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       <dc:date>2026-04-05T13:24:27+00:00</dc:date>
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        <title>alarm_tracker</title>
        <link>https://iiwiki.werp.site/mods:programs_extended:alarm_tracker?rev=1642863917&amp;do=diff</link>
        <description>Extended Alarms

This is a feature available in Programs Extended mod that changes security measures that happen as Alarm Tracker reaches each level.

Upon starting a campaign, player can choose one of four options under EXTENDED ALARMS:

	*  DISABLED - Default setting. Security measures from Alarm Tracker stay as normal.</description>
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        <dc:date>2022-11-23T14:52:13+00:00</dc:date>
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        <title>algorithms</title>
        <link>https://iiwiki.werp.site/mods:programs_extended:algorithms?rev=1669215133&amp;do=diff</link>
        <description>Algorithms

Algorithms give the player some benefit or advantage. A random algorithm is triggered when a daemon is reversed.

For base game algorithms, look here.
 Icon                 Algorithm     Duration   Effect    Aggression  10 turns  Gives all agents +1 attack.    Battery</description>
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        <dc:date>2022-12-25T21:32:06+00:00</dc:date>
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        <title>changes</title>
        <link>https://iiwiki.werp.site/mods:programs_extended:changes?rev=1672003926&amp;do=diff</link>
        <description>Program Changes

Click on the program name to see stock version of it.
Rarity is listed as stock / modded, with higher value meaning more common.

	*  PST - Primary Server Terminal
	*  SST - Secondary Server Terminal
 Icon  Name  Rarity (PST)  Rarity (SST)  Changes  New Effect    Abacus  20 / -  20 / 20</description>
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        <dc:date>2023-11-17T17:26:53+00:00</dc:date>
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        <title>daemons</title>
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        <description>Daemons

Daemons are security measures with harmful effects. Daemons can be installed on , so that the daemon's effect is triggered when all firewalls on the device are broken. Other sources can also trigger daemons.

For base game daemons, look here.
 Icon                    Daemon</description>
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        <title>hostile_ai</title>
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        <description>Counterintelligence AI

This is a feature of Programs Extended mod that introduces new mechanic to the game - hostile artificial intelligence. This is a perpetual daemon that installs on first enemy turn of the mission and lasts until mission ends. Unlike all other daemons, AI effects are not fixed, and instead are dependent on what set of</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>programs</title>
        <link>https://iiwiki.werp.site/mods:programs_extended:programs?rev=1692735010&amp;do=diff</link>
        <description>Generators

For base game generators, look here.
Generators can only be found in Secondary and Auxiliary Server Terminals.
                            Program  Rarity   Value 
(CR)    Cooldown    PWR 
cost    Description    Capacitor  5  750  3  0  Gain 10 PWR, lose 5 PWR capacity. PASSIVE: +5 PWR capacity.</description>
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        <title>subroutines</title>
        <link>https://iiwiki.werp.site/mods:programs_extended:subroutines?rev=1692734564&amp;do=diff</link>
        <description>Subroutines

This article lists all subroutines available to Counterintelligence AI in Programs Extended mod.

----------

PWR Subroutines

All of PWR subroutines are passive, do not have PWR costs and do not have cooldown. PWR is generated at beginning of enemy turn, unless stated otherwise.

Incognita Action</description>
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