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guards:index [2020/07/26 09:50] – [Weaponized Drones] andrew | guards:index [2022/08/03 21:37] (current) – hekateras |
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^ ^ Guard ^ Class ^ Armor ^ Movement ^ Description ^ | ^ ^ Guard ^ Class ^ Armor ^ Movement ^ Description ^ |
| {{:guards:icons:barrier_guard.png}} | [[Barrier Guard]] \\ (Security Guard) | Elite | X | 8 AP | Has [[:armor]] equal to his [[:firewalls]]. | | | {{:guards:icons:barrier_guard.png}} | [[Barrier Guard]] \\ (Security Guard) | Elite | X | 8 AP | Has [[:armor]] equal to his [[:firewalls]]. | |
| {{:guards:icons:elite_barrier_guard.png}}| [[Elite Barrier Guard]]† \\ (Elite Security) | Lvl 2 Elite | X | 8 AP | Has [[:armor]] equal to his [[:firewalls]]. | | | {{:guards:icons:elite_barrier_guard.png}}| [[Elite Barrier Guard]] [icon:CP] \\ (Elite Security) | Lvl 2 Elite | X | 8 AP | Has [[:armor]] equal to his [[:firewalls]]. | |
| {{:guards:icons:captain.png}} | [[Captain]] | --- | --- | 8 AP | Appears in [[:missions:Detention Centers]], some [[:missions:Security Dispatch|Security Dispatches]] and some [[:missions:Vaults]]. | | | {{:guards:icons:captain.png}} | [[Captain]] | --- | --- | 8 AP | Appears in [[:missions:Detention Centers]], some [[:missions:Security Dispatch|Security Dispatches]] and some [[:missions:Vaults]]. | |
| {{:guards:icons:enforcer.png}} | [[Enforcer]] | --- | --- | 8 AP | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. | | | {{:guards:icons:captain.png}} | [[Enforcer]] | --- | --- | 8 AP | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. | |
| {{:guards:icons:enforcer.png}} | [[Elite Enforcer]] | --- | 1 | 8 AP | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. | | | {{:guards:icons:enforcer.png}} | [[Elite Enforcer]] | --- | 1 | 8 AP | Arrives at high [[:alarm levels]], when [[:daemons:Validate]] is triggered, and on some scripted events. Throws [[Enforcer#Scan Grenades]] to detect agents in [[:cover]]. Always [[:guard behaviour#alerted]]; respawns if [[:lethal damage|killed]]. | |
| {{:guards:icons:flack_guard.png}} | [[Flack Guard]]† | Elite | X | 8 AP | Has [[:armor]] equal to the total number of times he has been [[:guard behaviour#alerted]] or [[:KO|knocked out]]. | | | {{:guards:icons:flack_guard.png}} | [[Flack Guard]] [icon:CP] | Elite | X | 8 AP | Has [[:armor]] equal to the total number of times he has been [[:guard behaviour#alerted]] or [[:KO|knocked out]]. | |
| {{:guards:icons:heavy_security.png}} | [[Heavy Security]] | Elite | 2 | 6 AP | Has [[:KO#KO resistance]] 1, and a shorter movement range. | | | {{:guards:icons:heavy_security.png}} | [[Heavy Security]] | Elite | 2 | 6 AP | Has [[:KO#KO resistance]] 1, and a shorter movement range. | |
| {{:guards:icons:elite_heavy_security.png}} | [[Elite Heavy Security]]† | Lvl 2 Elite | 4 | 6 AP | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. Has [[:KO#KO resistance]] 2, and a shorter movement range. | | | {{:guards:icons:elite_heavy_security.png}} | [[Elite Heavy Security]] [icon:CP] | Lvl 2 Elite | 4 | 6 AP | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. Has [[:KO#KO resistance]] 2, and a shorter movement range. | |
