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    <item rdf:about="https://iiwiki.werp.site/guards:akuma_2.0?rev=1592260070&amp;do=diff">
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        <dc:date>2020-06-15T22:27:50+00:00</dc:date>
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        <title>akuma_2.0</title>
        <link>https://iiwiki.werp.site/guards:akuma_2.0?rev=1592260070&amp;do=diff</link>
        <description></description>
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        <dc:date>2020-06-27T14:45:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>akuma_drone</title>
        <link>https://iiwiki.werp.site/guards:akuma_drone?rev=1593269141&amp;do=diff</link>
        <description>Akuma Drone

Akuma Drones are weaponized drones which appear in Sankaku facilities at mission difficulty 2 and higher. They have a wider vision arc than Obake Drones, more firewalls, and armor; additionally, they always have a daemon initially installed, and have the ability to breach doors. However, they have a shorter movement range.

When an Akuma Drone is hacked and controlled by the agency, the player can use its weapon to shoot armored guards, and also use its ability to breach doors.</description>
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        <dc:date>2021-04-17T10:00:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barrier_guard</title>
        <link>https://iiwiki.werp.site/guards:barrier_guard?rev=1618653620&amp;do=diff</link>
        <description>Barrier Guard

Barrier Guards are armed guards who appear in FTM facilities at mission difficulty 2 and higher. They are human guards, but they are also  with firewalls which determine their armor.

In the game, Barrier Guards are named “Security Guards”; they should not be confused with the more basic</description>
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        <dc:date>2020-06-24T22:12:04+00:00</dc:date>
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        <title>camera_drone</title>
        <link>https://iiwiki.werp.site/guards:camera_drone?rev=1593036724&amp;do=diff</link>
        <description>Camera Drone
  Class  Common Drone   Movement  6 AP   Base firewalls  1   Weapon  ---   Armor  ---   Vision  8 tiles, 90° arc   Other traits  Immune to KO damage 
EMP vulnerable 
No hearing 
Local Scanner 
Controllable (2 turns)   Loot when stealing  1 PWR   Loot when expert stealing  --- 
incomplete</description>
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        <dc:date>2020-06-24T21:57:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>captain</title>
        <link>https://iiwiki.werp.site/guards:captain?rev=1593035856&amp;do=diff</link>
        <description>Captain

Captains are armed guards who occur in the objective rooms in some types of mission:

	*  All Detention Centers have a Captain, who is always initially stationary in the Detention Block. Due to a bug in the game, if he investigates a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there.</description>
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        <dc:date>2021-04-15T10:40:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>class</title>
        <link>https://iiwiki.werp.site/guards:class?rev=1618483248&amp;do=diff</link>
        <description>Guard Classification

Most  are classified roughly according to their relative danger to the player. The game difficulty setting and mission difficulty level determine the number of guards of each class present at the start of a mission; each corporation's guards within each class are equally likely to appear.
  FTM  K&amp;O</description>
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        <dc:date>2020-06-15T21:37:55+00:00</dc:date>
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        <title>elite_barrier_guard</title>
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        <description></description>
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        <dc:date>2020-06-15T21:23:10+00:00</dc:date>
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        <title>elite_enforcer</title>
        <link>https://iiwiki.werp.site/guards:elite_enforcer?rev=1592256190&amp;do=diff</link>
        <description></description>
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        <dc:date>2020-06-15T21:37:24+00:00</dc:date>
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        <title>elite_heavy_security</title>
        <link>https://iiwiki.werp.site/guards:elite_heavy_security?rev=1592257044&amp;do=diff</link>
        <description></description>
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        <dc:date>2020-06-24T21:59:34+00:00</dc:date>
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        <title>elite_security</title>
        <link>https://iiwiki.werp.site/guards:elite_security?rev=1593035974&amp;do=diff</link>
        <description>Elite Security

Elite Security guards are armed guards who appear in typical facilities at mission difficulty 2 and higher. They are harder to deal with than Security Guards because they have armor, but they also carry better loot for stealing.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  1   Vision  8 tiles, 45° arc</description>
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        <dc:date>2020-06-15T21:38:37+00:00</dc:date>
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        <title>elite_spec_ops</title>
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        <description></description>
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        <dc:date>2022-08-03T21:35:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enforcer</title>
        <link>https://iiwiki.werp.site/guards:enforcer?rev=1659562505&amp;do=diff</link>
        <description>Enforcer

Enforcers are armed guards who can throw  to detect agents in cover. Enforcers are never present at the start of a mission, but they arrive during missions for various reasons:

	*  One Enforcer arrives at alarm level 5, and two arrive at alarm level 6.
	*  An Enforcer arrives when the daemon</description>
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        <dc:date>2020-06-24T22:08:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>financial_executive</title>
        <link>https://iiwiki.werp.site/guards:financial_executive?rev=1593036509&amp;do=diff</link>
        <description>Financial Executive

A Financial Executive is a type of civilian who appears in Chief Financial Suite missions. The Financial Executive is in addition to the number of  normally present in the mission.

