:carbon_myomer?rev=1591670794&amp;do=diff</link>
        <description>Carbon Myomer

	&quot; Replacement Myomer bundles that produce an accessible compartment in unused body space.&quot;

Carbon Myomer is an augment which allows an agent to carry one additional item without becoming encumbered.

Carbon Myomer is found in the Contingency Plan DLC. It is never available in</description>
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        <dc:date>2020-06-09T14:29:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chameleon_movement</title>
        <link>https://iiwiki.werp.site/augments:chameleon_movement?rev=1591712982&amp;do=diff</link>
        <description>Chameleon Movement

	&quot; Contrary to its name, the Chameleon Movement implant does not allow the host to change their appearance. Rather --- it analyzes their surroundings to show them the most inconspicuous path for the way they look.&quot;

Chameleon Movement </description>
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        <dc:date>2020-06-15T21:53:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cryptology_brain_chip</title>
        <link>https://iiwiki.werp.site/augments:cryptology_brain_chip?rev=1592258035&amp;do=diff</link>
        <description></description>
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        <dc:date>2020-06-23T19:55:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crypto_computer</title>
        <link>https://iiwiki.werp.site/augments:crypto_computer?rev=1592942154&amp;do=diff</link>
        <description>Crypto Computer

	&quot; The quantum descrambler implanted in Banks' cranium makes short work of most encryption.&quot;

Crypto Computer is a unique augment belonging to Banks, which allows her to unlock Lvl1 Security Doors without using a Lvl1 Security Passcard.

The Crypto Computer augment does not work on other types of door; Banks still needs a</description>
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        <dc:date>2021-04-17T09:40:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>discharge_rerouter</title>
        <link>https://iiwiki.werp.site/augments:discharge_rerouter?rev=1618652417&amp;do=diff</link>
        <description>Discharge Rerouter

	&quot; Nika loves scrambling neurons so much, she had a tech write a custom routine that makes her disruptor recharge itself and everything around it.&quot;

Discharge Rerouter is a unique augment belonging to Archive Nika, which reduces the cooldowns of  and  </description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>distributed_processing</title>
        <link>https://iiwiki.werp.site/augments:distributed_processing?rev=1591712074&amp;do=diff</link>
        <description>Distributed Processing

	&quot; There is plenty of room in the human body to pack in additional processing power. Artificial neural bundles may be implanted into any major muscle mass with minimal loss of strength.&quot;

Distributed Processing is an augment; while installed, at the start of each turn it has a 50% chance of generating +1 </description>
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        <dc:date>2020-06-15T21:54:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enhanced_optics</title>
        <link>https://iiwiki.werp.site/augments:enhanced_optics?rev=1592258059&amp;do=diff</link>
        <description></description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-12T16:51:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fabricator_multithreading</title>
        <link>https://iiwiki.werp.site/augments:fabricator_multithreading?rev=1691859117&amp;do=diff</link>
        <description>Fabricator Multithreading

	&quot; As an expert hacker and savvy tech opportunist, Monst3r has built a unique network of hyper efficient Nanofabricator coroutines.&quot;

Fabricator Multithreading is a unique augment belonging to Monst3r, which gives him a 15% discount on purchases at</description>
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        <dc:date>2021-03-02T19:48:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gel_injectors</title>
        <link>https://iiwiki.werp.site/augments:gel_injectors?rev=1614714493&amp;do=diff</link>
        <description>Gel Injectors

	&quot; Mechanisms are bathed in a gel with an extremely low friction coefficient. Unfortunately the gel congeals at a high rate actually making the mobility worse until it is flushed from the system.&quot;

Gel Injectors is an augment which increases an agent's base   </description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-09T19:52:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holocircuit_overloaders</title>
        <link>https://iiwiki.werp.site/augments:holocircuit_overloaders?rev=1591732358&amp;do=diff</link>
        <description>HoloCircuit Overloaders

	&quot; Modern tactical displays stream terabytes of situational data directly into the corneas of security forces. They also provide an avenue of attack.&quot;

