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        <title>distraction</title>
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        <description>Distraction

This article is a stub.

incomplete</description>
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        <title>exploration</title>
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        <description>Exploration

	&quot; We've beamed you through the security grid. You should be somewhere near the target, but you'll need to look for it. 
---Central&quot;

It is almost always important to explore a facility to find the locations of the objective room, the exit room, the , and to a lesser extent devices like        </description>
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        <title>financial_investment</title>
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        <description>Financial Investment

Some strategic decisions are financial investments in the sense that they cost credits in the present but give back more credits in the future. Financial investments can be compared by how many  it takes for them to break even and then start producing a profit.            </description>
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        <title>finding_the_exit</title>
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        <description>Finding the Exit

Exit room decor

From Consoles

From a Facility Database

incomplete</description>
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        <title>index</title>
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        <description>Strategy


	* Distraction
	* Exploration
	* Financial Investment
	* Finding the Exit
	* Infinite Combos
	* Patrol-Free Rooms
	* Sprint-Toggling



incomplete</description>
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        <description>Infinite Combos

An infinite combo is a combination of ,  and  which allows the agency to have or acquire an arbitrarily large quantity of AP, PWR or some resource in one turn.

The augment Reactive Myomer allows an agent to reach arbitrarily high base AP, but is not an infinite</description>
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        <description>Patrol-Free Rooms

A room is patrol-free if no  routinely patrol there. Whether or not a room is patrol-free is important strategic information:

	*  In a patrol-free room, it is safe to end your turns out of cover while moving through the room, so you can use</description>
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        <title>sprint_toggling</title>
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        <description>Sprint-Toggling

Sprint-toggling, also called the “running trick”, is a distraction technique which uses the noise made by sprinting to distract a guard or multiple guards, before disabling “sprint” to move away from the interest point safely.

Sprint-toggling is a powerful and versatile way to manipulate guards, which can be used in many situations to avoid     </description>
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