Financial Executives are unarmed, and panic in any situation where a guard would normally become</description>
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        <dc:date>2020-06-24T22:01:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flack_guard</title>
        <link>https://iiwiki.werp.site/guards:flack_guard?rev=1593036084&amp;do=diff</link>
        <description>Flack Guard

Flack Guards are armed guards who appear in K&amp;O facilities at mission difficulty 2 and higher. Flack guards have armor equal to the number of times they have been knocked out or alerted.

Flack Guards are found in the Contingency Plan DLC.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  X   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral</description>
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        <dc:date>2021-04-17T10:07:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heavy_security</title>
        <link>https://iiwiki.werp.site/guards:heavy_security?rev=1618654033&amp;do=diff</link>
        <description>Heavy Security

Heavy Security are armed guards who appear in K&amp;O facilities at mission difficulty 2 and higher. They have a high level of armor, and they have KO resistance, but they also have less AP than other human guards.
  Class  Elite   Movement  6 AP   Weapon  Lethal damage, armor piercing 1   Armor  2   Vision  8 tiles, 45° arc</description>
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        <dc:date>2022-08-03T21:37:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>index</title>
        <link>https://iiwiki.werp.site/guards:index?rev=1659562664&amp;do=diff</link>
        <description>Guards

	&quot; It is corporate policy to invest in life insurance for each and every one of its valued employees. In event of accident causing injury or permanent system failure, dependants will receive insurance benefits in an order as noted by form CSF-312.  </description>
    </item>
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        <dc:date>2023-03-02T21:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modded</title>
        <link>https://iiwiki.werp.site/guards:modded?rev=1677791996&amp;do=diff</link>
        <description>Modded MkI

Modded MkI guards are armed guards who occur in Plastech facilities, at mission difficulty 2 and higher. While active, they recapture nearby hacked ; when knocked out, they inhabit the mainframe by installing a daemon on an unhacked device.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  ---   Vision  8 tiles, 45° arc</description>
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        <dc:date>2020-06-16T01:45:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modded_mki</title>
        <link>https://iiwiki.werp.site/guards:modded_mki?rev=1592271915&amp;do=diff</link>
        <description></description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-16T01:33:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modded_mkii</title>
        <link>https://iiwiki.werp.site/guards:modded_mkii?rev=1592271189&amp;do=diff</link>
        <description></description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-25T00:01:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>null_drone</title>
        <link>https://iiwiki.werp.site/guards:null_drone?rev=1593043316&amp;do=diff</link>
        <description>Null Drone
  Class  Elite   Movement  6 AP   Base firewalls  3, daemon installed   Weapon  ---   Armor  ---   Vision  8 tiles, 90° arc   Other traits  Immune to KO damage 
EMP vulnerable 
No hearing 
Local Scanner 
 (4 tiles) 
Controllable (1 turn)   Loot when stealing  2 PWR 
Accelerator Chip I (25%) 
Accelerator Chip II (5%) 
Accelerator Chip III (3%)   Loot when expert stealing  ---</description>
    </item>
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        <dc:date>2020-06-15T22:28:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>null_drone_2.0</title>
        <link>https://iiwiki.werp.site/guards:null_drone_2.0?rev=1592260109&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-30T23:02:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obake_drone</title>
        <link>https://iiwiki.werp.site/guards:obake_drone?rev=1593558161&amp;do=diff</link>
        <description>Obake Drones

	&quot; The preponderance of plasma ammunition available to the lowest level of corporate security forces only highlights the growing class divide.&quot;

Obake Drone v1.0 is the most basic type of weaponized drone. They appear in Sankaku facilities below a certain mission difficulty, depending on the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:28:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obake_drone_v1.0</title>
        <link>https://iiwiki.werp.site/guards:obake_drone_v1.0?rev=1592260085&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:28:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obake_drone_v2.0</title>
        <link>https://iiwiki.werp.site/guards:obake_drone_v2.0?rev=1592260094&amp;do=diff</link>
        <description></description>
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        <dc:date>2021-04-12T13:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_harbinger</title>
        <link>https://iiwiki.werp.site/guards:omni_harbinger?rev=1618233327&amp;do=diff</link>
        <description>OMNI Harbinger
  Class  OMNI   Movement  8 AP   Weapon  Lethal damage   Armor  1, or 0 in Beginner mode   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral   Other traits   
 
