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        <title>daemons</title>
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        <description>Sabotage Daemons

The following daemons can be deployed by saboteurs in the Invisible, Inc.: Sabotage multiplayer campaign. Their effects take place at the start of the mission in which they are deployed.
 Codeword          Duration   Effect  alert         ---   All enemies (excluding civilians) are alerted.</description>
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        <title>index</title>
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        <description>Invisible, Inc.: Sabotage

Invisible, Inc.: Sabotage is a multiplayer community event inspired by social deduction games like The Resistance and reality TV games like The Mole, coinciding with the 10th anniversary of Invisible, Inc.'s release. Like Backseat Gaming Protocols and Backstab Gaming Protocols, each player controls one agent ---</description>
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        <title>rules</title>
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        <description>Invisible, Inc.: Sabotage: Rules

Invisible, Inc.: Sabotage is a multiplayer community event. The rules for this event are provided below.

The host has ultimate responsibility for enforcing and interpreting the rules, and any rules disputes are adjudicated by the host. However, players are responsible for ensuring that they obey the rules</description>
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