HoloCircuit Overloaders is an augment; when an agent with HoloCircuit Overloaders becomes  </description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-17T10:09:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>index</title>
        <link>https://iiwiki.werp.site/augments:index?rev=1618654197&amp;do=diff</link>
        <description>Augments

	&quot; They say augmentation can have side effects that can shorten your lifespan. In this case, I'd say the side effects of not having augments would be far more dangerous. 
---Central&quot;

Augments give your  additional abilities or benefits. Most agents begin with one augment, many of which are            </description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:53:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kinesiology_brain_chip</title>
        <link>https://iiwiki.werp.site/augments:kinesiology_brain_chip?rev=1592258002&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:kinetic_capacitor?rev=1595343586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-21T14:59:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kinetic_capacitor</title>
        <link>https://iiwiki.werp.site/augments:kinetic_capacitor?rev=1595343586&amp;do=diff</link>
        <description>Kinetic Capacitor

	&quot; 20th century watch technology with nearly a century of advancement on top of it.&quot;

Kinetic Capacitor is a unique augment belonging to Rush, which gives her +1 KO damage and +1 armor piercing to melee attacks while she is sprinting. The bonuses apply while Rush has the “</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:legerdemain_brain_chip?rev=1592258013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:53:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legerdemain_brain_chip</title>
        <link>https://iiwiki.werp.site/augments:legerdemain_brain_chip?rev=1592258013&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-28T22:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>microslam_apparatus</title>
        <link>https://iiwiki.werp.site/augments:microslam_apparatus?rev=1622240627&amp;do=diff</link>
        <description>MicroSLAM Apparatus

	&quot; This embedded apparatus implements SLAM (Simultaneous Localization and Mapping) to create an environment map of explored regions and automatically updates the data to the central servers.&quot;

MicroSLAM Apparatus is an augment which gives credits at the end of each mission, based on how much of the</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:modular_cybernetic_frame?rev=1591643515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-08T19:11:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modular_cybernetic_frame</title>
        <link>https://iiwiki.werp.site/augments:modular_cybernetic_frame?rev=1591643515&amp;do=diff</link>
        <description>Modular Cybernetic Frame

	&quot; In his reach to perfect the connection between mind and machine, Alex has converted nearly 90% of his body into a highly modular robotic frame.&quot;

Modular Cybernetic Frame X2

	&quot; Each of Alex's earlier MCF designs had their own share of advantages and disadvantages. The X2 had particularly useful benefits, but the bladder containment trouble proved to be too embarrassing.</description>
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        <dc:date>2020-06-15T21:56:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modular_cybernetic_frame_x2</title>
        <link>https://iiwiki.werp.site/augments:modular_cybernetic_frame_x2?rev=1592258180&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-19T10:26:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>network_siphon</title>
        <link>https://iiwiki.werp.site/augments:network_siphon?rev=1592562416&amp;do=diff</link>
        <description>Network Siphon

	&quot; The mark of a great agent is the ability to take your enemy's greatest strength and turn it into their weakness.&quot;

This augment is Archive Internationale's starting augment. It generates PWR equal to 2 times the alarm level each time the alarm level changes. This keeps going past</description>
    </item>
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        <dc:date>2020-06-16T00:38:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>net_downlink</title>
        <link>https://iiwiki.werp.site/augments:net_downlink?rev=1592267931&amp;do=diff</link>
        <description>Net Downlink

	&quot; Offloads some basic brain functions to a remote server, allowing the host to focus on more pressing matters.&quot;

Net Downlink is an augment which gives the agent +2 AP whenever all firewalls are broken on a mainframe device, up to a maximum of +6 AP per turn. It is not possible to install more than one Net Downlink on the same agent. </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:neural_networking?rev=1618652188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-17T09:36:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neural_networking</title>
        <link>https://iiwiki.werp.site/augments:neural_networking?rev=1618652188&amp;do=diff</link>
        <description>Neural Networking

	&quot; Over the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines.&quot;