| {{:guards:icons:modded_mki.png}} | [[Modded MkI]] | Elite | --- | 8 AP | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 6 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. | | | {{:guards:icons:modded_mki.png}} | [[Modded MkI]] | Elite | --- | 8 AP | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 6 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. | |
| {{:guards:icons:modded_mki.png}} | [[Modded MkII]]† | Lvl 2 Elite | 1 | 8 AP | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 8 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. | | | {{:guards:icons:modded_mki.png}} | [[Modded MkII]] [icon:CP] | Lvl 2 Elite | 1 | 8 AP | [[:rebooting#recapturing|Recaptures]] hacked [[:mainframe devices:]] within a radius of 8 tiles. While [[:KO|knocked out]], installs a [[:daemon]] on a random device. | |
| {{:guards:icons:omni.png}} | [[OMNI Harbinger]] | OMNI | 1 | 8 AP | | | | {{:guards:icons:omni.png}} | [[OMNI Harbinger]] | OMNI | 1 | 8 AP | | |
| {{:guards:icons:omni.png}} | [[OMNI Protector]] | OMNI | X | X + 6 AP | Has [[:armor]] equal to his [[:firewalls]], and [[:AP]] equal to his firewalls plus 6. | | | {{:guards:icons:omni.png}} | [[OMNI Protector]] | OMNI | X | X + 6 AP | Has [[:armor]] equal to his [[:firewalls]], and [[:AP]] equal to his firewalls plus 6. | |
| {{:guards:icons:security_guard_ftm.png}} | [[Security Guard]] | Common | --- | 8 AP | --- | | | {{:guards:icons:security_guard_ftm.png}} | [[Security Guard]] | Common | --- | 8 AP | --- | |
| {{:guards:icons:elite_security_ftm.png}} | [[Elite Security]] | Elite | 1 | 8 AP | --- | | | {{:guards:icons:elite_security_ftm.png}} | [[Elite Security]] | Elite | 1 | 8 AP | --- | |
| {{:guards:icons:siren.png}} | [[Siren 1.0]]† | Elite | --- | 8 AP | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +1 [[:firewall]] to [[:mainframe devices:]] in a radius of 5 tiles. | | | {{:guards:icons:siren.png}} | [[Siren 1.0]] [icon:CP] | Elite | --- | 8 AP | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +1 [[:firewall]] to [[:mainframe devices:]] in a radius of 5 tiles. | |
| {{:guards:icons:siren_2.png}} | [[Siren 2.0]]† | Lvl 2 Elite | 1 | 8 AP | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +2 [[:firewalls]] to [[:mainframe devices:]] in a radius of 7 tiles. | | | {{:guards:icons:siren_2.png}} | [[Siren 2.0]] [icon:CP] | Lvl 2 Elite | 1 | 8 AP | When [[:guard behaviour#alerted]] or [[:KO|knocked out]], adds +2 [[:firewalls]] to [[:mainframe devices:]] in a radius of 7 tiles. | |
| {{:guards:icons:spec_ops.png}} | [[Spec Ops]] | Elite | --- | 8 AP | Has 180° vision, no peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. | | | {{:guards:icons:spec_ops.png}} | [[Spec Ops]] | Elite | --- | 8 AP | Has 180° vision, no peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. | |
| {{:guards:icons:elite_spec_ops.png}} | [[Elite Spec Ops]]† | Lvl 2 Elite | 1 | 8 AP | Has 180° vision, 360° peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. | | | {{:guards:icons:elite_spec_ops.png}} | [[Elite Spec Ops]] [icon:CP] | Lvl 2 Elite | 1 | 8 AP | Has 180° vision, 360° peripheral vision, and a reduced [[:noise#guard movement|movement noise]] radius. | |
| {{:guards:icons:support_guard_ftm.png}} | [[Support Guard]] | Elite | --- | 8 AP | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. | | | {{:guards:icons:support_guard_ftm.png}} | [[Support Guard]] | Elite | --- | 8 AP | Throws [[:items:Flash Grenades]] which explode at the end of the next player turn, dealing 2\ [[:KO]] damage to agents in a radius of 3 tiles. | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
