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guards:elite_security [2020/06/16 01:29] – andrew | guards:elite_security [2020/06/24 21:59] (current) – andrew |
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[{{ :guards:portrait:elite_security_sankaku.png?168|Sankaku Elite Security portrait}}] | [{{ :guards:portrait:elite_security_sankaku.png?168|Sankaku Elite Security portrait}}] |
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**Elite Security** are [[:guards:#armed guards]] who appear in typical facilities at [[:mission difficulty#mission difficulty 2]] and higher. They are more difficult to deal with than [[Security Guards]] because they have [[:armor]], but they also carry better loot for [[:stealing]]. | **Elite Security** guards are [[:guards:#armed guards]] who appear in typical facilities at [[:mission difficulty#mission difficulty 2]] and higher. They are harder to deal with than [[Security Guards]] because they have [[:armor]], but they also carry better loot for [[:stealing]]. |
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| <WRAP infocard> |
| ^ [[Class]] | Elite ||| |
^ Movement | 8 [[:AP]] ||| | ^ Movement | 8 [[:AP]] ||| |
| ^ Weapon | [[:Lethal damage]] ||| |
^ [[:Armor]] | 1 ||| | ^ [[:Armor]] | 1 ||| |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral ||| | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral ||| |
^ Other traits | [[:Heart monitor]] ||| | ^ Other traits | [[:Heart Monitor]] ||| |
^ ^ [[:corporations:FTM]], [[:corporations:Sankaku]] ^ [[:corporations:K&O]] ^ [[:corporations:Plastech]] ^ | ^ ^ [[:corporations:FTM]], [[:corporations:Sankaku]] ^ [[:corporations:K&O]] ^ [[:corporations:Plastech]] ^ |
^ Loot when [[:stealing]] | 110 [[:credits]] \\ [[:items:emp pack|EMP Pack I]] (14.9%) \\ [[:items:EMP Pack II]] (5.9%) \\ [[:items:EMP Pack III]] (4.0%) \\ [[:items:Shock Trap II]] (4.0%) \\ [[:items:Shock Trap III]] (4.0%) | 90 [[:credits]] \\ [[:items:Charge Pack]] (8.2%) \\ [[:items:Stim I]] (7.2%) \\ [[:items:Stim II]] (3.1%) | 90 [[:credits]] \\ [[:items:Charge Pack]] (10%) \\ [[:weapons:Neural Disruptor II]] (5%) \\ [[:items:Portable Server I]] (3%) \\ [[:weapons:Neural Disruptor III]] (2%) | | ^ Loot when [[:stealing]] | 110 [[:credits]] \\ [[:items:emp pack|EMP Pack I]] (14.9%) \\ [[:items:EMP Pack II]] (5.9%) \\ [[:items:EMP Pack III]] (4.0%) \\ [[:items:Shock Trap II]] (4.0%) \\ [[:items:Shock Trap III]] (4.0%) | 90 [[:credits]] \\ [[:items:Charge Pack]] (8.2%) \\ [[:items:Stim I]] (7.2%) \\ [[:items:Stim II]] (3.1%) | 90 [[:credits]] \\ [[:items:Charge Pack]] (10%) \\ [[:weapons:Neural Disruptor II]] (5%) \\ [[:items:Portable Server I]] (3%) \\ [[:weapons:Neural Disruptor III]] (2%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack|]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) | [[:items:Charge Pack|]] (13.5%) \\ [[:items:Med Gel]] (8.1%) \\ [[:weapons:Neural Disruptor]] (2.7%) \\ [[:items:Stim I]] (2.7%) | [[:items:Charge Pack|]] (12.5%) \\ [[:items:EMP Pack I]] (7.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack|]] (11.6%) \\ [[:items:EMP Pack I]] (7.0%) \\ [[:items:Med Gel]] (7.0%) \\ [[:weapons:Neural Disruptor]] (2.3%) \\ [[:items:Stim I]] (2.3%) | [[:items:Charge Pack|]] (13.5%) \\ [[:items:Med Gel]] (8.1%) \\ [[:weapons:Neural Disruptor]] (2.7%) \\ [[:items:Stim I]] (2.7%) | [[:items:Charge Pack|]] (12.5%) \\ [[:items:EMP Pack I]] (7.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim I]] (2.5%) | |
| </WRAP> |
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