Neural Networking is a unique augment belonging to Decker, which allows him to reveal the</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:neural_pattern_grid?rev=1591643621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-08T19:13:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neural_pattern_grid</title>
        <link>https://iiwiki.werp.site/augments:neural_pattern_grid?rev=1591643621&amp;do=diff</link>
        <description>Neural Pattern Grid

	&quot; Mapping human neural tissue is not a simple task, especially with the ever changing data of a live subject. However, it is much easier to get a good data pull when the patterns remain constant and still.&quot;

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:omni_security_chip?rev=1642032403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-13T00:06:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_security_chip</title>
        <link>https://iiwiki.werp.site/augments:omni_security_chip?rev=1642032403&amp;do=diff</link>
        <description>This page contains spoilers for the final mission. 
OMNI Security Chip

	&quot; Filled with OMNI security algorithms. Easily the most valuable megabyte and a half of data in the world.&quot;

The OMNI Security Chip is a special augment acquired by Monst3r in the OMNI Mainframe mission. It is installed on Monst3r after he finishes hacking the</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:particle_envelope?rev=1592257446&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>particle_envelope</title>
        <link>https://iiwiki.werp.site/augments:particle_envelope?rev=1592257446&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:penetration_scanner?rev=1591642794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-08T18:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>penetration_scanner</title>
        <link>https://iiwiki.werp.site/augments:penetration_scanner?rev=1591642794&amp;do=diff</link>
        <description>Penetration Scanner

	&quot; A suite of sensors and AI routines that analyze weaknesses in blunt trauma armor.&quot;

This generally available augment gives an agent +1 armor piercing on all melee weapons.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:pheromone_filter?rev=1627315398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-26T16:03:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pheromone_filter</title>
        <link>https://iiwiki.werp.site/augments:pheromone_filter?rev=1627315398&amp;do=diff</link>
        <description>Pheromone Filter

	&quot; Detecting subtle olfactory changes in the environment, the device enhances naturally occurring fight-or-flight reactions in the human body.&quot;

Pheromone Filter is an augment which gives the agent +2 AP whenever a guard wakes up from being knocked out, and whenever a  </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:physiology_brain_chip?rev=1592258023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T21:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>physiology_brain_chip</title>
        <link>https://iiwiki.werp.site/augments:physiology_brain_chip?rev=1592258023&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:piercing_scanner?rev=1592088894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T22:54:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>piercing_scanner</title>
        <link>https://iiwiki.werp.site/augments:piercing_scanner?rev=1592088894&amp;do=diff</link>
        <description>Piercing Scanner

	&quot; A suite of sensors and AI routines that analyze weaknesses in ballistic armor.&quot;

Piercing Scanner is an augment which gives the agent +1 armor piercing to all ranged weapons. The effect stacks with other armor piercing bonuses, including when multiple instances of Piercing Scanner are installed on the same agent.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:predictive_brawling?rev=1592846709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-22T17:25:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>predictive_brawling</title>
        <link>https://iiwiki.werp.site/augments:predictive_brawling?rev=1592846709&amp;do=diff</link>
        <description>Predictive Brawling

	&quot; P.B. gives full control of the somatic muscles and sensorium to an advanced combat AI. The host consciousness is kept distracted with a combination of soothing nature scenes and chamber music.&quot;

Predictive Brawling is an augment which gives the agent +6   </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:reactive_myomer?rev=1595714525&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-25T22:02:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reactive_myomer</title>
        <link>https://iiwiki.werp.site/augments:reactive_myomer?rev=1595714525&amp;do=diff</link>
        <description>Reactive Myomer

	&quot; An advanced chemical solution is injected into micro piston fibers that rapidly amp the users mobility for a short time.&quot;

Reactive Myomer is an augment which reduces an agent's base AP by 2, and then raises it by 1 at each alarm level. The AP bonus is uncapped; it continues beyond</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:refraction_chamber?rev=1591643815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-08T19:16:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>refraction_chamber</title>
        <link>https://iiwiki.werp.site/augments:refraction_chamber?rev=1591643815&amp;do=diff</link>
        <description>Refraction Chamber

	&quot; Collects ambient energy from data signals, most efficient during large flurries of network activity such as when firewalls come down.&quot;