</WRAP> | </WRAP> |
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^ ^ Civilian ^ Class ^ Armor ^ Movement ^ Description ^ | ^ ^ Civilian ^ Class ^ Armor ^ Movement ^ Description ^ |
| {{:guards:icons:financial_executive.png}} | [[Financial Executive]] | --- | --- | 8 AP | Appears in [[:missions:Chief Financial Suite]] missions. | | | {{:guards:icons:financial_executive.png}} | [[Financial Executive]] | --- | --- | 8 AP | Appears in [[:missions:Chief Financial Suite]] missions. | |
| {{:guards:icons:scientist.png}} | [[Scientist]]† | --- | --- | 8 AP | Appears in [[:missions:Program Compile]] side-missions, and the [[:missions:OMNI Foundry Lab]] mission. | | | {{:guards:icons:scientist.png}} | [[Scientist]] [icon:CP] | --- | --- | 8 AP | Appears in [[:missions:Program Compile]] side-missions, and the [[:missions:OMNI Foundry Lab]] mission. | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
</WRAP> | </WRAP> |
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Drones are [[:mainframe devices:]], so they have [[:firewalls]] which can be hacked. When a drone is hacked it becomes temporarily controlled by the agency; controlled drones give the player 360° vision from their location, and can be moved by the player. Weaponized drones can be controlled to shoot other guards, or to shoot [[:mainframe devices:Security Cameras]]; [[Akuma Drones]] can also be controlled to destroy [[:doors]]. When the program [[:programs:Leash]] is installed, hacked drones remain controlled for one turn longer. | Drones are [[:mainframe devices:]], so they have [[:firewalls]] which can be hacked. When a drone is hacked it becomes temporarily controlled by the agency; controlled drones give the player 360° vision from their location, and can be moved by the player. Weaponized drones can be controlled to shoot other guards, or to shoot [[:mainframe devices:Security Cameras]]; [[Akuma Drones]] can also be controlled to destroy [[:doors]]. When the program [[:programs:Leash]] is installed, hacked drones remain controlled for one turn longer. |
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Drones [[:rebooting|reboot]] when they return to the enemy's control after being hacked, or can be rebooted by other causes such as [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]]. A rebooting drone can be [[:KO#pinning|pinned]] to stop its reboot timer from counting down. All drones except [[Pulse Drones]] become [[:guard behaviour#alerted]] after they finish rebooting. [[Camera Drones]] and [[Pulse Drones]] are "EMP vulnerable", meaning they are destroyed by EMP blasts instead of rebooting. | Drones [[:rebooting|reboot]] when they return to the enemy's control after being hacked, or can be rebooted by [[:EMP]] damage. A rebooting drone can be [[:KO#pinning|pinned]] to stop its reboot timer from counting down. All drones except [[Pulse Drones]] become [[:guard behaviour#alerted]] after they finish rebooting. [[Camera Drones]] and [[Pulse Drones]] are "EMP vulnerable", meaning they are destroyed by EMP damage instead of rebooting. |
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Drones cannot be [[:KO|knocked out]], but can be destroyed using [[:lethal damage|lethal]] weapons. | Drones cannot be [[:KO|knocked out]], but can be destroyed using [[:lethal damage|lethal]] weapons. |
