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| guards:flack_guard [2020-06-15 19:59] – andrew | guards:flack_guard [2020-06-24 22:01] (current) – andrew |
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| [{{ :guards:portrait:flack_guard.png?168|Flack Guard portrait}}] | [{{ :guards:portrait:flack_guard.png?168|Flack Guard portrait}}] |
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| **Flack Guards** are [[:guards:#armed guards]] who appear in [[:corporations:K and O|K&O]] facilities at [[:mission difficulty#mission difficulty 2]] and higher. Flack guards have [[:armor]] equal to the number of times they have been [[:KO|knocked out]] or [[:guard behaviour#alerted]]. | **Flack Guards** are [[:guards:#armed guards]] who appear in [[:corporations:K&O]] facilities at [[:mission difficulty#mission difficulty 2]] and higher. Flack guards have [[:armor]] equal to the number of times they have been [[:KO|knocked out]] or [[:guard behaviour#alerted]]. |
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| Flack Guards are found in the [[:Contingency Plan]] DLC. | Flack Guards are found in the [[:Contingency Plan]] DLC. |
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| | <WRAP infocard> |
| | ^ [[Class]] | Elite | |
| ^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ [[:Armor]] | Variable (see below) | | ^ Weapon | [[:Lethal damage]] | |
| | ^ [[:Armor]] | X | |
| ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
| ^ Other traits | [[:Heart monitor]] \\ [[#Adaptive hardening]] | | ^ Other traits | [[:Heart Monitor]] \\ [[#Adaptive Hardening]] | |
| ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (10%) | | ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (10%) | |
| ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim I]] (2.5%) | |
| | </WRAP> |
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| ===== Adaptive hardening ===== | ===== Adaptive Hardening ===== |
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| {{tag>incomplete}} | {{tag>incomplete}} |