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:sensory_injector?rev=1592942388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-23T19:59:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sensory_injector</title>
        <link>https://iiwiki.werp.site/augments:sensory_injector?rev=1592942388&amp;do=diff</link>
        <description>Sensory Injector

	&quot; Many a guard have caught a glimpse of Decker. None have caught him.&quot;

Sensory Injector is a unique augment belonging to Archive Decker, which gives him +2 AP whenever he is seen or noticed by a guard. The AP bonus applies for each distinct guard Archive Decker is seen or noticed by in the same turn, including</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:skeletal_suspension?rev=1593658147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-02T02:49:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skeletal_suspension</title>
        <link>https://iiwiki.werp.site/augments:skeletal_suspension?rev=1593658147&amp;do=diff</link>
        <description>Skeletal Suspension

	&quot; Nano constructed fiber webbing surrounds the bones, vastly reducing the risk of arthritis.&quot;

Skeletal Suspension is an augment; when installed, the agent has +1 drag speed when dragging guards or agents.

incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:subdermal_cloak?rev=1591643035&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-08T19:03:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>subdermal_cloak</title>
        <link>https://iiwiki.werp.site/augments:subdermal_cloak?rev=1591643035&amp;do=diff</link>
        <description>Subdermal Cloak

	&quot; Replacing the top layer of skin, this circuitry converts the brain and muscle enhancers used in stim to create a holographic projection.&quot;

This generally available augment renders the agent invisible for one turn at a cost of 5 PWR, whenever they use a</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:subdermal_tools?rev=1593025720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T19:08:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>subdermal_tools</title>
        <link>https://iiwiki.werp.site/augments:subdermal_tools?rev=1593025720&amp;do=diff</link>
        <description>Subdermal Tools

	&quot; Dr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm. Unfortunately, the large power capacitor needed to charge the EMP impairs Xu's stamina.&quot;

Subdermal Tools is a unique augment belonging to Dr. Xu. It allows him to use his</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:thermal_generator?rev=1592947559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-23T21:25:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thermal_generator</title>
        <link>https://iiwiki.werp.site/augments:thermal_generator?rev=1592947559&amp;do=diff</link>
        <description>Thermal Generator

	&quot; Thermal Generator was a joint project between Dr. Xu and his colleague Alex McTeague. A very early design, it is still comparable to the cutting edge of current augment technology.&quot;

Thermal Generator is a unique augment belonging to Archive Dr. Xu, which generates +2 </description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:titanium_rods?rev=1591930511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-12T02:55:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>titanium_rods</title>
        <link>https://iiwiki.werp.site/augments:titanium_rods?rev=1591930511&amp;do=diff</link>
        <description>Titanium Rods

	&quot; Sometimes the simplest things are the most effective. Metal bones let you hit things really hard.&quot;

Titanium Rods is an augment; when an agent with Titanium Rods installs makes a melee attack, it deals +1 KO damage. The effect stacks with other instances of Titanium Rods installed on the same agent.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:torque_injectors?rev=1683504774&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-08T00:12:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>torque_injectors</title>
        <link>https://iiwiki.werp.site/augments:torque_injectors?rev=1683504774&amp;do=diff</link>
        <description>Torque Injectors

	&quot; The hand is a versatile but an inefficient design. By restricting certain axes of motion, we are able to improve the speed and efficiency of others.&quot;

Torque Injectors is an augment which reduces the cooldowns of  (including ) the agent uses by 1 turn, down to a minimum of 1. It is not possible to install multiple instances of Torque Injectors on the same agent.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/augments:wireless_emitter?rev=1675373995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-02T21:39:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wireless_emitter</title>
        <link>https://iiwiki.werp.site/augments:wireless_emitter?rev=1675373995&amp;do=diff</link>
        <description>Wireless Emitter

	&quot; Using her skin as an antenna, Internationale is able to manipulate electronics at a distance.&quot;

Wireless Emitter is a unique augment belonging to Internationale. It allows her to passively detect  within a radius of 6 tiles, and also to remotely hijack</description>
    </item>
</rdf:RDF>