^ ^ Drone ^ Class ^ Base \\ firewalls ^ Armor ^ Movement ^ Controllable ^ Description ^ | ^ ^ Drone ^ Class ^ Base \\ firewalls ^ Armor ^ Movement ^ Controllable ^ Description ^ |
| {{:guards:icons:akuma_drone.png}} | [[Akuma Drone]] | Elite | 4 | 2 | 4 AP | 1 turn | Has 135° vision. Always has a [[:daemon]] initially installed. | | | {{:guards:icons:akuma_drone.png}} | [[Akuma Drone]] | Elite | 4 | 2 | 4 AP | 1 turn | Has 135° vision. Always has a [[:daemon]] initially installed. | |
| {{:guards:icons:akuma_drone_2.png}} | [[Akuma 2.0]]† | Lvl 2 Elite | 6 | 3 | 5 AP | 1 turn | Has 135° vision. Always has a [[:daemon]] initially installed. | | | {{:guards:icons:akuma_drone_2.png}} | [[Akuma 2.0]] [icon:CP] | Lvl 2 Elite | 6 | 3 | 5 AP | 1 turn | Has 135° vision. Always has a [[:daemon]] initially installed. | |
| {{:guards:icons:obake_drone.png}} | [[Obake Drone v1.0]] | Common | 1 | --- | 6 AP | 1 turn | --- | | | {{:guards:icons:obake_drone.png}} | [[Obake Drone v1.0]] | Common | 1 | --- | 6 AP | 1 turn | --- | |
| {{:guards:icons:obake_drone_2.png}} | [[Obake Drone v2.0]] | Elite | 2 | 1 | 6 AP | 1 turn | --- | | | {{:guards:icons:obake_drone_2.png}} | [[Obake Drone v2.0]] | Elite | 2 | 1 | 6 AP | 1 turn | --- | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
</WRAP> | </WRAP> |
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| {{:guards:icons:camera_drone.png}} | [[Camera Drone]] | Common Drone | 1 | --- | 6 AP | 2 turns | EMP vulnerable. | | | {{:guards:icons:camera_drone.png}} | [[Camera Drone]] | Common Drone | 1 | --- | 6 AP | 2 turns | EMP vulnerable. | |
| {{:guards:icons:null_drone.png}} | [[Null Drone]] | Elite | 3 | --- | 6 AP | 1 turn | Prevents hacking by [[:Incognita]] in a range of 4 tiles. Always has a [[:daemon]] initially installed. | | | {{:guards:icons:null_drone.png}} | [[Null Drone]] | Elite | 3 | --- | 6 AP | 1 turn | Prevents hacking by [[:Incognita]] in a range of 4 tiles. Always has a [[:daemon]] initially installed. | |
| {{:guards:icons:null_drone_2.png}} | [[Null Drone 2.0]]† | Lvl 2 Elite | 6 | 1 | 6 AP | 1 turn | Prevents hacking by [[:Incognita]] in a range of 6 tiles. Always has a [[:daemon]] initially installed. | | | {{:guards:icons:null_drone_2.png}} | [[Null Drone 2.0]] [icon:CP] | Lvl 2 Elite | 6 | 1 | 6 AP | 1 turn | Prevents hacking by [[:Incognita]] in a range of 6 tiles. Always has a [[:daemon]] initially installed. | |
| {{:guards:icons:pulse_drone.png}} | [[Pulse Drone]]† | Common Drone | 1 | --- | 8 AP | 2 turns | Scans at the start of each enemy turn, to detect agents within a radius of almost 6 tiles. Has no vision; EMP vulnerable. | | | {{:guards:icons:pulse_drone.png}} | [[Pulse Drone]] [icon:CP] | Common Drone | 1 | --- | 8 AP | 2 turns | Scans at the start of each enemy turn, to detect agents within a radius of almost 6 tiles. Has no vision; EMP vulnerable. | |
| {{:guards:icons:camera_drone.png}} | [[Refit Drone]]† | --- | 1 | --- | 6 AP | 2 turns | Occurs in the [[:missions:Drone Rescue]] side-mission. EMP vulnerable. | | | {{:guards:icons:camera_drone.png}} | [[Refit Drone]] [icon:CP] | --- | 1 | --- | 6 AP | 2 turns | Occurs in the [[:missions:Drone Rescue]] side-mission. EMP vulnerable. | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
</WRAP> | </WRAP> |
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{{tag>incomplete}} | {{tag>incomplete}} |
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