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guards:barrier_guard [2020/06/17 01:49] andrewguards:barrier_guard [2021/04/17 10:00] (current) andrew
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 [{{ :guards:portrait:barrier_guard.png?168|Barrier Guard portrait}}] [{{ :guards:portrait:barrier_guard.png?168|Barrier Guard portrait}}]
  
-**Barrier Guards** are [[:guards:#armed guards]] who appear in [[:corporations:FTM]] facilities at [[:mission difficulty#mission difficulty 2]] and higher. They are human guards, but they are also [[:mainframe devices:]] with [[:firewalls]] which determine their [[:armor]].+**Barrier Guards** are [[:guards:#armed guards]] who appear in [[:corporations:FTM]] facilities at [[:mission difficulty]]\ 2 and higher. They are human guards, but they are also [[:mainframe devices:]] with [[:firewalls]] which determine their [[:armor]].
  
 In the game, Barrier Guards are named "Security Guards"; they should not be confused with the more basic [[Security Guards]]. In the game, Barrier Guards are named "Security Guards"; they should not be confused with the more basic [[Security Guards]].
  
 <WRAP infocard> <WRAP infocard>
 +^  [[Class]] | Elite |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 ^  Base [[:firewalls]] | 3 | ^  Base [[:firewalls]] | 3 |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | X | ^  [[:Armor]] | X |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] \\ [[#Barrier]] |+^  Other traits | [[:Heart Monitor]] \\ [[#Barrier]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) |
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 <WRAP infocard> <WRAP infocard>
 +^  [[Class]] | Lvl 2 Elite |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 ^  Base [[:firewalls]] | 6 | ^  Base [[:firewalls]] | 6 |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | X | ^  [[:Armor]] | X |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] \\ [[#Barrier]] \\ [[:Magnetic reinforcements]] |+^  Other traits | [[:Heart Monitor]] \\ [[#Barrier]] \\ [[:Magnetic Reinforcements]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) |
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 The **Barrier** ability gives Barrier Guards (and [[OMNI Protectors]]) a base [[:armor]] equal to their [[:firewalls]]. Their firewalls can be hacked to lower the guards' armor; their base armor is 0 when they are fully hacked, or while they are [[:rebooting]]. The **Barrier** ability gives Barrier Guards (and [[OMNI Protectors]]) a base [[:armor]] equal to their [[:firewalls]]. Their firewalls can be hacked to lower the guards' armor; their base armor is 0 when they are fully hacked, or while they are [[:rebooting]].
  
-When a Barrier Guard wakes up after being [[:KO|knocked out]], his firewalls are reset to their base level, which may be higher than their original level at the start of the mission due to the effects of [[:alarm level]] changes and [[:daemons:]].+When a Barrier Guard wakes up after being [[:KO|knocked out]], or when he finishes [[:rebooting]], his firewalls are reset to their base level, which may be higher than their original level at the start of the mission due to the effects of [[:alarm level]] changes and [[:daemons:]].
  
-Like other guards, the actual armor level of a Barrier Guard are affected by the daemon [[:daemons:Chiton]] and the program [[:programs:Aces]]. Despite having firewalls, Barrier Guards are not [[:drones]] and are not controllable when hacked. Barrier Guards never initially have [[:daemons:]] installed on them.+Like other guards, the actual armor level of a Barrier Guard is affected by the daemon [[:daemons:Chiton]] and the program [[:programs:Aces]]. Despite having firewalls, Barrier Guards are not [[:drones]] and are not controllable when hacked. Barrier Guards never initially have [[:daemons:]] installed on them.
  
guards/barrier_guard.1592358577.txt.gz · Last modified: 2020/06/17 01:49 by andrew