   Loot when stealing  80 credits   Loot when expert stealing  --- 
Consciousness Monitor

When this guard is KOed, the alarm tracker advances 2 steps. This cannot be disabled in any way.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-26T09:48:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_protector</title>
        <link>https://iiwiki.werp.site/guards:omni_protector?rev=1595756899&amp;do=diff</link>
        <description>OMNI Protector

OMNI Protectors are armed guards who appear in OMNI facilities, and can appear in other facilities at mission difficulty 6 and higher (or 5 and higher in Expert Plus mode). OMNI Protectors are human guards, but they are also  with firewalls which determine their armor and AP.
  Class  OMNI   Movement</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T22:05:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omni_soldier</title>
        <link>https://iiwiki.werp.site/guards:omni_soldier?rev=1593036348&amp;do=diff</link>
        <description>OMNI Soldier
  Class  OMNI   Movement  8 AP   Weapon  Lethal damage, armor piercing 2   Armor  3   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral   Other traits  Heart Monitor   Loot when stealing  80 credits   Loot when expert stealing  --- 
incomplete</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:pulse_drone?rev=1647875235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-21T15:07:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pulse_drone</title>
        <link>https://iiwiki.werp.site/guards:pulse_drone?rev=1647875235&amp;do=diff</link>
        <description>Pulse Drone

Pulse Drones are utility drones which can appear in all types of mission at mission difficulty 2 and higher. They have no vision, but can detect agents with their , which they use at the start of their movement on every enemy turn.

Pulse Drones are found in the Contingency Plan DLC.
  Class  Common Drone</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:refit_drone?rev=1592259749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:22:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>refit_drone</title>
        <link>https://iiwiki.werp.site/guards:refit_drone?rev=1592259749&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:scientist?rev=1593036522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T22:08:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scientist</title>
        <link>https://iiwiki.werp.site/guards:scientist?rev=1593036522&amp;do=diff</link>
        <description>Scientist

Scientists are civilians who appear in some :

	*  A Scientist occurs in the Program Compile side-mission. He carries a Compile Key which can be stolen and used to access the Research Databank. He starts the mission far from the compiler room, and walks towards it, locking the door behind him if he still has the Compile Key.</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:security_guard?rev=1593035728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T21:55:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>security_guard</title>
        <link>https://iiwiki.werp.site/guards:security_guard?rev=1593035728&amp;do=diff</link>
        <description>Security Guard

Security Guards are the most basic type of armed guards. They are found in all typical facilities below a certain mission difficulty, depending on the game difficulty setting.
  Class  Common   Movement  8 AP   Weapon  Lethal damage   Armor  ---   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral   Other traits</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:siren?rev=1593036107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-24T22:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>siren</title>
        <link>https://iiwiki.werp.site/guards:siren?rev=1593036107&amp;do=diff</link>
        <description>Siren

Siren 1.0 guards are armed guards who appear in Plastech facilities at mission difficulty 2 and higher. Each time they are alerted or knocked out, their  ability raises the firewalls of nearby .

Siren 1.0 guards are found in the Contingency Plan DLC.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  ---   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:siren_1.0?rev=1592260046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:27:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>siren_1.0</title>
        <link>https://iiwiki.werp.site/guards:siren_1.0?rev=1592260046&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:siren_2.0?rev=1592260056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-15T22:27:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>siren_2.0</title>
        <link>https://iiwiki.werp.site/guards:siren_2.0?rev=1592260056&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:spec_ops?rev=1595757163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-26T09:52:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spec_ops</title>
        <link>https://iiwiki.werp.site/guards:spec_ops?rev=1595757163&amp;do=diff</link>
        <description>Spec Ops

Spec Ops are armed guards who appear in K&amp;O facilities at mission difficulty 2 and higher. Unlike other human guards, a Spec Ops has a 180° vision arc, and no peripheral vision.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  ---   Vision  8 tiles, 180° arc   Other traits  Heart Monitor 
Movement has 6 tile noise radius   Loot when</description>
    </item>
    <item rdf:about="https://iiwiki.werp.site/guards:support_guard?rev=1593843004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-04T06:10:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>support_guard</title>
        <link>https://iiwiki.werp.site/guards:support_guard?rev=1593843004&amp;do=diff</link>
        <description>Support Guard

Support Guards are armed guards equipped with . They are found in FTM and K&amp;O facilities at mission difficulty 2 and higher.
  Class  Elite   Movement  8 AP   Weapon  Lethal damage   Armor  ---   Vision  8 tiles, 45° arc 
10 tiles, 90° arc peripheral   Other traits  Heart Monitor 
   Loot when stealing  80 credits 
Flash Grenade (33.3%) 
Charge Pack (3.3%)</description>
    </item>
</rdf:RDF>
